DirectX Agility SDK (#598)

* - Update DirectX-Headers to latest Agility SDK
- Update D3D12MA to latest github
- Add macro for using agility SDK 608.

* Correct CMake build and revert changes to Editor/config.ini
This commit is contained in:
Amer Koleci
2022-11-25 16:47:18 +01:00
committed by GitHub
parent 0cedfdac08
commit e95bf21fe2
19 changed files with 7092 additions and 5829 deletions
+11
View File
@@ -5,6 +5,17 @@
#include <fstream>
#include <thread>
// Enable macro and follow instructions from here: https://devblogs.microsoft.com/directx/gettingstarted-dx12agility/
//#define USING_D3D12_AGILITY_SDK
#ifdef USING_D3D12_AGILITY_SDK
extern "C"
{
// Used to enable the "Agility SDK" components
__declspec(dllexport) extern const UINT D3D12SDKVersion = 608 /* D3D12_SDK_VERSION*/;
__declspec(dllexport) extern const char* D3D12SDKPath = u8".\\D3D12\\";
}
#endif
#define MAX_LOADSTRING 100
// Global Variables:
+9 -2
View File
@@ -39,13 +39,20 @@ set(HEADER_FILES_dx12
${CMAKE_CURRENT_SOURCE_DIR}/dx12/d3d12compatibility.h
${CMAKE_CURRENT_SOURCE_DIR}/dx12/d3d12sdklayers.h
${CMAKE_CURRENT_SOURCE_DIR}/dx12/d3dcommon.h
${CMAKE_CURRENT_SOURCE_DIR}/dx12/dxcore.h
${CMAKE_CURRENT_SOURCE_DIR}/dx12/dxcore_interface.h
${CMAKE_CURRENT_SOURCE_DIR}/dx12/dxgicommon.h
${CMAKE_CURRENT_SOURCE_DIR}/dx12/dxgiformat.h
${CMAKE_CURRENT_SOURCE_DIR}/dx12/d3d12shader.h
${CMAKE_CURRENT_SOURCE_DIR}/dx12/d3d12video.h
${CMAKE_CURRENT_SOURCE_DIR}/dx12/d3dx12.h
${CMAKE_CURRENT_SOURCE_DIR}/dx12/d3dx12_barriers.h
${CMAKE_CURRENT_SOURCE_DIR}/dx12/d3dx12_check_feature_support.h
${CMAKE_CURRENT_SOURCE_DIR}/dx12/d3dx12_core.h
${CMAKE_CURRENT_SOURCE_DIR}/dx12/d3dx12_default.h
${CMAKE_CURRENT_SOURCE_DIR}/dx12/d3dx12_pipeline_state_stream.h
${CMAKE_CURRENT_SOURCE_DIR}/dx12/d3dx12_render_pass.h
${CMAKE_CURRENT_SOURCE_DIR}/dx12/d3dx12_resource_helpers.h
${CMAKE_CURRENT_SOURCE_DIR}/dx12/d3dx12_root_signature.h
${CMAKE_CURRENT_SOURCE_DIR}/dx12/d3dx12_state_object.h
)
install(FILES ${HEADER_FILES_dx12}
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/WickedEngine/Utility/dx12")
+80 -19
View File
@@ -107,6 +107,16 @@ especially to test compatibility with D3D12_RESOURCE_HEAP_TIER_1 on modern GPUs.
#define D3D12MA_DEFAULT_BLOCK_SIZE (64ull * 1024 * 1024)
#endif
#ifndef D3D12MA_DEBUG_LOG
#define D3D12MA_DEBUG_LOG(format, ...)
/*
#define D3D12MA_DEBUG_LOG(format, ...) do { \
wprintf(format, __VA_ARGS__); \
wprintf(L"\n"); \
} while(false)
*/
#endif
#endif // _D3D12MA_CONFIGURATION
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
@@ -900,6 +910,7 @@ class Vector
public:
using value_type = T;
using iterator = T*;
using const_iterator = const T*;
// allocationCallbacks externally owned, must outlive this object.
Vector(const ALLOCATION_CALLBACKS& allocationCallbacks);
@@ -916,13 +927,10 @@ public:
iterator begin() { return m_pArray; }
iterator end() { return m_pArray + m_Count; }
iterator rend() { return begin() - 1; }
iterator rbegin() { return end() - 1; }
const iterator cbegin() const { return m_pArray; }
const iterator cend() const { return m_pArray + m_Count; }
const iterator crbegin() const { return cend() - 1; }
const iterator crend() const { return cbegin() - 1; }
const_iterator cbegin() const { return m_pArray; }
const_iterator cend() const { return m_pArray + m_Count; }
const_iterator begin() const { return cbegin(); }
const_iterator end() const { return cend(); }
void push_front(const T& src) { insert(0, src); }
void push_back(const T& src);
@@ -2968,11 +2976,13 @@ public:
virtual void AddStatistics(Statistics& inoutStats) const = 0;
virtual void AddDetailedStatistics(DetailedStatistics& inoutStats) const = 0;
virtual void WriteAllocationInfoToJson(JsonWriter& json) const = 0;
virtual void DebugLogAllAllocations() const = 0;
protected:
const ALLOCATION_CALLBACKS* GetAllocs() const { return m_pAllocationCallbacks; }
UINT64 GetDebugMargin() const { return IsVirtual() ? 0 : D3D12MA_DEBUG_MARGIN; }
void DebugLogAllocation(UINT64 offset, UINT64 size, void* privateData) const;
void PrintDetailedMap_Begin(JsonWriter& json,
UINT64 unusedBytes,
size_t allocationCount,
@@ -3000,6 +3010,25 @@ BlockMetadata::BlockMetadata(const ALLOCATION_CALLBACKS* allocationCallbacks, bo
D3D12MA_ASSERT(allocationCallbacks);
}
void BlockMetadata::DebugLogAllocation(UINT64 offset, UINT64 size, void* privateData) const
{
if (IsVirtual())
{
D3D12MA_DEBUG_LOG(L"UNFREED VIRTUAL ALLOCATION; Offset: %llu; Size: %llu; PrivateData: %p", offset, size, privateData);
}
else
{
