remove unused code
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@@ -864,17 +864,6 @@ bool LoadShader(SHADERSTAGE stage, Shader& shader, const std::string& filename)
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{
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return device->CreateShader(stage, buffer.data(), buffer.size(), &shader);
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}
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else
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{
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std::string name = filename;
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wiHelper::RemoveExtensionFromFileName(name);
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name = wiHelper::GetOriginalWorkingDirectory() + name + ".hlsl";
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// TODO compile
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if (wiHelper::FileExists(filename))
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{
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return LoadShader(stage, shader, name);
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}
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}
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wiHelper::messageBox("Shader not found: " + SHADERPATH + filename);
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return false;
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}
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