dx12 DispatchMeshIndirectCount fix
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@@ -6556,7 +6556,7 @@ using namespace dx12_internal;
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auto args_internal = to_internal(args);
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auto count_internal = to_internal(count);
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CommandList_DX12& commandlist = GetCommandList(cmd);
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commandlist.GetGraphicsCommandList()->ExecuteIndirect(dispatchMeshIndirectCommandSignature.Get(), 1, args_internal->resource.Get(), args_offset, count_internal->resource.Get(), count_offset);
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commandlist.GetGraphicsCommandList()->ExecuteIndirect(dispatchMeshIndirectCommandSignature.Get(), max_count, args_internal->resource.Get(), args_offset, count_internal->resource.Get(), count_offset);
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}
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void GraphicsDevice_DX12::CopyResource(const GPUResource* pDst, const GPUResource* pSrc, CommandList cmd)
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{
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@@ -9,7 +9,7 @@ namespace wi::version
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// minor features, major updates, breaking compatibility changes
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const int minor = 71;
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// minor bug fixes, alterations, refactors, updates
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const int revision = 239;
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const int revision = 240;
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const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);
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