D3D12MA_ASSERT(privateData != NULL);
Allocation* allocation = reinterpret_cast<Allocation*>(privateData);
privateData = allocation->GetPrivateData();
LPCWSTR name = allocation->GetName();
D3D12MA_DEBUG_LOG(L"UNFREED ALLOCATION; Offset: %llu; Size: %llu; PrivateData: %p; Name: %s",
offset, size, privateData, name ? name : L"D3D12MA_Empty");
}
}
void BlockMetadata::PrintDetailedMap_Begin(JsonWriter& json,
UINT64 unusedBytes, size_t allocationCount, size_t unusedRangeCount) const
{
@@ -3715,6 +3744,7 @@ public:
void AddStatistics(Statistics& inoutStats) const override;
void AddDetailedStatistics(DetailedStatistics& inoutStats) const override;
void WriteAllocationInfoToJson(JsonWriter& json) const override;
void DebugLogAllAllocations() const override;
private:
/*
@@ -4671,6 +4701,19 @@ void BlockMetadata_Linear::WriteAllocationInfoToJson(JsonWriter& json) const
PrintDetailedMap_End(json);
}
void BlockMetadata_Linear::DebugLogAllAllocations() const
{
const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
for (auto it = suballocations1st.begin() + m_1stNullItemsBeginCount; it != suballocations1st.end(); ++it)
if (it->type != SUBALLOCATION_TYPE_FREE)
DebugLogAllocation(it->offset, it->size, it->privateData);
const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
for (auto it = suballocations2nd.begin(); it != suballocations2nd.end(); ++it)
if (it->type != SUBALLOCATION_TYPE_FREE)
DebugLogAllocation(it->offset, it->size, it->privateData);
}
Suballocation& BlockMetadata_Linear::FindSuballocation(UINT64 offset) const
{
const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
@@ -4682,31 +4725,31 @@ Suballocation& BlockMetadata_Linear::FindSuballocation(UINT64 offset) const
// Item from the 1st vector.
{
const SuballocationVectorType::iterator it = BinaryFindSorted(
suballocations1st.cbegin() + m_1stNullItemsBeginCount,
suballocations1st.cend(),
const SuballocationVectorType::const_iterator it = BinaryFindSorted(
suballocations1st.begin() + m_1stNullItemsBeginCount,
suballocations1st.end(),
refSuballoc,
SuballocationOffsetLess());
if (it != suballocations1st.cend())
if (it != suballocations1st.end())
{
return *it;
return const_cast<Suballocation&>(*it);
}
}
if (m_2ndVectorMode != SECOND_VECTOR_EMPTY)
{
// Rest of members stays uninitialized intentionally for better performance.
const SuballocationVectorType::iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ?
BinaryFindSorted(suballocations2nd.cbegin(), suballocations2nd.cend(), refSuballoc, SuballocationOffsetLess()) :
BinaryFindSorted(suballocations2nd.cbegin(), suballocations2nd.cend(), refSuballoc, SuballocationOffsetGreater());
if (it != suballocations2nd.cend())
const SuballocationVectorType::const_iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ?
BinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, SuballocationOffsetLess()) :
BinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, SuballocationOffsetGreater());
if (it != suballocations2nd.end())
{
return *it;
return const_cast<Suballocation&>(*it);
}
}
D3D12MA_ASSERT(0 && "Allocation not found in linear allocator!");
return *suballocations1st.crbegin(); // Should never occur.
return const_cast<Suballocation&>(suballocations1st.back()); // Should never occur.
}
bool BlockMetadata_Linear::ShouldCompact1st() const
@@ -4997,6 +5040,7 @@ public:
void AddStatistics(Statistics& inoutStats) const override;
void AddDetailedStatistics(DetailedStatistics& inoutStats) const override;
void WriteAllocationInfoToJson(JsonWriter& json) const override;
void DebugLogAllAllocations() const override;
private:
// According to original paper it should be preferable 4 or 5:
@@ -5641,6 +5685,17 @@ void BlockMetadata_TLSF::WriteAllocationInfoToJson(JsonWriter& json) const
PrintDetailedMap_End(json);
}
void BlockMetadata_TLSF::DebugLogAllAllocations() const
{
for (Block* block = m_NullBlock->prevPhysical; block != NULL; block = block->prevPhysical)
{
if (!block->IsFree())
{
DebugLogAllocation(block->offset, block->size, block->PrivateData());
}
}
}
UINT8 BlockMetadata_TLSF::SizeToMemoryClass(UINT64 size) const
{
if (size > SMALL_BUFFER_SIZE)
@@ -8130,6 +8185,10 @@ NormalBlock::~NormalBlock()
{
if (m_pMetadata != NULL)
{
// Define macro D3D12MA_DEBUG_LOG to receive the list of the unfreed allocations.
if (!m_pMetadata->IsEmpty())
m_pMetadata->DebugLogAllAllocations();
// THIS IS THE MOST IMPORTANT ASSERT IN THE ENTIRE LIBRARY!
// Hitting it means you have some memory leak - unreleased Allocation objects.
