updated todos

This commit is contained in:
turanszkij
2017-05-07 11:36:31 +02:00
parent 946c33cbb6
commit bf47c3918b
+2
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@@ -10,6 +10,8 @@ TODOS: |
- Vulkan or DX12 renderer implementation
- Inverse kinematics for skeletal animation
- Normals should be transformed by inverse transpose world matrix when it is non uniformly scaled
But this complicates the instance buffer updating and requires additional bandwidth and also skeletal animations