remove unused code

This commit is contained in:
Turanszki Janos
2020-11-06 16:11:48 +01:00
parent c917be7486
commit bc7ea7169b
-11
View File
@@ -864,17 +864,6 @@ bool LoadShader(SHADERSTAGE stage, Shader& shader, const std::string& filename)
{
return device->CreateShader(stage, buffer.data(), buffer.size(), &shader);
}
else
{
std::string name = filename;
wiHelper::RemoveExtensionFromFileName(name);
name = wiHelper::GetOriginalWorkingDirectory() + name + ".hlsl";
// TODO compile
if (wiHelper::FileExists(filename))
{
return LoadShader(stage, shader, name);
}
}
wiHelper::messageBox("Shader not found: " + SHADERPATH + filename);
return false;
}