editor: restore mip lod bias after disabling fsr 2
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@@ -1358,6 +1358,12 @@ void GraphicsWindow::Create(EditorComponent* _editor)
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editor->renderPath->setFSR2Enabled(args.bValue);
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editor->main->config.GetSection("graphics").Set("fsr2", args.bValue);
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fsr2Combo.SetSelected(fsr2Combo.GetSelected());
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if (!args.bValue)
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{
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wi::graphics::SamplerDesc desc = wi::renderer::GetSampler(wi::enums::SAMPLER_OBJECTSHADER)->GetDesc();
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desc.mip_lod_bias = wi::math::Clamp(mipLodBiasSlider.GetValue(), -15.9f, 15.9f);
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wi::renderer::ModifyObjectSampler(desc);
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}
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});
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AddWidget(&fsr2CheckBox);
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