Turánszki János
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662470520e
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Raytraced shadow updates (#263)
* rtshadow and rtao refactors
* vulkan update
* blue noise for rtshadow, rtao
* path trace fix
* rt shadow multi spp
* path trace fix
* fidelity-fx raytraced shadows denoiser
* fixes
* raytracing light sampling improvement
* blue noise packed into texture
* vulkan fix
* blue noise refactor
* rtao svgf denoiser
* denoiser fixes
* fix
* blue noise update
* precompute blue noise phase
* rtao forces 1spp
* denoise 4 lights
* fixes
* unshadowed light fix
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2021-05-18 13:11:55 +02:00 |
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Turanszki Janos
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960734e87a
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physics updates #206 #207
physics debug draw
editor physics updates
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2020-12-28 17:21:47 +01:00 |
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Turanszki Janos
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8b60c1bf4a
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raytracing updates:
-improved descriptor layouts
-rt reflection vulkan fix
-rt reflection specular fix
-rt shadows sample count adjustment
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2020-12-13 16:31:56 +01:00 |
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Turanszki Janos
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1bad51256f
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added disable albedo debug view;
downsample4x fix;
voxelizer terrain shader fix;
renderpath refactor;
postprocess fix;
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2020-12-07 22:22:25 +01:00 |
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Turánszki János
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180ddc3586
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0.49 (#160)
* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
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2020-10-17 13:17:07 +02:00 |
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Matteo De Carlo
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3cd9e77889
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WIP: Initial linux support using SDL (#136)
* Initial linux support using SDL
* fixed link error and gitignore
* fix in working directory initialization (windows side)
* Added README_Linux and fixed a few compilation issues in ubuntu
* Rename main to main_Windows in Tests
* Better default renderering backend selector
* Added backlog terminal output on linux
* added asserts on all missing vulkan function call results
* added portable file dialogs
also small tests update and cleanup
* Added Editor compile target
* linux ci
* linux ci
* cmake update
* cmake update?
* cmake
* Editor_Windows fix
* build test
* make
* build tools?
* update
* ubuntu 20.04
* fix?
* cmake
* build
* build?
* package linux build
* updates, bump version
* backslash to forward slash, eof newlines, add portable-file-dialogs license
* xcopy needs backslash duh; update readme;
* copy fix
* updated readme
* readme update
* updated readme
* updated readme
* fix incorrect file encoding linux
* paint tool fix
* linux: add missing shaders
* packaging update
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
Co-authored-by: Turanszki Janos <turanszkij@gmail.com>
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2020-10-05 00:03:22 +02:00 |
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Turanszki Janos
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256fda93fc
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variable rate shading tier2 #152
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2020-08-30 20:20:24 +02:00 |
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Turánszki János
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8ed65ef031
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Raytracing API - Vulkan (#130)
* vulkan acceleration structure implementation
* vulkan: optimized resource binding
* dx12 optimizations
* vulkan shadercompiler update
* dx12 raytracing resource binding update
* dx12 descriptor refactor
* dx12 and vulkan updates
* VK_KHR_raytracing
* vulkan acceleration structure fix
* vk acceleration structure fix
* dx12 acceleration structure build fix
* vulkan shader shifts refactor
* vulkan raytracing fixes
* uwp: cannot use dxcompiler.dll for shader reflection
* updated version
* refactors, shader compiler updates
* updated shader build tools
* updated shader compilers
* raytraced shadows
* revert shader model
* try fix shader validate error
* ray traced shadow refactors
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2020-06-28 13:34:59 +01:00 |
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turanszkij
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57d0cea6e5
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updated editor
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2020-04-13 22:19:29 +01:00 |
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turanszkij
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1516b5cd78
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ssr updates #80
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2020-03-13 18:36:07 +00:00 |
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turanszkij
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8ee2f97c4a
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voxel gi update
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2019-12-23 13:39:34 +01:00 |
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turanszkij
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4c87f6c218
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fixed #45 and some other things
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2019-11-03 17:11:54 +00:00 |
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turanszkij
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6d8112db37
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3D sounds can be placed in scene now; updated editor; added sound3D sample model;
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2019-10-06 13:30:29 +01:00 |
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turanszkij
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95d5bec746
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editor: ray bounce count slider now applies to path tracer
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2019-06-04 23:39:28 +01:00 |
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turanszkij
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657666a300
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bvh visualizer added
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2019-02-28 18:33:20 +00:00 |
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turanszkij
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0a0d7444e7
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user can now select number of indirect bounces for lightmap baking
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2018-12-25 16:21:05 +01:00 |
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Turanszki Janos
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be2595e4f3
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refactored high level systems; added some documentation
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2018-11-03 13:48:29 +00:00 |
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turanszkij
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ecea9f086d
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simplified transform component;
resurrected hair particle + added editor window
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2018-09-12 18:34:54 +01:00 |
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turanszkij
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a897ec4f75
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general system refactors, updates
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2018-08-20 20:54:02 +01:00 |
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turanszkij
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9c99764e46
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update: armature picking
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2018-08-19 13:39:39 +01:00 |
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turanszkij
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03dccc024b
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another big refactor: wiLoader -> wiSceneComponents with proper namespace
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2018-08-18 15:03:25 +01:00 |
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turanszkij
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873cf6f2bf
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system update: camera proxy blending; editor update
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2018-05-25 14:01:55 +01:00 |
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turanszkij
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631853ab38
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alpha composition effect setting moved to renderer
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2018-03-16 17:36:14 +00:00 |
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turanszkij
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bdc94060c6
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voxel GI quality update + refactor, annotate
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2018-02-28 16:31:43 +00:00 |
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turanszkij
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ed8f7162e3
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updates to voxel GI
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2018-02-26 17:42:47 +00:00 |
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turanszkij
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569723b3f2
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updated transparent shadow maps, added refraction caustics
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2018-01-15 17:18:22 +00:00 |
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turanszkij
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05f0a71728
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spTree refactors, culling camera freeze switch added in editor
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2017-11-23 16:52:30 +00:00 |
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turanszkij
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6343c080a9
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general updates: picking, editor, assets
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2017-11-08 14:36:39 +00:00 |
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Turanszki Janos
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5449752abd
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added force field visualizers, editor updates
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2017-11-04 12:49:32 +00:00 |
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Turanszki Janos
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3c79d29f6c
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implemented force fields for emitters
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2017-10-29 22:07:58 +00:00 |
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Turanszki Janos
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479a9b786b
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project file structure overhaul
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2017-09-30 16:08:23 +01:00 |
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