scripting updates
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@@ -595,6 +595,7 @@
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</DeploymentContent>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</DeploymentContent>
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</None>
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<None Include="$(MSBuildThisFileDirectory)scripts\spawn_many_lights.lua" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="$(MSBuildThisFileDirectory)models\billboardredflowers.png" />
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@@ -201,6 +201,9 @@
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<None Include="$(MSBuildThisFileDirectory)scripts\set_material_all.lua">
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<Filter>scripts</Filter>
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</None>
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<None Include="$(MSBuildThisFileDirectory)scripts\spawn_many_lights.lua">
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<Filter>scripts</Filter>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Image Include="$(MSBuildThisFileDirectory)models\Sponza\textures\background.png">
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@@ -585,6 +585,7 @@ Describes an orientation in 3D space.
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- SetEnergy(float value)
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- SetColor(Vector value)
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- SetCastShadow(bool value)
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- SetVolumetricsEnabled(bool value)
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- SetFOV(float value)
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- GetType() : int result
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@@ -12,7 +12,7 @@ local bounds_max = scene.GetBounds().GetMax()
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for i=1,200 do
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local entity = CreateEntity()
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entities[i] = entity
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velocities[i] = math.lerp(0.1, 0.5, math.random())
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velocities[i] = math.lerp(0.1, 0.2, math.random())
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local light_transform = scene.Component_CreateTransform(entity)
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light_transform.Translate(Vector(
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math.lerp(bounds_min.GetX(), bounds_max.GetX(), math.random()),
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@@ -25,6 +25,7 @@ for i=1,200 do
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light_component.SetEnergy(6)
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light_component.SetColor(Vector(1,0.5,0)) -- orange color
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--light_component.SetColor(Vector(math.random(),math.random(),math.random())) -- random color
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--light_component.SetVolumetricsEnabled(true)
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light_component.SetCastShadow(true)
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end
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@@ -2160,6 +2160,7 @@ Luna<LightComponent_BindLua>::FunctionType LightComponent_BindLua::methods[] = {
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lunamethod(LightComponent_BindLua, SetEnergy),
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lunamethod(LightComponent_BindLua, SetColor),
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lunamethod(LightComponent_BindLua, SetCastShadow),
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lunamethod(LightComponent_BindLua, SetVolumetricsEnabled),
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lunamethod(LightComponent_BindLua, GetType),
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lunamethod(LightComponent_BindLua, SetFOV),
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{ NULL, NULL }
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@@ -2262,6 +2263,20 @@ int LightComponent_BindLua::SetCastShadow(lua_State* L)
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return 0;
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}
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int LightComponent_BindLua::SetVolumetricsEnabled(lua_State* L)
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{
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int argc = wi::lua::SGetArgCount(L);
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if (argc > 0)
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{
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component->SetVolumetricsEnabled(wi::lua::SGetBool(L, 1));
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}
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else
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{
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wi::lua::SError(L, "SetVolumetricsEnabled(bool value) not enough arguments!");
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}
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return 0;
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}
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int LightComponent_BindLua::SetFOV(lua_State* L)
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{
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int argc = wi::lua::SGetArgCount(L);
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@@ -280,6 +280,7 @@ namespace wi::lua::scene
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int SetEnergy(lua_State* L);
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int SetColor(lua_State* L);
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int SetCastShadow(lua_State* L);
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int SetVolumetricsEnabled(lua_State* L);
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int SetFOV(lua_State* L);
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int GetType(lua_State* L);
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