fix uninitialized shader param
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@@ -13,6 +13,7 @@ VSOut_EnvmapRendering main(Input_Object_POS_TEX input)
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Out.nor = normalize(mul(surface.normal, (float3x3)WORLD));
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Out.tex = surface.uv;
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Out.instanceColor = input.instance.color_dither.rgb;
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Out.ao = 1;
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return Out;
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}
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