fixed multithreaded rendering bug + lua bindings updated
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@@ -38,6 +38,8 @@ Luna<ForwardRenderableComponent_BindLua>::FunctionType ForwardRenderableComponen
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lunamethod(Renderable3DComponent_BindLua, SetDepthOfFieldFocus),
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lunamethod(Renderable3DComponent_BindLua, SetDepthOfFieldStrength),
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lunamethod(Renderable3DComponent_BindLua, SetPreferredThreadingCount),
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{ NULL, NULL }
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};
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Luna<ForwardRenderableComponent_BindLua>::PropertyType ForwardRenderableComponent_BindLua::properties[] = {
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