editor running but not much happening yet

This commit is contained in:
turanszkij
2018-08-29 17:10:28 +01:00
parent 8184f47f35
commit bd09400f07
34 changed files with 5451 additions and 5405 deletions
+79 -78
View File
@@ -1,15 +1,14 @@
#include "stdafx.h"
#include "ForceFieldWindow.h"
using namespace wiSceneComponents;
using namespace wiECS;
using namespace wiSceneSystem;
ForceFieldWindow::ForceFieldWindow(wiGUI* gui) : GUI(gui)
{
assert(GUI && "Invalid GUI!");
force = nullptr;
float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
@@ -23,77 +22,77 @@ ForceFieldWindow::ForceFieldWindow(wiGUI* gui) : GUI(gui)
float y = 10;
float step = 35;
typeComboBox = new wiComboBox("Force Field type: ");
typeComboBox->SetPos(XMFLOAT2(x, y += step));
typeComboBox->SetSize(XMFLOAT2(300, 25));
typeComboBox->OnSelect([&](wiEventArgs args) {
if (force != nullptr && args.iValue >= 0)
{
switch (args.iValue)
{
case 0:
force->type = ENTITY_TYPE_FORCEFIELD_POINT;
break;
case 1:
force->type = ENTITY_TYPE_FORCEFIELD_PLANE;
break;
default:
assert(0); // error
break;
}
}
});
typeComboBox->AddItem("Point");
typeComboBox->AddItem("Plane");
typeComboBox->SetEnabled(false);
typeComboBox->SetTooltip("Choose the force field type.");
forceFieldWindow->AddWidget(typeComboBox);
//typeComboBox = new wiComboBox("Force Field type: ");
//typeComboBox->SetPos(XMFLOAT2(x, y += step));
//typeComboBox->SetSize(XMFLOAT2(300, 25));
//typeComboBox->OnSelect([&](wiEventArgs args) {
// if (force != nullptr && args.iValue >= 0)
// {
// switch (args.iValue)
// {
// case 0:
// force->type = ENTITY_TYPE_FORCEFIELD_POINT;
// break;
// case 1:
// force->type = ENTITY_TYPE_FORCEFIELD_PLANE;
// break;
// default:
// assert(0); // error
// break;
// }
// }
//});
//typeComboBox->AddItem("Point");
//typeComboBox->AddItem("Plane");
//typeComboBox->SetEnabled(false);
//typeComboBox->SetTooltip("Choose the force field type.");
//forceFieldWindow->AddWidget(typeComboBox);
gravitySlider = new wiSlider(-10, 10, 0, 100000, "Gravity: ");
gravitySlider->SetSize(XMFLOAT2(200, 30));
gravitySlider->SetPos(XMFLOAT2(x, y += step));
gravitySlider->OnSlide([&](wiEventArgs args) {
if (force != nullptr)
{
force->gravity = args.fValue;
}
});
gravitySlider->SetEnabled(false);
gravitySlider->SetTooltip("Set the amount of gravity. Positive values attract, negatives deflect.");
forceFieldWindow->AddWidget(gravitySlider);
//gravitySlider = new wiSlider(-10, 10, 0, 100000, "Gravity: ");
//gravitySlider->SetSize(XMFLOAT2(200, 30));
//gravitySlider->SetPos(XMFLOAT2(x, y += step));
//gravitySlider->OnSlide([&](wiEventArgs args) {
// if (force != nullptr)
// {
// force->gravity = args.fValue;
// }
//});
//gravitySlider->SetEnabled(false);
//gravitySlider->SetTooltip("Set the amount of gravity. Positive values attract, negatives deflect.");
//forceFieldWindow->AddWidget(gravitySlider);
rangeSlider = new wiSlider(0.0f, 100.0f, 10, 100000, "Range: ");
rangeSlider->SetSize(XMFLOAT2(200, 30));
rangeSlider->SetPos(XMFLOAT2(x, y += step));
rangeSlider->OnSlide([&](wiEventArgs args) {
if (force != nullptr)
{
force->range = args.fValue;
}
});
rangeSlider->SetEnabled(false);
rangeSlider->SetTooltip("Set the range of affection.");
forceFieldWindow->AddWidget(rangeSlider);
//rangeSlider = new wiSlider(0.0f, 100.0f, 10, 100000, "Range: ");
//rangeSlider->SetSize(XMFLOAT2(200, 30));
//rangeSlider->SetPos(XMFLOAT2(x, y += step));
//rangeSlider->OnSlide([&](wiEventArgs args) {
// if (force != nullptr)
// {
// force->range = args.fValue;
// }
//});
//rangeSlider->SetEnabled(false);
//rangeSlider->SetTooltip("Set the range of affection.");
//forceFieldWindow->AddWidget(rangeSlider);
addButton = new wiButton("Add Force Field");
addButton->SetSize(XMFLOAT2(150, 30));
addButton->SetPos(XMFLOAT2(x, y += step * 2));
addButton->OnClick([](wiEventArgs args) {
wiRenderer::Add(new ForceField);
});
addButton->SetEnabled(true);
addButton->SetTooltip("Add new Force Field to the simulation.");
forceFieldWindow->AddWidget(addButton);
//addButton = new wiButton("Add Force Field");
//addButton->SetSize(XMFLOAT2(150, 30));
//addButton->SetPos(XMFLOAT2(x, y += step * 2));
//addButton->OnClick([](wiEventArgs args) {
// wiRenderer::Add(new ForceField);
//});
//addButton->SetEnabled(true);
//addButton->SetTooltip("Add new Force Field to the simulation.");
//forceFieldWindow->AddWidget(addButton);
forceFieldWindow->Translate(XMFLOAT3(810, 50, 0));
forceFieldWindow->SetVisible(false);
SetForceField(nullptr);
SetEntity(INVALID_ENTITY);
}
@@ -101,25 +100,27 @@ ForceFieldWindow::~ForceFieldWindow()
{
}
void ForceFieldWindow::SetForceField(ForceField* force)
void ForceFieldWindow::SetEntity(Entity entity)
{
if (this->force == force)
return;
this->entity = entity;
this->force = force;
//if (this->force == force)
// return;
if (force != nullptr)
{
typeComboBox->SetSelected(force->type == ENTITY_TYPE_FORCEFIELD_POINT ? 0 : 1);
gravitySlider->SetValue(force->gravity);
rangeSlider->SetValue(force->range);
//this->force = force;
forceFieldWindow->SetEnabled(true);
}
else
{
forceFieldWindow->SetEnabled(false);
}
//if (force != nullptr)
//{
// typeComboBox->SetSelected(force->type == ENTITY_TYPE_FORCEFIELD_POINT ? 0 : 1);
// gravitySlider->SetValue(force->gravity);
// rangeSlider->SetValue(force->range);
addButton->SetEnabled(true);
// forceFieldWindow->SetEnabled(true);
//}
//else
//{
// forceFieldWindow->SetEnabled(false);
//}
//addButton->SetEnabled(true);
}