-
71ab6cea5d
apple: texture ulong atomic support check #1597
master
Turánszki János
2026-05-18 15:54:58 +02:00
-
480ab1516c
Add arithmetic expression evaluation to TextInputField (#1604)
Serkan Tunç
2026-05-17 14:50:30 +03:00
-
3cffab6843
better ocean tiling in distance with perlin noise (#1603)
v0.72.59
Turánszki János
2026-05-13 18:42:52 +02:00
-
45c63551ee
underwater lightshaft improvements
Turánszki János
2026-05-11 17:58:56 +02:00
-
81843412d6
added some small scale ocean surface waves
Turánszki János
2026-05-08 23:42:08 +02:00
-
9a44460628
improved the interaction between volumetric lights and underwater view
Turánszki János
2026-05-05 21:57:41 +02:00
-
52ad6aee39
gui fix: colorpicker reactivating itself and consumes input when under a different widget
Turánszki János
2026-05-04 17:46:09 +02:00
-
8e0c260e07
for underwater transition, force a min distance from camera away from near plane
Turánszki János
2026-04-25 17:38:28 +02:00
-
04fac99a5b
underwater improvements
Turánszki János
2026-04-25 12:38:33 +02:00
-
39d73dabcf
improvement for the transition between underwater and air
Turánszki János
2026-04-23 17:16:18 +02:00
-
d0b950c672
water effect updates
Turánszki János
2026-04-22 17:53:46 +02:00
-
a1cedc4cd6
underwater effect: added lens distortion, light scatter
Turánszki János
2026-04-21 18:15:40 +02:00
-
fbb74dd5ca
ocean underwater improvement
Turánszki János
2026-04-20 18:11:51 +02:00
-
801acd450f
Add UTF-8 compile option for MSVC (to prevent compilation breaks depending on the building computer locale) (#1598)
Rapha
2026-04-19 04:34:23 -03:00
-
c5bc332fd9
Only write config file if content changed (#1594)
Stanislav Denisov
2026-03-26 13:00:09 +01:00
-
4a1453e795
editor: fixed focus on object
János Turánszki
2026-03-26 08:27:39 +09:00
-
434e1d521a
fixed shader entrypoint when shaderdump is used
János Turánszki
2026-03-22 20:41:56 +09:00
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141f7e3b81
VRM import: mtoon material must ignore vertex colors #1589
János Turánszki
2026-03-19 17:37:24 +09:00
-
1ea5b12335
Fix thumbnail rendering (#1587)
Stanislav Denisov
2026-03-15 10:52:57 +01:00
-
a9e9c992b5
Fix active state of text input field (#1586)
Stanislav Denisov
2026-03-15 10:52:02 +01:00
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84b800bbc2
updated dx12, vulkan, volk, d3d12memoryallocator, vulkanmemoryallocator headers
Turánszki János
2026-03-11 07:17:43 +01:00
-
7a73dbd49d
Implement mesh recenter to top (#1585)
Stanislav Denisov
2026-03-10 16:29:18 +01:00
-
c4d381001c
Implement key repeat support for text input field (#1584)
Stanislav Denisov
2026-03-10 16:28:55 +01:00
-
e2b2b05b93
Fix root node GLTF export (#1583)
Stanislav Denisov
2026-03-10 16:28:25 +01:00
-
80df56d5b4
Fix combo box filter scroll position (#1582)
Stanislav Denisov
2026-03-10 16:27:58 +01:00
-
43452a6a4d
update miniaudio to 0.11.25 (#1580)
Dennis Brakhane
2026-03-10 07:18:43 +01:00
-
21eaeed9da
Radix sort (#1579)
v0.72.55
Turánszki János
2026-03-08 09:48:17 +01:00
-
8202b1a10e
allow changing shader entrypoint name
Turánszki János
2026-03-07 09:26:59 +01:00
-
76503e9f5b
fix: ocean is not rendered for fallback probe
Turánszki János
2026-03-06 07:46:29 +01:00
-
02b05a9e63
Fix entity tree selection focus (#1578)
Stanislav Denisov
2026-03-06 07:08:38 +01:00
-
acc21ddfc2
Implement undo/redo for mesh operations (#1577)
Stanislav Denisov
2026-03-06 07:07:47 +01:00
-
1a709c48c7
update dxc to 2026.02 (linux and win only)
#1576
dxc-2026-02
Dennis Brakhane
2026-03-05 23:23:42 +01:00
-
-
7aa350c0b9