D3D12MA_ASSERT(m_pMetadata->IsEmpty() && "Some allocations were not freed before destruction of this memory block!");
@@ -10213,11 +10272,13 @@ void VirtualBlock::BuildStatsString(WCHAR** ppStatsString) const
D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK
StringBuilder sb(m_Pimpl->m_AllocationCallbacks);
StringBuilder sb(m_Pimpl->m_AllocationCallbacks);
{
JsonWriter json(m_Pimpl->m_AllocationCallbacks, sb);
D3D12MA_HEAVY_ASSERT(m_Pimpl->m_Metadata->Validate());
json.BeginObject();
m_Pimpl->m_Metadata->WriteAllocationInfoToJson(json);
json.EndObject();
} // Scope for JsonWriter
const size_t length = sb.GetLength();
-1
View File
@@ -304,7 +304,6 @@ struct ALLOCATION_DESC
/** \brief Custom pool to place the new resource in. Optional.
When not NULL, the resource will be created inside specified custom pool.
It will then never be created as committed.
*/
Pool* CustomPool;
/// Custom general-purpose pointer that will be stored in D3D12MA::Allocation.
File diff suppressed because it is too large Load Diff
+11 -4
View File
@@ -3176,8 +3176,6 @@ enum D3D12_MESSAGE_ID
D3D12_MESSAGE_ID_UNSUPPORTED_BARRIER_LAYOUT = 1341,
D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALID_PARAMETERS = 1342,
D3D12_MESSAGE_ID_ENHANCED_BARRIERS_NOT_SUPPORTED = 1343,
D3D12_MESSAGE_ID_CAST_TARGET_TEXEL_SIZE_MISMATCH = 1344,
D3D12_MESSAGE_ID_CAST_TO_PLANAR_NOT_SUPORTED = 1345,
D3D12_MESSAGE_ID_LEGACY_BARRIER_VALIDATION_FORCED_ON = 1346,
D3D12_MESSAGE_ID_EMPTY_ROOT_DESCRIPTOR_TABLE = 1347,
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ELEMENT_OFFSET_UNALIGNED = 1348,
@@ -3191,10 +3189,19 @@ enum D3D12_MESSAGE_ID
D3D12_MESSAGE_ID_NON_OPTIMAL_BARRIER_ONLY_EXECUTE_COMMAND_LISTS = 1356,
D3D12_MESSAGE_ID_EXECUTE_INDIRECT_ZERO_COMMAND_COUNT = 1357,
D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_TEXTURE_LAYOUT = 1358,
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NOT_SUPPORTED = 1359,
D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NOT_SUPPORTED = 1359,
D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_TRIANGLE_FANS_NOT_SUPPORTED = 1360,
D3D12_MESSAGE_ID_CREATE_SAMPLER_COMPARISON_FUNC_IGNORED = 1361,
D3D12_MESSAGE_ID_D3D12_MESSAGES_END = ( D3D12_MESSAGE_ID_CREATE_SAMPLER_COMPARISON_FUNC_IGNORED + 1 )
D3D12_MESSAGE_ID_CREATEHEAP_INVALIDHEAPTYPE = 1362,
D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPTYPE = 1363,
D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_NOT_SUPPORTED = 1364,
D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_NON_WHOLE_DYNAMIC_DEPTH_BIAS = 1365,
D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_FLAG_MISSING = 1366,
D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_NO_PIPELINE = 1367,
D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_FLAG_MISSING = 1368,
D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NO_PIPELINE = 1369,
D3D12_MESSAGE_ID_INVALID_CAST_TARGET = 1371,
D3D12_MESSAGE_ID_D3D12_MESSAGES_END = ( D3D12_MESSAGE_ID_INVALID_CAST_TARGET + 1 )
} D3D12_MESSAGE_ID;
typedef struct D3D12_MESSAGE
File diff suppressed because it is too large Load Diff
+192
View File
@@ -0,0 +1,192 @@
//*********************************************************
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License (MIT).
//
//*********************************************************
#ifndef __D3DX12_BARRIERS_H__
#define __D3DX12_BARRIERS_H__
#if defined( __cplusplus )
#include "d3d12.h"
//------------------------------------------------------------------------------------------------
struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
{
CD3DX12_RESOURCE_BARRIER() = default;
explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) noexcept :
D3D12_RESOURCE_BARRIER(o)
{}
static inline CD3DX12_RESOURCE_BARRIER Transition(
_In_ ID3D12Resource* pResource,
D3D12_RESOURCE_STATES stateBefore,
D3D12_RESOURCE_STATES stateAfter,
UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept
{
CD3DX12_RESOURCE_BARRIER result = {};
D3D12_RESOURCE_BARRIER &barrier = result;
result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
result.Flags = flags;
barrier.Transition.pResource = pResource;
barrier.Transition.StateBefore = stateBefore;
barrier.Transition.StateAfter = stateAfter;
barrier.Transition.Subresource = subresource;
return result;
}
static inline CD3DX12_RESOURCE_BARRIER Aliasing(
_In_ ID3D12Resource* pResourceBefore,
_In_ ID3D12Resource* pResourceAfter) noexcept
{
CD3DX12_RESOURCE_BARRIER result = {};
D3D12_RESOURCE_BARRIER &barrier = result;
result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
barrier.Aliasing.pResourceBefore = pResourceBefore;
barrier.Aliasing.pResourceAfter = pResourceAfter;
return result;
}
static inline CD3DX12_RESOURCE_BARRIER UAV(
_In_ ID3D12Resource* pResource) noexcept
{
CD3DX12_RESOURCE_BARRIER result = {};
D3D12_RESOURCE_BARRIER &barrier = result;
result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
barrier.UAV.pResource = pResource;
return result;
}
};
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
//================================================================================================
// D3DX12 Enhanced Barrier Helpers
//================================================================================================
class CD3DX12_BARRIER_SUBRESOURCE_RANGE : public D3D12_BARRIER_SUBRESOURCE_RANGE
{
public:
CD3DX12_BARRIER_SUBRESOURCE_RANGE() = default;
