softbody vertices can be pinned in editor now + added cloth test
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@@ -267,8 +267,6 @@ void MeshWindow::SetEntity(Entity entity)
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tessellationFactorSlider->SetValue(mesh->GetTessellationFactor());
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softbodyCheckBox->SetEnabled(false);
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massSlider->SetValue(0);
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frictionSlider->SetValue(0);
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SoftBodyPhysicsComponent* physicscomponent = wiRenderer::GetScene().softbodies.GetComponent(entity);
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if (physicscomponent != nullptr)
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