metal graphics device fix
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@@ -665,7 +665,7 @@ namespace metal_internal
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uint32_t firstSlice = 0;
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uint32_t sliceCount = 0;
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bool IsValid() const { return entry.textureViewID != 0; }
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bool IsValid() const { return entry.textureViewID != 0 || mipCount > 0 || sliceCount > 0; }
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};
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Subresource srv;
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Subresource uav;
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