CD3DX12_BARRIER_SUBRESOURCE_RANGE(const D3D12_BARRIER_SUBRESOURCE_RANGE &o) noexcept :
D3D12_BARRIER_SUBRESOURCE_RANGE(o)
{}
explicit CD3DX12_BARRIER_SUBRESOURCE_RANGE(UINT Subresource) noexcept :
D3D12_BARRIER_SUBRESOURCE_RANGE{ Subresource, 0, 0, 0, 0, 0 }
{}
CD3DX12_BARRIER_SUBRESOURCE_RANGE(
UINT firstMipLevel,
UINT numMips,
UINT firstArraySlice,
UINT numArraySlices,
UINT firstPlane = 0,
UINT numPlanes = 1) noexcept :
D3D12_BARRIER_SUBRESOURCE_RANGE
{
firstMipLevel,
numMips,
firstArraySlice,
numArraySlices,
firstPlane,
numPlanes
}
{}
};
class CD3DX12_GLOBAL_BARRIER : public D3D12_GLOBAL_BARRIER
{
public:
CD3DX12_GLOBAL_BARRIER() = default;
CD3DX12_GLOBAL_BARRIER(const D3D12_GLOBAL_BARRIER &o) noexcept : D3D12_GLOBAL_BARRIER(o){}
CD3DX12_GLOBAL_BARRIER(
D3D12_BARRIER_SYNC syncBefore,
D3D12_BARRIER_SYNC syncAfter,
D3D12_BARRIER_ACCESS accessBefore,
D3D12_BARRIER_ACCESS accessAfter) noexcept : D3D12_GLOBAL_BARRIER {
syncBefore,
syncAfter,
accessBefore,
accessAfter
}
{}
};
class CD3DX12_BUFFER_BARRIER : public D3D12_BUFFER_BARRIER
{
public:
CD3DX12_BUFFER_BARRIER() = default;
CD3DX12_BUFFER_BARRIER(const D3D12_BUFFER_BARRIER &o) noexcept : D3D12_BUFFER_BARRIER(o){}
CD3DX12_BUFFER_BARRIER(
D3D12_BARRIER_SYNC syncBefore,
D3D12_BARRIER_SYNC syncAfter,
D3D12_BARRIER_ACCESS accessBefore,
D3D12_BARRIER_ACCESS accessAfter,
ID3D12Resource *pRes) noexcept : D3D12_BUFFER_BARRIER {
syncBefore,
syncAfter,
accessBefore,
accessAfter,
pRes,
0, ULLONG_MAX
}
{}
};
class CD3DX12_TEXTURE_BARRIER : public D3D12_TEXTURE_BARRIER
{
public:
CD3DX12_TEXTURE_BARRIER() = default;
CD3DX12_TEXTURE_BARRIER(const D3D12_TEXTURE_BARRIER &o) noexcept : D3D12_TEXTURE_BARRIER(o){}
CD3DX12_TEXTURE_BARRIER(
D3D12_BARRIER_SYNC syncBefore,
D3D12_BARRIER_SYNC syncAfter,
D3D12_BARRIER_ACCESS accessBefore,
D3D12_BARRIER_ACCESS accessAfter,
D3D12_BARRIER_LAYOUT layoutBefore,
D3D12_BARRIER_LAYOUT layoutAfter,
ID3D12Resource *pRes,
const D3D12_BARRIER_SUBRESOURCE_RANGE &subresources,
D3D12_TEXTURE_BARRIER_FLAGS flag = D3D12_TEXTURE_BARRIER_FLAG_NONE) noexcept : D3D12_TEXTURE_BARRIER {
syncBefore,
syncAfter,
accessBefore,
accessAfter,
layoutBefore,
layoutAfter,
pRes,
subresources,
flag
}
{}
};
class CD3DX12_BARRIER_GROUP : public D3D12_BARRIER_GROUP
{
public:
CD3DX12_BARRIER_GROUP() = default;
CD3DX12_BARRIER_GROUP(const D3D12_BARRIER_GROUP &o) noexcept : D3D12_BARRIER_GROUP(o){}
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_BUFFER_BARRIER *pBarriers) noexcept
{
Type = D3D12_BARRIER_TYPE_BUFFER;
NumBarriers = numBarriers;
pBufferBarriers = pBarriers;
}
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_TEXTURE_BARRIER *pBarriers) noexcept
{
Type = D3D12_BARRIER_TYPE_TEXTURE;
NumBarriers = numBarriers;
pTextureBarriers = pBarriers;
}
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_GLOBAL_BARRIER *pBarriers) noexcept
{
Type = D3D12_BARRIER_TYPE_GLOBAL;
NumBarriers = numBarriers;
pGlobalBarriers = pBarriers;
}
};
#endif // D3D12_SDK_VERSION >= 608
#endif // defined( __cplusplus )
#endif // __D3DX12_BARRIERS_H__
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,12 @@
//*********************************************************
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License (MIT).
//
//*********************************************************
#pragma once
struct CD3DX12_DEFAULT {};
extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,57 @@
//*********************************************************
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License (MIT).
//
//*********************************************************
#pragma once
#ifndef __cplusplus
#error D3DX12 requires C++
#endif
#include "d3d12.h"
inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) noexcept
{
return a.ClearValue == b.ClearValue;
}
inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) noexcept
{
if (a.pSrcResource != b.pSrcResource) return false;
if (a.pDstResource != b.pDstResource) return false;
if (a.SubresourceCount != b.SubresourceCount) return false;
if (a.Format != b.Format) return false;
if (a.ResolveMode != b.ResolveMode) return false;
if (a.PreserveResolveSource != b.PreserveResolveSource) return false;
return true;
}
inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) noexcept
{
if (a.Type != b.Type) return false;
if (a.Type == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR && !(a.Clear == b.Clear)) return false;
return true;
}
inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS &a, const D3D12_RENDER_PASS_ENDING_ACCESS &b) noexcept
{
if (a.Type != b.Type) return false;
if (a.Type == D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE && !(a.Resolve == b.Resolve)) return false;
return true;
}
inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) noexcept
{
if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
if (!(a.BeginningAccess == b.BeginningAccess)) return false;
if (!(a.EndingAccess == b.EndingAccess)) return false;
return true;
}
inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) noexcept
{
if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false;
if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false;
if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false;
if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false;
return true;
}
@@ -0,0 +1,400 @@
//*********************************************************
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License (MIT).
