fixed flickering raytraced shadows when FSR 2.1 is enabled

This commit is contained in:
Turánszki János
2023-01-05 10:50:47 +01:00
parent fb2732e8fd
commit cfa2c2125d
3 changed files with 4 additions and 8 deletions
+1 -2
View File
@@ -506,8 +506,7 @@ namespace wi
wi::renderer::GetRaytracedShadowsEnabled() ||
getAO() == AO::AO_RTAO ||
wi::renderer::GetVariableRateShadingClassification() ||
getFSR2Enabled() ||
wi::renderer::GetVXGIEnabled()
getFSR2Enabled()
)
{
if (!rtVelocity.IsValid())
+2 -5
View File
@@ -13293,11 +13293,8 @@ void Postprocess_VolumetricClouds(
res.frame++;
// Reenable jitter for other passes
if (GetTemporalAAEnabled())
{
BindCameraCB(camera, camera_previous, camera_reflection, cmd);
}
// Rebind original cameras for other effects after this:
BindCameraCB(camera, camera_previous, camera_reflection, cmd);
wi::profiler::EndRange(range);
device->EventEnd(cmd);
+1 -1
View File
@@ -9,7 +9,7 @@ namespace wi::version
// minor features, major updates, breaking compatibility changes
const int minor = 71;
// minor bug fixes, alterations, refactors, updates
const int revision = 126;
const int revision = 127;
const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);