Fix CCache build on windows (#1200)

This reverts commit 8251c2a025 and
adds the necessary fix: setting the environment variable
CCACHE_NODIRECT on Windows.
This commit is contained in:
Dennis Brakhane
2025-08-09 09:51:05 +02:00
committed by GitHub
parent 8251c2a025
commit fafd14acfd
2 changed files with 74 additions and 11 deletions
+37 -6
View File
@@ -8,28 +8,59 @@ env:
CCACHE_MAXSIZE: 500Mi
# see https://ccache.dev/manual/latest.html#_precompiled_headers
CCACHE_SLOPPINESS: pch_defines,time_macros,include_file_mtime,include_file_ctime
jobs:
windows:
runs-on: windows-latest
env:
# needed on Windows because wiRenderer conditionally includes wiShaderDump.h
# and only our CMake config has a workaround for it
CCACHE_NODIRECT: 1
steps:
- uses: actions/checkout@v4
- name: Restore Ccache database
id: restore-ccache
uses: actions/cache/restore@v4
with:
path: C:\Users\runneradmin\AppData\Local\ccache
key: ccache-win-${{ github.run_id }}
restore-keys: ccache-win-
- name: Install Ccache
run: |
curl -sOSL https://github.com/ccache/ccache/releases/download/v$Env:CCACHE_VERSION/ccache-$Env:CCACHE_VERSION-windows-x86_64.zip
unzip -qj ccache-$Env:CCACHE_VERSION-windows-x86_64.zip ccache-$Env:CCACHE_VERSION-windows-x86_64/ccache.exe
mv ccache.exe cl.exe
mv .github/workflows/Directory.Build.props.ghbuild Directory.Build.props
- name: Initial compile
shell: cmd
run: |
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\Common7\Tools\VsDevCmd.bat"
MSBuild WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
- name: Generate shader dump
shell: cmd
run: |
cd "WickedEngine"
"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump strip_reflection
- name: Recompile with shader dump
shell: cmd
run: |
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:clean /m /p:Configuration=Release /p:Platform=x64
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:Editor_Windows /m /p:Configuration=Release /p:Platform=x64
call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\Common7\Tools\VsDevCmd.bat"
MSBuild WickedEngine.sln /t:clean /m /p:Configuration=Release /p:Platform=x64
MSBuild WickedEngine.sln /t:Editor_Windows /m /p:Configuration=Release /p:Platform=x64
- name: Save Ccache database
id: save-ccache
if: always() && steps.restore-ccache.cache-hit != 'true'
uses: actions/cache/save@v4
with:
path: C:\Users\runneradmin\AppData\Local\ccache
key: ${{ steps.restore-ccache.outputs.cache-primary-key }}
- name: Move files
shell: cmd
run: |
+37 -5
View File
@@ -11,26 +11,58 @@ env:
CCACHE_SLOPPINESS: pch_defines,time_macros,include_file_mtime,include_file_ctime
jobs:
windows:
runs-on: windows-latest
env:
# needed on Windows because wiRenderer conditionally includes wiShaderDump.h
# and only our CMake config has a workaround for it
CCACHE_NODIRECT: 1
steps:
- uses: actions/checkout@v4
- name: Restore Ccache database
id: restore-ccache
uses: actions/cache/restore@v4
with:
path: C:\Users\runneradmin\AppData\Local\ccache
key: ccache-win-${{ github.run_id }}
restore-keys: ccache-win-
- name: Install Ccache
run: |
curl -sOSL https://github.com/ccache/ccache/releases/download/v$Env:CCACHE_VERSION/ccache-$Env:CCACHE_VERSION-windows-x86_64.zip
unzip -qj ccache-$Env:CCACHE_VERSION-windows-x86_64.zip ccache-$Env:CCACHE_VERSION-windows-x86_64/ccache.exe
mv ccache.exe cl.exe
mv .github/workflows/Directory.Build.props.ghbuild Directory.Build.props
- name: Initial compile
shell: cmd
run: |
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\Common7\Tools\VsDevCmd.bat"
MSBuild WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
- name: Generate shader dump
shell: cmd
run: |
cd "WickedEngine"
"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump strip_reflection
- name: Recompile with shader dump
shell: cmd
run: |
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:clean /m /p:Configuration=Release /p:Platform=x64
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:Editor_Windows /m /p:Configuration=Release /p:Platform=x64
call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\Common7\Tools\VsDevCmd.bat"
MSBuild WickedEngine.sln /t:clean /m /p:Configuration=Release /p:Platform=x64
MSBuild WickedEngine.sln /t:Editor_Windows /m /p:Configuration=Release /p:Platform=x64
- name: Save Ccache database
id: save-ccache
if: always() && steps.restore-ccache.cache-hit != 'true'
uses: actions/cache/save@v4
with:
path: C:\Users\runneradmin\AppData\Local\ccache
key: ${{ steps.restore-ccache.outputs.cache-primary-key }}
- name: Move files
shell: cmd
run: |