//
//*********************************************************
#pragma once
#ifndef __cplusplus
#error D3DX12 requires C++
#endif
#include "d3d12.h"
#include "d3dx12_core.h"
//------------------------------------------------------------------------------------------------
template <typename T, typename U, typename V>
inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice ) noexcept
{
MipSlice = static_cast<T>(Subresource % MipLevels);
ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
}
//------------------------------------------------------------------------------------------------
// Row-by-row memcpy
inline void MemcpySubresource(
_In_ const D3D12_MEMCPY_DEST* pDest,
_In_ const D3D12_SUBRESOURCE_DATA* pSrc,
SIZE_T RowSizeInBytes,
UINT NumRows,
UINT NumSlices) noexcept
{
for (UINT z = 0; z < NumSlices; ++z)
{
auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
auto pSrcSlice = static_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * LONG_PTR(z);
for (UINT y = 0; y < NumRows; ++y)
{
memcpy(pDestSlice + pDest->RowPitch * y,
pSrcSlice + pSrc->RowPitch * LONG_PTR(y),
RowSizeInBytes);
}
}
}
//------------------------------------------------------------------------------------------------
// Row-by-row memcpy
inline void MemcpySubresource(
_In_ const D3D12_MEMCPY_DEST* pDest,
_In_ const void* pResourceData,
_In_ const D3D12_SUBRESOURCE_INFO* pSrc,
SIZE_T RowSizeInBytes,
UINT NumRows,
UINT NumSlices) noexcept
{
for (UINT z = 0; z < NumSlices; ++z)
{
auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
auto pSrcSlice = (static_cast<const BYTE*>(pResourceData) + pSrc->Offset) + pSrc->DepthPitch * ULONG_PTR(z);
for (UINT y = 0; y < NumRows; ++y)
{
memcpy(pDestSlice + pDest->RowPitch * y,
pSrcSlice + pSrc->RowPitch * ULONG_PTR(y),
RowSizeInBytes);
}
}
}
//------------------------------------------------------------------------------------------------
// Returns required size of a buffer to be used for data upload
inline UINT64 GetRequiredIntermediateSize(
_In_ ID3D12Resource* pDestinationResource,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources) noexcept
{
#if defined(_MSC_VER) || !defined(_WIN32)
const auto Desc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc;
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
#endif
UINT64 RequiredSize = 0;
ID3D12Device* pDevice = nullptr;
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize);
pDevice->Release();
return RequiredSize;
}
//------------------------------------------------------------------------------------------------
// All arrays must be populated (e.g. by calling GetCopyableFootprints)
inline UINT64 UpdateSubresources(
_In_ ID3D12GraphicsCommandList* pCmdList,
_In_ ID3D12Resource* pDestinationResource,
_In_ ID3D12Resource* pIntermediate,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 RequiredSize,
_In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
_In_reads_(NumSubresources) const UINT* pNumRows,
_In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
{
// Minor validation
#if defined(_MSC_VER) || !defined(_WIN32)
const auto IntermediateDesc = pIntermediate->GetDesc();
const auto DestinationDesc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc1, tmpDesc2;
const auto& IntermediateDesc = *pIntermediate->GetDesc(&tmpDesc1);
const auto& DestinationDesc = *pDestinationResource->GetDesc(&tmpDesc2);
#endif
if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
RequiredSize > SIZE_T(-1) ||
(DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
(FirstSubresource != 0 || NumSubresources != 1)))
{
return 0;
}
BYTE* pData;
HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
if (FAILED(hr))
{
return 0;
}
for (UINT i = 0; i < NumSubresources; ++i)
{
if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
MemcpySubresource(&DestData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
}
pIntermediate->Unmap(0, nullptr);
if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
pCmdList->CopyBufferRegion(
pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
}
else
{
for (UINT i = 0; i < NumSubresources; ++i)
{
const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
}
}
return RequiredSize;
}
//------------------------------------------------------------------------------------------------
// All arrays must be populated (e.g. by calling GetCopyableFootprints)
inline UINT64 UpdateSubresources(
_In_ ID3D12GraphicsCommandList* pCmdList,
_In_ ID3D12Resource* pDestinationResource,
_In_ ID3D12Resource* pIntermediate,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
UINT64 RequiredSize,
_In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
_In_reads_(NumSubresources) const UINT* pNumRows,
_In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
_In_ const void* pResourceData,
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
{
// Minor validation
#if defined(_MSC_VER) || !defined(_WIN32)
const auto IntermediateDesc = pIntermediate->GetDesc();
const auto DestinationDesc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc1, tmpDesc2;
const auto& IntermediateDesc = *pIntermediate->GetDesc(&tmpDesc1);
const auto& DestinationDesc = *pDestinationResource->GetDesc(&tmpDesc2);
#endif
if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
RequiredSize > SIZE_T(-1) ||
(DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
(FirstSubresource != 0 || NumSubresources != 1)))
{
return 0;
}
BYTE* pData;
HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
if (FAILED(hr))
{
return 0;
}
for (UINT i = 0; i < NumSubresources; ++i)
{
if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
MemcpySubresource(&DestData, pResourceData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
}
pIntermediate->Unmap(0, nullptr);
if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
pCmdList->CopyBufferRegion(
pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
}
else
{
for (UINT i = 0; i < NumSubresources; ++i)
{
const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
}
}
return RequiredSize;
}
//------------------------------------------------------------------------------------------------
// Heap-allocating UpdateSubresources implementation
inline UINT64 UpdateSubresources(
_In_ ID3D12GraphicsCommandList* pCmdList,
