create 32-bit builds with appveyor
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+11
-1
@@ -4,17 +4,27 @@ branches:
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- master
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image: Visual Studio 2017
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configuration: Release
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platform: x64
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platform:
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- x64
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- x86
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build:
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parallel: true
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verbosity: minimal
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after_build:
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- cmd: move %APPVEYOR_BUILD_FOLDER%\x64\Release\Editor.exe %APPVEYOR_BUILD_FOLDER%\Editor
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- cmd: 7z a WickedEngineEditor.zip WickedEngine\shaders\ WickedEngine\fonts\ images\ models\ scripts\ shadercompilers\ Documentation\ *.py *.txt *.md Editor\Editor.exe Editor\images\ Editor\sound\ Editor\*.ini Editor\*.ico Editor\*.lua
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- cmd: move %APPVEYOR_BUILD_FOLDER%\Win32\Release\Editor.exe %APPVEYOR_BUILD_FOLDER%\Editor_32bit
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- cmd: 7z a WickedEngineEditor_32bit.zip WickedEngine\shaders\ WickedEngine\fonts\ images\ models\ scripts\ shadercompilers\ Documentation\ *.py *.txt *.md Editor\Editor.exe Editor\images\ Editor\sound\ Editor\*.ini Editor\*.ico Editor\*.lua
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- cmd: move %APPVEYOR_BUILD_FOLDER%\x64\Release\Tests.exe %APPVEYOR_BUILD_FOLDER%\Tests
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- cmd: 7z a WickedEngineTests.zip WickedEngine\shaders\ WickedEngine\fonts\ images\ models\ scripts\ shadercompilers\ Documentation\ *.py *.txt *.md Tests\Tests.exe Tests\images\ Tests\sound\ Tests\*.ini Tests\*.ico Tests\*.lua Tests\*.ttf
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- cmd: move %APPVEYOR_BUILD_FOLDER%\Win32\Release\Tests.exe %APPVEYOR_BUILD_FOLDER%\Tests_32bit
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- cmd: 7z a WickedEngineTests_32bit.zip WickedEngine\shaders\ WickedEngine\fonts\ images\ models\ scripts\ shadercompilers\ Documentation\ *.py *.txt *.md Tests\Tests.exe Tests\images\ Tests\sound\ Tests\*.ini Tests\*.ico Tests\*.lua Tests\*.ttf
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artifacts:
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- path: WickedEngineEditor.zip
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name: Editor
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- path: WickedEngineEditor_32bit.zip
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name: Editor_32bit
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- path: WickedEngineTests.zip
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name: Tests
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- path: WickedEngineTests_32bit.zip
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name: Tests_32bit
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