raytraced reflections: emissive fix for anyhit shader

This commit is contained in:
Turánszki János
2021-10-11 12:58:30 +02:00
parent ad47786fc9
commit 93704a3f72
@@ -182,8 +182,6 @@ void RTReflection_AnyHit(inout RayPayload payload, in BuiltInTriangleIntersectio
Surface surface;
surface.load(prim, attr.barycentrics);
payload.data.rgb += surface.emissiveColor;
float alphatest = clamp(blue_noise(DispatchRaysIndex().xy, RayTCurrent()).r, 0, 0.99);
[branch]