_In_ ID3D12Resource* pDestinationResource,
_In_ ID3D12Resource* pIntermediate,
UINT64 IntermediateOffset,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
{
UINT64 RequiredSize = 0;
const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
if (MemToAlloc > SIZE_MAX)
{
return 0;
}
void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
if (pMem == nullptr)
{
return 0;
}
auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
#if defined(_MSC_VER) || !defined(_WIN32)
const auto Desc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc;
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
#endif
ID3D12Device* pDevice = nullptr;
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
pDevice->Release();
const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
HeapFree(GetProcessHeap(), 0, pMem);
return Result;
}
//------------------------------------------------------------------------------------------------
// Heap-allocating UpdateSubresources implementation
inline UINT64 UpdateSubresources(
_In_ ID3D12GraphicsCommandList* pCmdList,
_In_ ID3D12Resource* pDestinationResource,
_In_ ID3D12Resource* pIntermediate,
UINT64 IntermediateOffset,
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
_In_ const void* pResourceData,
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
{
UINT64 RequiredSize = 0;
const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
if (MemToAlloc > SIZE_MAX)
{
return 0;
}
void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
if (pMem == nullptr)
{
return 0;
}
auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
#if defined(_MSC_VER) || !defined(_WIN32)
const auto Desc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc;
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
#endif
ID3D12Device* pDevice = nullptr;
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
pDevice->Release();
const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pResourceData, pSrcData);
HeapFree(GetProcessHeap(), 0, pMem);
return Result;
}
//------------------------------------------------------------------------------------------------
// Stack-allocating UpdateSubresources implementation
template <UINT MaxSubresources>
inline UINT64 UpdateSubresources(
_In_ ID3D12GraphicsCommandList* pCmdList,
_In_ ID3D12Resource* pDestinationResource,
_In_ ID3D12Resource* pIntermediate,
UINT64 IntermediateOffset,
_In_range_(0,MaxSubresources) UINT FirstSubresource,
_In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
{
UINT64 RequiredSize = 0;
D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
UINT NumRows[MaxSubresources];
UINT64 RowSizesInBytes[MaxSubresources];
#if defined(_MSC_VER) || !defined(_WIN32)
const auto Desc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc;
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
#endif
ID3D12Device* pDevice = nullptr;
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
pDevice->Release();
return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData);
}
//------------------------------------------------------------------------------------------------
// Stack-allocating UpdateSubresources implementation
template <UINT MaxSubresources>
inline UINT64 UpdateSubresources(
_In_ ID3D12GraphicsCommandList* pCmdList,
_In_ ID3D12Resource* pDestinationResource,
_In_ ID3D12Resource* pIntermediate,
UINT64 IntermediateOffset,
_In_range_(0,MaxSubresources) UINT FirstSubresource,
_In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
_In_ const void* pResourceData,
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
{
UINT64 RequiredSize = 0;
D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
UINT NumRows[MaxSubresources];
UINT64 RowSizesInBytes[MaxSubresources];
#if defined(_MSC_VER) || !defined(_WIN32)
const auto Desc = pDestinationResource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc;
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
#endif
ID3D12Device* pDevice = nullptr;
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
pDevice->Release();
return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pResourceData, pSrcData);
}
//------------------------------------------------------------------------------------------------
constexpr bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) noexcept
{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
//------------------------------------------------------------------------------------------------
template< typename T >
inline T D3DX12Align(T uValue, T uAlign)
{
// Assert power of 2 alignment
D3DX12_ASSERT(0 == (uAlign & (uAlign - 1)));
T uMask = uAlign - 1;
T uResult = (uValue + uMask) & ~uMask;
D3DX12_ASSERT(uResult >= uValue);
D3DX12_ASSERT(0 == (uResult % uAlign));
return uResult;
}
//------------------------------------------------------------------------------------------------
template< typename T >
inline T D3DX12AlignAtLeast(T uValue, T uAlign)
{
T aligned = D3DX12Align(uValue, uAlign);
return aligned > uAlign ? aligned : uAlign;
}
inline const CD3DX12_RESOURCE_DESC1* D3DX12ConditionallyExpandAPIDesc(
D3D12_RESOURCE_DESC1& LclDesc,
const D3D12_RESOURCE_DESC1* pDesc)
{
return D3DX12ConditionallyExpandAPIDesc(static_cast<CD3DX12_RESOURCE_DESC1&>(LclDesc), static_cast<const CD3DX12_RESOURCE_DESC1*>(pDesc));
}
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
-41
View File
@@ -1,41 +0,0 @@
/************************************************************
* *
* Copyright (c) Microsoft Corporation. *
* Licensed under the MIT license. *
* *
************************************************************/
#ifndef _DXCOREEXTMODULE_H_
#define _DXCOREEXTMODULE_H_
#include <winapifamily.h>
#include "dxcore_interface.h"
#pragma region Application Family or OneCore Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM)
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
STDAPI
DXCoreCreateAdapterFactory(
REFIID riid,
_COM_Outptr_ void** ppvFactory
);
template <class T>
HRESULT
DXCoreCreateAdapterFactory(
_COM_Outptr_ T** ppvFactory
)
{
return DXCoreCreateAdapterFactory(IID_PPV_ARGS(ppvFactory));
}
#endif // (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM) */
#pragma endregion
#endif // _DXCOREEXTMODULE_H_
@@ -1,316 +0,0 @@
//
// DXCore Interface
// Copyright (C) Microsoft Corporation.
