Add the texture slot name to the texture picker (#1340)
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@@ -1254,6 +1254,7 @@ void MaterialWindow::ResizeLayout()
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{
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windowTitle += " (Entity: " + name->name + ")";
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}
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windowTitle += " [Texture slot: " + textureSlotComboBox.GetItemText(textureSlotComboBox.GetSelected()) + "]";
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texturePickerWindow.moveDragger.SetText(windowTitle);
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if (!texturePickerButtons.empty())
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