fixed multithreaded rendering bug + lua bindings updated

This commit is contained in:
turanszkij
2015-10-29 18:29:44 +01:00
parent 0bd9d84789
commit 86e460c080
10 changed files with 104 additions and 80 deletions
@@ -38,6 +38,8 @@ Luna<ForwardRenderableComponent_BindLua>::FunctionType ForwardRenderableComponen
lunamethod(Renderable3DComponent_BindLua, SetDepthOfFieldFocus),
lunamethod(Renderable3DComponent_BindLua, SetDepthOfFieldStrength),
lunamethod(Renderable3DComponent_BindLua, SetPreferredThreadingCount),
{ NULL, NULL }
};
Luna<ForwardRenderableComponent_BindLua>::PropertyType ForwardRenderableComponent_BindLua::properties[] = {