// Licensed under the MIT license.
//
#ifndef __dxcore_interface_h__
#define __dxcore_interface_h__
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/
#include <stdint.h>
#ifdef __cplusplus
#define _FACDXCORE 0x880
#define MAKE_DXCORE_HRESULT( code ) MAKE_HRESULT( 1, _FACDXCORE, code )
enum class DXCoreAdapterProperty : uint32_t
{
InstanceLuid = 0,
DriverVersion = 1,
DriverDescription = 2,
HardwareID = 3, // Use HardwareIDParts instead, if available.
KmdModelVersion = 4,
ComputePreemptionGranularity = 5,
GraphicsPreemptionGranularity = 6,
DedicatedAdapterMemory = 7,
DedicatedSystemMemory = 8,
SharedSystemMemory = 9,
AcgCompatible = 10,
IsHardware = 11,
IsIntegrated = 12,
IsDetachable = 13,
HardwareIDParts = 14
};
enum class DXCoreAdapterState : uint32_t
{
IsDriverUpdateInProgress = 0,
AdapterMemoryBudget = 1
};
enum class DXCoreSegmentGroup : uint32_t
{
Local = 0,
NonLocal = 1
};
enum class DXCoreNotificationType : uint32_t
{
AdapterListStale = 0,
AdapterNoLongerValid = 1,
AdapterBudgetChange = 2,
AdapterHardwareContentProtectionTeardown = 3
};
enum class DXCoreAdapterPreference : uint32_t
{
Hardware = 0,
MinimumPower = 1,
HighPerformance = 2
};
struct DXCoreHardwareID
{
uint32_t vendorID;
uint32_t deviceID;
uint32_t subSysID;
uint32_t revision;
};
struct DXCoreHardwareIDParts
{
uint32_t vendorID;
uint32_t deviceID;
uint32_t subSystemID;
uint32_t subVendorID;
uint32_t revisionID;
};
struct DXCoreAdapterMemoryBudgetNodeSegmentGroup
{
uint32_t nodeIndex;
DXCoreSegmentGroup segmentGroup;
};
struct DXCoreAdapterMemoryBudget
{
uint64_t budget;
uint64_t currentUsage;
uint64_t availableForReservation;
uint64_t currentReservation;
};
typedef void (STDMETHODCALLTYPE *PFN_DXCORE_NOTIFICATION_CALLBACK)(
DXCoreNotificationType notificationType,
_In_ IUnknown *object,
_In_opt_ void *context);
static_assert(sizeof(bool) == 1, "bool assumed as one byte");
DEFINE_GUID(IID_IDXCoreAdapterFactory, 0x78ee5945, 0xc36e, 0x4b13, 0xa6, 0x69, 0x00, 0x5d, 0xd1, 0x1c, 0x0f, 0x06);
DEFINE_GUID(IID_IDXCoreAdapterList, 0x526c7776, 0x40e9, 0x459b, 0xb7, 0x11, 0xf3, 0x2a, 0xd7, 0x6d, 0xfc, 0x28);
DEFINE_GUID(IID_IDXCoreAdapter, 0xf0db4c7f, 0xfe5a, 0x42a2, 0xbd, 0x62, 0xf2, 0xa6, 0xcf, 0x6f, 0xc8, 0x3e);
DEFINE_GUID(DXCORE_ADAPTER_ATTRIBUTE_D3D11_GRAPHICS, 0x8c47866b, 0x7583, 0x450d, 0xf0, 0xf0, 0x6b, 0xad, 0xa8, 0x95, 0xaf, 0x4b);
DEFINE_GUID(DXCORE_ADAPTER_ATTRIBUTE_D3D12_GRAPHICS, 0x0c9ece4d, 0x2f6e, 0x4f01, 0x8c, 0x96, 0xe8, 0x9e, 0x33, 0x1b, 0x47, 0xb1);
DEFINE_GUID(DXCORE_ADAPTER_ATTRIBUTE_D3D12_CORE_COMPUTE, 0x248e2800, 0xa793, 0x4724, 0xab, 0xaa, 0x23, 0xa6, 0xde, 0x1b, 0xe0, 0x90);
/* interface IDXCoreAdapter */
MIDL_INTERFACE("f0db4c7f-fe5a-42a2-bd62-f2a6cf6fc83e")
IDXCoreAdapter : public IUnknown
{
public:
virtual bool STDMETHODCALLTYPE IsValid() = 0;
virtual bool STDMETHODCALLTYPE IsAttributeSupported(
REFGUID attributeGUID) = 0;
virtual bool STDMETHODCALLTYPE IsPropertySupported(
DXCoreAdapterProperty property) = 0;
virtual HRESULT STDMETHODCALLTYPE GetProperty(
DXCoreAdapterProperty property,
size_t bufferSize,
_Out_writes_bytes_(bufferSize) void *propertyData) = 0;
template <class T>
HRESULT GetProperty(
DXCoreAdapterProperty property,
_Out_writes_bytes_(sizeof(T)) T *propertyData)
{
return GetProperty(property,
sizeof(T),
(void*)propertyData);
}
virtual HRESULT STDMETHODCALLTYPE GetPropertySize(
DXCoreAdapterProperty property,
_Out_ size_t *bufferSize) = 0;
virtual bool STDMETHODCALLTYPE IsQueryStateSupported(
DXCoreAdapterState property) = 0;
virtual HRESULT STDMETHODCALLTYPE QueryState(
DXCoreAdapterState state,
size_t inputStateDetailsSize,
_In_reads_bytes_opt_(inputStateDetailsSize) const void *inputStateDetails,
size_t outputBufferSize,
_Out_writes_bytes_(outputBufferSize) void *outputBuffer) = 0;
template <class T1, class T2>
HRESULT QueryState(
DXCoreAdapterState state,
_In_reads_bytes_opt_(sizeof(T1)) const T1 *inputStateDetails,
_Out_writes_bytes_(sizeof(T2)) T2 *outputBuffer)
{
return QueryState(state,