reduced sh buffer loads
Turánszki János
2026-03-05 18:03:14 +01:00
-
2faa2fcb0e
gaussian splat gpu position data compression
Turánszki János
2026-03-05 12:41:17 +01:00
-
deba493574
sh buffer alignment fix
Turánszki János
2026-03-05 11:18:03 +01:00
-
69e75fc18a
gaussian splat memory optimizations
Turánszki János
2026-03-05 09:14:24 +01:00
-
d6970cd2f0
gaussian splat global sorting (#1575)
Turánszki János
2026-03-04 19:15:41 +01:00
-
f83b4525f6
gaussian splat global sorting
#1575
gaussian-merging
Turánszki János
2026-03-04 18:11:44 +01:00
-
-
712e19524e
fix: camera cb should not be overwritten in gaussian splat update
Turánszki János
2026-03-04 07:56:25 +01:00
-
c96df11240
gaussian splat render into cubemap (#1574)
Turánszki János
2026-03-03 17:52:32 +01:00
-
4d2f91afc7
gaussian splat improvements
Turánszki János
2026-03-03 08:49:35 +01:00
-
9f9f166a18
Sort entities by depth in the hierarchy component (#1573)
Stanislav Denisov
2026-03-03 07:15:49 +01:00
-
5765e1d5e1
Implement LODs deletion button (#1572)
Stanislav Denisov
2026-03-03 07:15:17 +01:00
-
54af19d004
Gaussian splatting (#1571)
Turánszki János
2026-03-02 17:29:16 +01:00
-
d32904516f
Fix texture resolution and mip levels display (#1570)
Stanislav Denisov
2026-03-02 08:02:55 +01:00
-
4626aabe2b
Fix editor doesn't restore prop region (#1569)
Stanislav Denisov
2026-03-01 07:02:28 +01:00
-
95059d4fc3
Implement persistence for the profiler window's size (#1568)
Stanislav Denisov
2026-02-26 15:35:05 +01:00
-
55eaad719a
Implement optimization of the physics broadphase for terrain props (#1567)
Stanislav Denisov
2026-02-26 15:34:45 +01:00
-
01f7c9de22
async compute fix for particle-shadowmap interaction
Turánszki János
2026-02-26 07:54:36 +01:00
-
74f30c28e8
Implement optimization of the physics broadphase
optimize-broadphase-physics
nxrighthere
2026-02-26 01:06:53 +01:00
-
-
e3720792ec
dx12 multidraw command signature creation at shader creation time
Turánszki János
2026-02-25 08:09:21 +01:00
-
7dcc39ad95
dx12 multidraw counters support and some other thing
Turánszki János
2026-02-24 18:10:21 +01:00
-
b6d683680f
metal graphics device fix
János Turánszki
2026-02-22 18:57:30 +01:00
-
a2af5b4a3b
dx12: removed one fence operation
Turánszki János
2026-02-22 17:55:40 +01:00
-
4444c96929
fix for barriers in depthoffield and motionblur
Turánszki János
2026-02-22 11:58:28 +01:00
-
78da764cf8
Fix building with PIC (#1563)
Martin Knecht
2026-02-22 07:48:12 +01:00
-
423c49a809
Add toggle for RTTI (#1564)
Martin Knecht
2026-02-22 07:47:53 +01:00
-
a09c0e3154
some synchronization improvements
Turánszki János
2026-02-21 09:04:18 +01:00
-
6c1c1c16c7
Improve the transform tool (#1560)
Stanislav Denisov
2026-02-20 14:06:04 +01:00
-
241caa782a
Fix light shafts MSAA resolve bind flags (#1561)
Stanislav Denisov
2026-02-20 14:01:05 +01:00
-
0066c94858
emitted particle shadowmap support (#1558)
Turánszki János
2026-02-20 06:50:07 +00:00
-
18c85cf325
fixes for updated vulkan validation
Turánszki János
2026-02-19 15:23:56 +01:00
-
a07cdbbed5
fixes: MSAA outline, opaque material alpha in envprobe
Turánszki János
2026-02-19 08:21:58 +01:00
-
e65c436293
planar reflection depth pass will be drawn earlier for better async compute usage
Turánszki János
2026-02-18 17:41:41 +01:00
-
835e41fbe3
envprobe large lighting value flickering fix
Turánszki János
2026-02-18 07:32:29 +01:00
-
b37b99f637
envprobe: ocean and recursive reflection support (#1556)
Turánszki János
2026-02-17 16:59:51 +00:00
-
9df332114f
custom view distance and lod selection for envprobe rendering
