fixed flickering raytraced shadows when FSR 2.1 is enabled
This commit is contained in:
@@ -506,8 +506,7 @@ namespace wi
|
||||
wi::renderer::GetRaytracedShadowsEnabled() ||
|
||||
getAO() == AO::AO_RTAO ||
|
||||
wi::renderer::GetVariableRateShadingClassification() ||
|
||||
getFSR2Enabled() ||
|
||||
wi::renderer::GetVXGIEnabled()
|
||||
getFSR2Enabled()
|
||||
)
|
||||
{
|
||||
if (!rtVelocity.IsValid())
|
||||
|
||||
@@ -13293,11 +13293,8 @@ void Postprocess_VolumetricClouds(
|
||||
|
||||
res.frame++;
|
||||
|
||||
// Reenable jitter for other passes
|
||||
if (GetTemporalAAEnabled())
|
||||
{
|
||||
BindCameraCB(camera, camera_previous, camera_reflection, cmd);
|
||||
}
|
||||
// Rebind original cameras for other effects after this:
|
||||
BindCameraCB(camera, camera_previous, camera_reflection, cmd);
|
||||
|
||||
wi::profiler::EndRange(range);
|
||||
device->EventEnd(cmd);
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace wi::version
|
||||
// minor features, major updates, breaking compatibility changes
|
||||
const int minor = 71;
|
||||
// minor bug fixes, alterations, refactors, updates
|
||||
const int revision = 126;
|
||||
const int revision = 127;
|
||||
|
||||
const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user