corrected motion blur

This commit is contained in:
Turánszki János
2015-12-17 17:37:30 +01:00
parent da1036ebbb
commit 9c688215bb
+2 -1
View File
@@ -46,6 +46,7 @@ void main(point GS_INPUT p[1], inout TriangleStream<VertextoPixel> triStream)
float4 rightVector = float4(rightAxis.xyz, 1.0f);
float4 upVector = float4(upAxis.xyz, 1.0f);
p[0].pos = mul(p[0].pos, xView);
p[0].vel = mul(p[0].vel, xView);
float quadLength = p[0].inSizOpMir.x*0.5f;
@@ -99,4 +100,4 @@ void main(point GS_INPUT p[1], inout TriangleStream<VertextoPixel> triStream)
if(p[0].inSizOpMir.w==1) p1.tex.y=1-p1.tex.y;
p1.pp = p1.pos;
triStream.Append(p1);
}
}