Turánszki János
2026-02-17 08:54:40 +01:00
-
040958e59e
small changes
Turánszki János
2026-02-16 12:21:06 +01:00
-
30a4cdae78
editor: pinned window behaviour change #1552
Turánszki János
2026-02-16 07:58:24 +01:00
-
99f2e4cda8
added preview to envprobe window
Turánszki János
2026-02-15 13:03:59 +01:00
-
64a3ae5d37
when using sdr texture for envprobe, it must use gamma correct format
Turánszki János
2026-02-15 12:25:00 +01:00
-
bc363c210e
fullscreen state fixes (#1555)
Turánszki János
2026-02-15 08:10:25 +00:00
-
c14b89abc8
resourcemanager: D3DFMT_R8G8B8 legacy format srgb-ness will be decided by descriptor
Turánszki János
2026-02-15 07:53:24 +01:00
-
016bcbd5d2
faster update rate for cloud map
Turánszki János
2026-02-14 16:11:45 +01:00
-
1118e46014
impostor msaa nan fix
Turánszki János
2026-02-14 14:24:52 +01:00
-
4219e9a849
resource manager: added support for legacy D3DFMT_R8G8B8 dds format handling
Turánszki János
2026-02-14 09:51:46 +01:00
-
6d1fdb84f5
volumetric cloud reprojection: fallback to cloud map on disocclusion reduces noise
Turánszki János
2026-02-14 08:39:03 +01:00
-
c22ae82bca
volumetric cloud async compute will be scheduled during opaque scene pass
Turánszki János
2026-02-13 07:45:50 +01:00
-
a40f06b8a7
backlog button fix
Turánszki János
2026-02-13 07:03:14 +01:00
-
c665514731
Add pulsing animation to log button (#1553)
Stanislav Denisov
2026-02-13 06:55:26 +01:00
-
4c667481c8
Fix pinning of editor component windows (#1552)
Stanislav Denisov
2026-02-13 06:55:00 +01:00
-
ee2ea4331e
Fix editor's camera movement deadzone (#1551)
Stanislav Denisov
2026-02-13 06:54:00 +01:00
-
89f4a97b6f
Implement scroll propagation for child widgets (#1550)
Stanislav Denisov
2026-02-13 06:53:28 +01:00
-
fd2e07fc7a
moving streaming feedback to async copy queue (#1547)
Turánszki János
2026-02-12 08:01:38 +00:00
-
a019459f86
customize grid helper color for editor theme
Turánszki János
2026-02-12 08:20:12 +01:00
-
0c6d30848b
cmake: don't enable LTO by default (#1548)
Dennis Brakhane
2026-02-12 07:49:22 +01:00
-
b0cc4bdf58
path tracing volumetric cloud fix
Turánszki János
2026-02-11 17:26:35 +01:00
-
c2bcd5f879
vulkan buffer destroyer fix
0.72.33
Turánszki János
2026-02-11 08:07:31 +01:00
-
69701fdf88
mapped buffer alignment fix (#1545)
Turánszki János
2026-02-11 06:14:53 +00:00
-
08217deb4f
Volumetric cloud map, support for raytracing effects (#1542)
Turánszki János
2026-02-10 19:26:59 +00:00
-
a0a8c01e48
dx12 fix for updated validation layer
Turánszki János
2026-02-10 08:56:30 +01:00
-
750d68bec2
fix: check for pipeline creation when reloading shaders (#1543)
Dennis Brakhane
2026-02-08 21:45:09 +01:00
-
d1856f0e7f
fixed undefined behavior in volumetric cloud and aerial perspective cubemap capture
Turánszki János
2026-02-08 14:21:11 +01:00
-
8beff1fd7f
Emitter, surfelgi, GPU sort refactor (#1541)
Turánszki János
2026-02-08 08:37:48 +00:00
-
940669f2e6
fixed particle-plane collision
Turánszki János
2026-02-07 15:04:05 +01:00
-
eacf5b781d
fix for mutex deadlock in ClearPipelineStateCache after recent changes
Turánszki János
2026-02-07 14:44:40 +01:00
-
5226f07cf6
emitter and surfelgi indirect arguments refactor
Turánszki János
2026-02-07 13:00:10 +01:00
-
81f4973313
Implement the Uchimura tonemapping (#1540)
Stanislav Denisov
2026-02-07 08:41:52 +01:00
-
e5553daaa4
Fix overlapped style condition check for full-screen mode (#1539)
Stanislav Denisov
2026-02-07 08:40:49 +01:00
-
ca470aea19
small simplification, stackvector not needed
Turánszki János
2026-02-07 08:40:18 +01:00