minor const fix (hlsl can't have member function as const)
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@@ -294,7 +294,7 @@ inline void TiledLighting(in float2 pixel, inout Surface surface, inout float3 d
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entity_index < g_xFrame_DecalArrayOffset + g_xFrame_DecalArrayCount &&
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decalAccumulation.a < 1)
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{
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const ShaderEntityType decal = EntityArray[entity_index];
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ShaderEntityType decal = EntityArray[entity_index];
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const float4x4 decalProjection = MatrixArray[decal.userdata];
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const float3 clipSpacePos = mul(float4(surface.P, 1), decalProjection).xyz;
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@@ -330,7 +330,7 @@ inline void TiledLighting(in float2 pixel, inout Surface surface, inout float3 d
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entity_index < g_xFrame_EnvProbeArrayOffset + g_xFrame_EnvProbeArrayCount &&
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envmapAccumulation.a < 1)
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{
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const ShaderEntityType probe = EntityArray[entity_index];
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ShaderEntityType probe = EntityArray[entity_index];
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const float4x4 probeProjection = MatrixArray[probe.userdata];
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const float3 clipSpacePos = mul(float4(surface.P, 1), probeProjection).xyz;
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@@ -354,7 +354,7 @@ inline void TiledLighting(in float2 pixel, inout Surface surface, inout float3 d
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if (entity_index >= g_xFrame_LightArrayOffset &&
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entity_index < g_xFrame_LightArrayOffset + g_xFrame_LightArrayCount)
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{
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const ShaderEntityType light = EntityArray[entity_index];
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ShaderEntityType light = EntityArray[entity_index];
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if (light.GetFlags() & ENTITY_FLAG_LIGHT_STATIC)
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{
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