ragdoll scaling fix for mixamo rig
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@@ -1178,7 +1178,7 @@ namespace wi::physics
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float scale = 1;
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if (scene.transforms.Contains(humanoidEntity))
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{
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scale = scene.transforms.GetComponent(humanoidEntity)->GetScale().x;
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scale = scene.transforms.GetComponent(humanoidEntity)->scale_local.x;
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}
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if (humanoid.ragdoll != nullptr)
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{
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@@ -9,7 +9,7 @@ namespace wi::version
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// minor features, major updates, breaking compatibility changes
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const int minor = 71;
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// minor bug fixes, alterations, refactors, updates
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const int revision = 334;
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const int revision = 335;
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const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);
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