envmap rendering gpu barrier fix
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@@ -7521,7 +7521,12 @@ void RefreshEnvProbes(const Visibility& vis, CommandList cmd)
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{
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{
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GPUBarrier barriers[] = {
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GPUBarrier::Image(&vis.scene->envrenderingColorBuffer, ResourceState::SHADER_RESOURCE, ResourceState::UNORDERED_ACCESS, i),
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GPUBarrier::Image(&vis.scene->envrenderingColorBuffer, ResourceState::SHADER_RESOURCE, ResourceState::UNORDERED_ACCESS, i, 0),
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GPUBarrier::Image(&vis.scene->envrenderingColorBuffer, ResourceState::SHADER_RESOURCE, ResourceState::UNORDERED_ACCESS, i, 1),
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GPUBarrier::Image(&vis.scene->envrenderingColorBuffer, ResourceState::SHADER_RESOURCE, ResourceState::UNORDERED_ACCESS, i, 2),
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GPUBarrier::Image(&vis.scene->envrenderingColorBuffer, ResourceState::SHADER_RESOURCE, ResourceState::UNORDERED_ACCESS, i, 3),
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GPUBarrier::Image(&vis.scene->envrenderingColorBuffer, ResourceState::SHADER_RESOURCE, ResourceState::UNORDERED_ACCESS, i, 4),
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GPUBarrier::Image(&vis.scene->envrenderingColorBuffer, ResourceState::SHADER_RESOURCE, ResourceState::UNORDERED_ACCESS, i, 5),
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};
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device->Barrier(barriers, arraysize(barriers), cmd);
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}
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@@ -7545,7 +7550,12 @@ void RefreshEnvProbes(const Visibility& vis, CommandList cmd)
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{
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GPUBarrier barriers[] = {
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GPUBarrier::Image(&vis.scene->envrenderingColorBuffer, ResourceState::UNORDERED_ACCESS, ResourceState::SHADER_RESOURCE, i),
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GPUBarrier::Image(&vis.scene->envrenderingColorBuffer, ResourceState::UNORDERED_ACCESS, ResourceState::SHADER_RESOURCE, i, 0),
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GPUBarrier::Image(&vis.scene->envrenderingColorBuffer, ResourceState::UNORDERED_ACCESS, ResourceState::SHADER_RESOURCE, i, 1),
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GPUBarrier::Image(&vis.scene->envrenderingColorBuffer, ResourceState::UNORDERED_ACCESS, ResourceState::SHADER_RESOURCE, i, 2),
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GPUBarrier::Image(&vis.scene->envrenderingColorBuffer, ResourceState::UNORDERED_ACCESS, ResourceState::SHADER_RESOURCE, i, 3),
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GPUBarrier::Image(&vis.scene->envrenderingColorBuffer, ResourceState::UNORDERED_ACCESS, ResourceState::SHADER_RESOURCE, i, 4),
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GPUBarrier::Image(&vis.scene->envrenderingColorBuffer, ResourceState::UNORDERED_ACCESS, ResourceState::SHADER_RESOURCE, i, 5),
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};
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device->Barrier(barriers, arraysize(barriers), cmd);
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}
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@@ -9,7 +9,7 @@ namespace wi::version
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// minor features, major updates, breaking compatibility changes
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const int minor = 71;
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// minor bug fixes, alterations, refactors, updates
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const int revision = 227;
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const int revision = 228;
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const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);
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@@ -128,6 +128,7 @@ Patreon supporters
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- Fahd Ahmed
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- Gabriel Jadderson
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- SAS_Controller
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- Dominik Madarász
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)";
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return credits;
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