fix in imgui docking sample

This commit is contained in:
Turánszki János
2025-03-30 18:34:00 +02:00
parent 4235e2c6e5
commit 9a084b582c
@@ -650,7 +650,7 @@ void Example_ImGuiRenderer::Update(float dt)
CONTENT_DIR "models/emitter_skinned.wiscene",
CONTENT_DIR "models/physics_test.wiscene",
CONTENT_DIR "models/shadows_test.wiscene",
CONTENT_DIR "models/Sponza/sponza.wiscene",
CONTENT_DIR "models/Sponza/Sponza.wiscene",
CONTENT_DIR "models/emitter_fire.wiscene"
};
@@ -1525,17 +1525,17 @@ void Example_ImGuiRenderer::Update(float dt)
XMStoreFloat3(&dir_right, camera.GetRight());
if ((ImGui::IsKeyDown(ImGuiKey_D) || ImGui::IsKeyDown(ImGuiKey_RightArrow))) //D Right
{
camera_pos[0] += -movespeed * dir_right.x;
camera_pos[1] += -movespeed * dir_right.y;
camera_pos[2] += -movespeed * dir_right.z;
}
if ((ImGui::IsKeyDown(ImGuiKey_A) || ImGui::IsKeyDown(ImGuiKey_LeftArrow))) //A Left
{
camera_pos[0] += movespeed * dir_right.x;
camera_pos[1] += movespeed * dir_right.y;
camera_pos[2] += movespeed * dir_right.z;
}
if ((ImGui::IsKeyDown(ImGuiKey_A) || ImGui::IsKeyDown(ImGuiKey_LeftArrow))) //A Left
{
camera_pos[0] -= movespeed * dir_right.x;
camera_pos[1] -= movespeed * dir_right.y;
camera_pos[2] -= movespeed * dir_right.z;
}
}
camera_transform.ClearTransform();