UWP (#111)
* project restructure * editor fix: camera shouldn't reset on render path change
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@@ -140,8 +140,6 @@ CameraWindow::CameraWindow(EditorComponent* editor) : GUI(&editor->GetGUI())
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cameraWindow->Translate(XMFLOAT3((float)wiRenderer::GetDevice()->GetScreenWidth() - 720, 100, 0));
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cameraWindow->SetVisible(false);
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ResetCam();
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}
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