fixed validation layer warnings so far
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@@ -664,6 +664,7 @@ namespace wiGraphicsTypes
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}
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VkPhysicalDeviceFeatures deviceFeatures = {};
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vkGetPhysicalDeviceFeatures(physicalDevice, &deviceFeatures);
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VkDeviceCreateInfo createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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@@ -1070,19 +1071,24 @@ namespace wiGraphicsTypes
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}
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(*ppTexture2D)->desc = *pDesc;
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if ((*ppTexture2D)->desc.MipLevels == 0)
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{
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(*ppTexture2D)->desc.MipLevels = static_cast<UINT>(ceilf(log2f(static_cast<float>(max((*ppTexture2D)->desc.Width, (*ppTexture2D)->desc.Height)))));
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}
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HRESULT hr = E_FAIL;
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VkImageCreateInfo imageInfo = {};
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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imageInfo.extent.width = pDesc->Width;
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imageInfo.extent.height = pDesc->Height;
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imageInfo.extent.width = (*ppTexture2D)->desc.Width;
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imageInfo.extent.height = (*ppTexture2D)->desc.Height;
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imageInfo.extent.depth = 1;
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imageInfo.format = _ConvertFormat(pDesc->Format);
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imageInfo.arrayLayers = pDesc->ArraySize;
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imageInfo.mipLevels = pDesc->MipLevels;
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imageInfo.samples = static_cast<VkSampleCountFlagBits>(pDesc->SampleDesc.Count);
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imageInfo.format = _ConvertFormat((*ppTexture2D)->desc.Format);
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imageInfo.arrayLayers = (*ppTexture2D)->desc.ArraySize;
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imageInfo.mipLevels = (*ppTexture2D)->desc.MipLevels;
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imageInfo.samples = static_cast<VkSampleCountFlagBits>((*ppTexture2D)->desc.SampleDesc.Count);
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imageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT; //
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // or preinitialized?
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@@ -1634,18 +1640,20 @@ namespace wiGraphicsTypes
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// This acts as a barrier, following this we will be using the next frame's resources when calling GetFrameResources()!
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FRAMECOUNT++;
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if (vkGetFenceStatus(device, GetFrameResources().frameFence) == VK_SUCCESS)
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// Initiate stalling CPU when GPU is behind by more frames than would fit in the backbuffers:
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if (FRAMECOUNT >= BACKBUFFER_COUNT && vkGetFenceStatus(device, GetFrameResources().frameFence) == VK_SUCCESS)
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{
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res = vkWaitForFences(device, 1, &GetFrameResources().frameFence, true, 0xFFFFFFFFFFFFFFFF);
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assert(res == VK_SUCCESS);
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vkResetFences(device, 1, &GetFrameResources().frameFence);
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res = vkResetFences(device, 1, &GetFrameResources().frameFence);
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assert(res == VK_SUCCESS);
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}
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for (int threadID = 0; threadID < GRAPHICSTHREAD_IMMEDIATE + 1; ++threadID) // todo: all command lists
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{
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res = vkResetCommandPool(device, GetFrameResources().commandPools[threadID], 0);
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//res = vkResetCommandBuffer(GetFrameResources().commandBuffers[threadID], 0);
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assert(res == VK_SUCCESS);
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VkCommandBufferBeginInfo beginInfo = {};
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