pipeline creation threading crash fix

This commit is contained in:
Turánszki János
2024-08-29 15:33:14 +02:00
parent 87723657a6
commit 9ca4c912f3
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -373,10 +373,10 @@ union ObjectRenderingVariant
uint32_t value;
};
static_assert(sizeof(ObjectRenderingVariant) == sizeof(uint32_t));
wi::unordered_map<uint32_t, PipelineState> PSO_object[RENDERPASS_COUNT][MaterialComponent::SHADERTYPE_COUNT];
inline PipelineState* GetObjectPSO(ObjectRenderingVariant variant)
{
return &PSO_object[variant.bits.renderpass][variant.bits.shadertype][variant.value];
static wi::unordered_map<uint32_t, PipelineState> PSO_object[RENDERPASS_COUNT][MaterialComponent::SHADERTYPE_COUNT][OBJECT_MESH_SHADER_PSO_COUNT];
return &PSO_object[variant.bits.renderpass][variant.bits.shadertype][variant.bits.mesh_shader][variant.value];
}
wi::jobsystem::context mesh_shader_ctx;
wi::jobsystem::context object_pso_job_ctx[RENDERPASS_COUNT][OBJECT_MESH_SHADER_PSO_COUNT];
+1 -1
View File
@@ -9,7 +9,7 @@ namespace wi::version
// minor features, major updates, breaking compatibility changes
const int minor = 71;
// minor bug fixes, alterations, refactors, updates
const int revision = 560;
const int revision = 561;
const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);