pipeline creation threading crash fix
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@@ -373,10 +373,10 @@ union ObjectRenderingVariant
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uint32_t value;
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};
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static_assert(sizeof(ObjectRenderingVariant) == sizeof(uint32_t));
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wi::unordered_map<uint32_t, PipelineState> PSO_object[RENDERPASS_COUNT][MaterialComponent::SHADERTYPE_COUNT];
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inline PipelineState* GetObjectPSO(ObjectRenderingVariant variant)
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{
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return &PSO_object[variant.bits.renderpass][variant.bits.shadertype][variant.value];
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static wi::unordered_map<uint32_t, PipelineState> PSO_object[RENDERPASS_COUNT][MaterialComponent::SHADERTYPE_COUNT][OBJECT_MESH_SHADER_PSO_COUNT];
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return &PSO_object[variant.bits.renderpass][variant.bits.shadertype][variant.bits.mesh_shader][variant.value];
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}
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wi::jobsystem::context mesh_shader_ctx;
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wi::jobsystem::context object_pso_job_ctx[RENDERPASS_COUNT][OBJECT_MESH_SHADER_PSO_COUNT];
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@@ -9,7 +9,7 @@ namespace wi::version
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// minor features, major updates, breaking compatibility changes
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const int minor = 71;
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// minor bug fixes, alterations, refactors, updates
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const int revision = 560;
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const int revision = 561;
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const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);
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