minor impostor rendering fix
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@@ -2256,7 +2256,7 @@ void Mesh::CreateImpostorVB()
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GPUBufferDesc bd;
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ZeroMemory(&bd, sizeof(bd));
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bd.Usage = USAGE_IMMUTABLE;
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bd.ByteWidth = sizeof(impostorVertices);
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bd.ByteWidth = sizeof(impostorVertices[VPROP_POS]);
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bd.BindFlags = BIND_VERTEX_BUFFER;
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bd.CPUAccessFlags = 0;
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SubresourceData InitData;
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