Fix CCache build on windows (#1200)
This reverts commit 8251c2a025 and
adds the necessary fix: setting the environment variable
CCACHE_NODIRECT on Windows.
This commit is contained in:
@@ -8,28 +8,59 @@ env:
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CCACHE_MAXSIZE: 500Mi
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# see https://ccache.dev/manual/latest.html#_precompiled_headers
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CCACHE_SLOPPINESS: pch_defines,time_macros,include_file_mtime,include_file_ctime
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jobs:
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windows:
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runs-on: windows-latest
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env:
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# needed on Windows because wiRenderer conditionally includes wiShaderDump.h
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# and only our CMake config has a workaround for it
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CCACHE_NODIRECT: 1
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steps:
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- uses: actions/checkout@v4
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- name: Restore Ccache database
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id: restore-ccache
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uses: actions/cache/restore@v4
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with:
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path: C:\Users\runneradmin\AppData\Local\ccache
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key: ccache-win-${{ github.run_id }}
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restore-keys: ccache-win-
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- name: Install Ccache
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run: |
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curl -sOSL https://github.com/ccache/ccache/releases/download/v$Env:CCACHE_VERSION/ccache-$Env:CCACHE_VERSION-windows-x86_64.zip
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unzip -qj ccache-$Env:CCACHE_VERSION-windows-x86_64.zip ccache-$Env:CCACHE_VERSION-windows-x86_64/ccache.exe
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mv ccache.exe cl.exe
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mv .github/workflows/Directory.Build.props.ghbuild Directory.Build.props
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- name: Initial compile
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shell: cmd
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run: |
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"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
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call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\Common7\Tools\VsDevCmd.bat"
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MSBuild WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
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- name: Generate shader dump
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shell: cmd
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run: |
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cd "WickedEngine"
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"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump strip_reflection
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- name: Recompile with shader dump
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shell: cmd
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run: |
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"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:clean /m /p:Configuration=Release /p:Platform=x64
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"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:Editor_Windows /m /p:Configuration=Release /p:Platform=x64
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call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\Common7\Tools\VsDevCmd.bat"
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MSBuild WickedEngine.sln /t:clean /m /p:Configuration=Release /p:Platform=x64
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MSBuild WickedEngine.sln /t:Editor_Windows /m /p:Configuration=Release /p:Platform=x64
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- name: Save Ccache database
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id: save-ccache
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if: always() && steps.restore-ccache.cache-hit != 'true'
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uses: actions/cache/save@v4
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with:
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path: C:\Users\runneradmin\AppData\Local\ccache
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key: ${{ steps.restore-ccache.outputs.cache-primary-key }}
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- name: Move files
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shell: cmd
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run: |
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@@ -11,26 +11,58 @@ env:
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CCACHE_SLOPPINESS: pch_defines,time_macros,include_file_mtime,include_file_ctime
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jobs:
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windows:
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runs-on: windows-latest
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env:
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# needed on Windows because wiRenderer conditionally includes wiShaderDump.h
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# and only our CMake config has a workaround for it
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CCACHE_NODIRECT: 1
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steps:
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- uses: actions/checkout@v4
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- name: Restore Ccache database
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id: restore-ccache
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uses: actions/cache/restore@v4
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with:
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path: C:\Users\runneradmin\AppData\Local\ccache
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key: ccache-win-${{ github.run_id }}
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restore-keys: ccache-win-
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- name: Install Ccache
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run: |
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curl -sOSL https://github.com/ccache/ccache/releases/download/v$Env:CCACHE_VERSION/ccache-$Env:CCACHE_VERSION-windows-x86_64.zip
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unzip -qj ccache-$Env:CCACHE_VERSION-windows-x86_64.zip ccache-$Env:CCACHE_VERSION-windows-x86_64/ccache.exe
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mv ccache.exe cl.exe
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mv .github/workflows/Directory.Build.props.ghbuild Directory.Build.props
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- name: Initial compile
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shell: cmd
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run: |
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"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
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call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\Common7\Tools\VsDevCmd.bat"
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MSBuild WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
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- name: Generate shader dump
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shell: cmd
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run: |
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cd "WickedEngine"
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"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump strip_reflection
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- name: Recompile with shader dump
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shell: cmd
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run: |
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"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:clean /m /p:Configuration=Release /p:Platform=x64
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"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:Editor_Windows /m /p:Configuration=Release /p:Platform=x64
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call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\Common7\Tools\VsDevCmd.bat"
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MSBuild WickedEngine.sln /t:clean /m /p:Configuration=Release /p:Platform=x64
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MSBuild WickedEngine.sln /t:Editor_Windows /m /p:Configuration=Release /p:Platform=x64
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- name: Save Ccache database
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id: save-ccache
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if: always() && steps.restore-ccache.cache-hit != 'true'
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uses: actions/cache/save@v4
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with:
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path: C:\Users\runneradmin\AppData\Local\ccache
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key: ${{ steps.restore-ccache.outputs.cache-primary-key }}
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- name: Move files
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shell: cmd
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run: |
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