update
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@@ -3706,7 +3706,7 @@ void Light::UpdateLight()
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f = shadowCam[2].size / (float)wiRenderer::SHADOWMAPRES;
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e2 = XMVectorFloor(XMVectorLerp(d, c, lerp2) / f)*f;
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XMMATRIX rrr = XMMatrixRotationQuaternion(XMLoadFloat4(&rotation_rest));
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XMMATRIX rrr = XMMatrixRotationQuaternion(XMLoadFloat4(&rotation));
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shadowCam[0].Update(rrr*XMMatrixTranslationFromVector(e));
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if (shadowCam.size()>1) {
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shadowCam[1].Update(rrr*XMMatrixTranslationFromVector(e1));
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@@ -7,7 +7,7 @@ namespace wiVersion
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// minor features, major bug fixes
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const int minor = 8;
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// minor bug fixes, alterations, refactors
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const int revision = 17;
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const int revision = 18;
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long GetVersion()
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