motion blur fix
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@@ -12535,6 +12535,7 @@ void Postprocess_MotionBlur(
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device->BindComputeShader(&shaders[CSTYPE_POSTPROCESS_MOTIONBLUR_TILEMAXVELOCITY_VERTICAL], cmd);
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device->BindResource(&res.texture_tilemax_horizontal, 0, cmd);
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device->BindResource(&res.texture_tilemin_horizontal, 1, cmd);
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const GPUResource* uavs[] = {
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&res.texture_tilemax,
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@@ -9,7 +9,7 @@ namespace wi::version
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// minor features, major updates, breaking compatibility changes
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const int minor = 71;
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// minor bug fixes, alterations, refactors, updates
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const int revision = 52;
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const int revision = 53;
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const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);
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