stability improvements, fixes
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@@ -10,10 +10,6 @@ AnimationWindow::AnimationWindow(wiGUI* gui) :GUI(gui)
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{
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assert(GUI && "Invalid GUI!");
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float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
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float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
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animWindow = new wiWindow(GUI, "Animation Window");
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animWindow->SetSize(XMFLOAT2(600, 450));
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GUI->AddWidget(animWindow);
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