sizeof(T1),
(const void*)inputStateDetails,
sizeof(T2),
(void*)outputBuffer);
}
template <class T>
HRESULT QueryState(
DXCoreAdapterState state,
_Out_writes_bytes_(sizeof(T)) T *outputBuffer)
{
return QueryState(state,
0,
nullptr,
sizeof(T),
(void*)outputBuffer);
}
virtual bool STDMETHODCALLTYPE IsSetStateSupported(
DXCoreAdapterState property) = 0;
virtual HRESULT STDMETHODCALLTYPE SetState(
DXCoreAdapterState state,
size_t inputStateDetailsSize,
_In_reads_bytes_opt_(inputStateDetailsSize) const void *inputStateDetails,
size_t inputDataSize,
_In_reads_bytes_(inputDataSize) const void *inputData) = 0;
template <class T1, class T2>
HRESULT SetState(
DXCoreAdapterState state,
const T1 *inputStateDetails,
const T2 *inputData)
{
return SetState(state,
sizeof(T1),
(const void*)inputStateDetails,
sizeof(T2),
(const void*)inputData);
}
virtual HRESULT STDMETHODCALLTYPE GetFactory(
REFIID riid,
_COM_Outptr_ void** ppvFactory
) = 0;
template <class T>
HRESULT GetFactory(
_COM_Outptr_ T** ppvFactory
)
{
return GetFactory(IID_PPV_ARGS(ppvFactory));
}
};
/* interface IDXCoreAdapterList */
MIDL_INTERFACE("526c7776-40e9-459b-b711-f32ad76dfc28")
IDXCoreAdapterList : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE GetAdapter(
uint32_t index,
REFIID riid,
_COM_Outptr_ void **ppvAdapter) = 0;
template<class T>
HRESULT STDMETHODCALLTYPE GetAdapter(
uint32_t index,
_COM_Outptr_ T **ppvAdapter)
{
return GetAdapter(index,
IID_PPV_ARGS(ppvAdapter));
}
virtual uint32_t STDMETHODCALLTYPE GetAdapterCount() = 0;
virtual bool STDMETHODCALLTYPE IsStale() = 0;
virtual HRESULT STDMETHODCALLTYPE GetFactory(
REFIID riid,
_COM_Outptr_ void** ppvFactory
) = 0;
template <class T>
HRESULT GetFactory(
_COM_Outptr_ T** ppvFactory
)
{
return GetFactory(IID_PPV_ARGS(ppvFactory));
}
virtual HRESULT STDMETHODCALLTYPE Sort(
uint32_t numPreferences,
_In_reads_(numPreferences) const DXCoreAdapterPreference* preferences) = 0;
virtual bool STDMETHODCALLTYPE IsAdapterPreferenceSupported(
DXCoreAdapterPreference preference) = 0;
};
/* interface IDXCoreAdapterFactory */
MIDL_INTERFACE("78ee5945-c36e-4b13-a669-005dd11c0f06")
IDXCoreAdapterFactory : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE CreateAdapterList(
uint32_t numAttributes,
_In_reads_(numAttributes) const GUID *filterAttributes,
REFIID riid,
_COM_Outptr_ void **ppvAdapterList) = 0;
template<class T>
HRESULT STDMETHODCALLTYPE CreateAdapterList(
uint32_t numAttributes,
_In_reads_(numAttributes) const GUID *filterAttributes,
_COM_Outptr_ T **ppvAdapterList)
{
return CreateAdapterList(numAttributes,
filterAttributes,
IID_PPV_ARGS(ppvAdapterList));
}
virtual HRESULT STDMETHODCALLTYPE GetAdapterByLuid(
const LUID &adapterLUID,
REFIID riid,
_COM_Outptr_ void **ppvAdapter) = 0;
template<class T>
HRESULT STDMETHODCALLTYPE GetAdapterByLuid(
const LUID &adapterLUID,
_COM_Outptr_ T **ppvAdapter)
{
return GetAdapterByLuid(adapterLUID,
IID_PPV_ARGS(ppvAdapter));
}
virtual bool STDMETHODCALLTYPE IsNotificationTypeSupported(
DXCoreNotificationType notificationType) = 0;
virtual HRESULT STDMETHODCALLTYPE RegisterEventNotification(
_In_ IUnknown *dxCoreObject,
DXCoreNotificationType notificationType,
_In_ PFN_DXCORE_NOTIFICATION_CALLBACK callbackFunction,
_In_opt_ void *callbackContext,
_Out_ uint32_t *eventCookie) = 0;
virtual HRESULT STDMETHODCALLTYPE UnregisterEventNotification(
uint32_t eventCookie) = 0;
};
#endif // __cplusplus
#endif // __dxcore_interface_h__
+3 -3
View File
@@ -2285,15 +2285,15 @@ using namespace dx12_internal;
}
D3D_FEATURE_LEVEL featurelevels[] = {
//D3D_FEATURE_LEVEL_12_2,
D3D_FEATURE_LEVEL_12_2,
D3D_FEATURE_LEVEL_12_1,
D3D_FEATURE_LEVEL_12_0,
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
};
for (auto& featurelevel : featurelevels)
for (auto& featureLevel : featurelevels)
{
if (SUCCEEDED(D3D12CreateDevice(dxgiAdapter.Get(), featurelevel, IID_PPV_ARGS(&device))))
if (SUCCEEDED(D3D12CreateDevice(dxgiAdapter.Get(), featureLevel, IID_PPV_ARGS(&device))))
{
break;
}