updated todos
This commit is contained in:
@@ -10,6 +10,8 @@ TODOS: |
|
||||
|
||||
- Vulkan or DX12 renderer implementation
|
||||
|
||||
- Inverse kinematics for skeletal animation
|
||||
|
||||
- Normals should be transformed by inverse transpose world matrix when it is non uniformly scaled
|
||||
But this complicates the instance buffer updating and requires additional bandwidth and also skeletal animations
|
||||
|
||||
|
||||
Reference in New Issue
Block a user