fix: support wrap mode decals on terrain's material

This commit is contained in:
Turánszki János
2025-02-01 16:09:26 +01:00
parent 20c1bb6b19
commit fb3fbecb49
2 changed files with 7 additions and 4 deletions
+6 -3
View File
@@ -1276,9 +1276,12 @@ namespace wi::terrain
SamplerDesc samplerDesc;
samplerDesc.filter = Filter::ANISOTROPIC;
samplerDesc.max_anisotropy = 4;
samplerDesc.address_u = TextureAddressMode::CLAMP;
samplerDesc.address_v = TextureAddressMode::CLAMP;
samplerDesc.address_w = TextureAddressMode::CLAMP;
// Note: using wrap mode by intention!
// Terrain itself doesn't need wrap mode, but decals will reuse the base material's sampler
// and decals can use wrapped textures (texmuladd)
samplerDesc.address_u = TextureAddressMode::WRAP;
samplerDesc.address_v = TextureAddressMode::WRAP;
samplerDesc.address_w = TextureAddressMode::WRAP;
bool success = device->CreateSampler(&samplerDesc, &sampler);
assert(success);
}
+1 -1
View File
@@ -9,7 +9,7 @@ namespace wi::version
// minor features, major updates, breaking compatibility changes
const int minor = 71;
// minor bug fixes, alterations, refactors, updates
const int revision = 671;
const int revision = 672;
const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);