ragdoll scaling fix for mixamo rig

This commit is contained in:
Turánszki János
2023-11-02 07:41:14 +01:00
parent bcbb079185
commit de93105c76
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -1178,7 +1178,7 @@ namespace wi::physics
float scale = 1;
if (scene.transforms.Contains(humanoidEntity))
{
scale = scene.transforms.GetComponent(humanoidEntity)->GetScale().x;
scale = scene.transforms.GetComponent(humanoidEntity)->scale_local.x;
}
if (humanoid.ragdoll != nullptr)
{
+1 -1
View File
@@ -9,7 +9,7 @@ namespace wi::version
// minor features, major updates, breaking compatibility changes
const int minor = 71;
// minor bug fixes, alterations, refactors, updates
const int revision = 334;
const int revision = 335;
const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);