Commit Graph

  • 71ab6cea5d apple: texture ulong atomic support check #1597 master Turánszki János 2026-05-18 15:54:58 +02:00
  • 480ab1516c Add arithmetic expression evaluation to TextInputField (#1604) Serkan Tunç 2026-05-17 14:50:30 +03:00
  • 3cffab6843 better ocean tiling in distance with perlin noise (#1603) v0.72.59 Turánszki János 2026-05-13 18:42:52 +02:00
  • 45c63551ee underwater lightshaft improvements Turánszki János 2026-05-11 17:58:56 +02:00
  • 81843412d6 added some small scale ocean surface waves Turánszki János 2026-05-08 23:42:08 +02:00
  • 9a44460628 improved the interaction between volumetric lights and underwater view Turánszki János 2026-05-05 21:57:41 +02:00
  • 52ad6aee39 gui fix: colorpicker reactivating itself and consumes input when under a different widget Turánszki János 2026-05-04 17:46:09 +02:00
  • 8e0c260e07 for underwater transition, force a min distance from camera away from near plane Turánszki János 2026-04-25 17:38:28 +02:00
  • 04fac99a5b underwater improvements Turánszki János 2026-04-25 12:38:33 +02:00
  • 39d73dabcf improvement for the transition between underwater and air Turánszki János 2026-04-23 17:16:18 +02:00
  • d0b950c672 water effect updates Turánszki János 2026-04-22 17:53:46 +02:00
  • a1cedc4cd6 underwater effect: added lens distortion, light scatter Turánszki János 2026-04-21 18:15:40 +02:00
  • fbb74dd5ca ocean underwater improvement Turánszki János 2026-04-20 18:11:51 +02:00
  • 801acd450f Add UTF-8 compile option for MSVC (to prevent compilation breaks depending on the building computer locale) (#1598) Rapha 2026-04-19 04:34:23 -03:00
  • c5bc332fd9 Only write config file if content changed (#1594) Stanislav Denisov 2026-03-26 13:00:09 +01:00
  • 4a1453e795 editor: fixed focus on object János Turánszki 2026-03-26 08:27:39 +09:00
  • 434e1d521a fixed shader entrypoint when shaderdump is used János Turánszki 2026-03-22 20:41:56 +09:00
  • 141f7e3b81 VRM import: mtoon material must ignore vertex colors #1589 János Turánszki 2026-03-19 17:37:24 +09:00
  • 1ea5b12335 Fix thumbnail rendering (#1587) Stanislav Denisov 2026-03-15 10:52:57 +01:00
  • a9e9c992b5 Fix active state of text input field (#1586) Stanislav Denisov 2026-03-15 10:52:02 +01:00
  • 84b800bbc2 updated dx12, vulkan, volk, d3d12memoryallocator, vulkanmemoryallocator headers Turánszki János 2026-03-11 07:17:43 +01:00
  • 7a73dbd49d Implement mesh recenter to top (#1585) Stanislav Denisov 2026-03-10 16:29:18 +01:00
  • c4d381001c Implement key repeat support for text input field (#1584) Stanislav Denisov 2026-03-10 16:28:55 +01:00
  • e2b2b05b93 Fix root node GLTF export (#1583) Stanislav Denisov 2026-03-10 16:28:25 +01:00
  • 80df56d5b4 Fix combo box filter scroll position (#1582) Stanislav Denisov 2026-03-10 16:27:58 +01:00
  • 43452a6a4d update miniaudio to 0.11.25 (#1580) Dennis Brakhane 2026-03-10 07:18:43 +01:00
  • 21eaeed9da Radix sort (#1579) v0.72.55 Turánszki János 2026-03-08 09:48:17 +01:00
  • 8202b1a10e allow changing shader entrypoint name Turánszki János 2026-03-07 09:26:59 +01:00
  • 76503e9f5b fix: ocean is not rendered for fallback probe Turánszki János 2026-03-06 07:46:29 +01:00
  • 02b05a9e63 Fix entity tree selection focus (#1578) Stanislav Denisov 2026-03-06 07:08:38 +01:00
  • acc21ddfc2 Implement undo/redo for mesh operations (#1577) Stanislav Denisov 2026-03-06 07:07:47 +01:00
  • 1a709c48c7 update dxc to 2026.02 (linux and win only) #1576 dxc-2026-02 Dennis Brakhane 2026-03-05 23:23:42 +01:00
  • 7aa350c0b9 reduced sh buffer loads Turánszki János 2026-03-05 18:03:14 +01:00
  • 2faa2fcb0e gaussian splat gpu position data compression Turánszki János 2026-03-05 12:41:17 +01:00
  • deba493574 sh buffer alignment fix Turánszki János 2026-03-05 11:18:03 +01:00
  • 69e75fc18a gaussian splat memory optimizations Turánszki János 2026-03-05 09:14:24 +01:00
  • d6970cd2f0 gaussian splat global sorting (#1575) Turánszki János 2026-03-04 19:15:41 +01:00
  • f83b4525f6 gaussian splat global sorting #1575 gaussian-merging Turánszki János 2026-03-04 18:11:44 +01:00
  • 712e19524e fix: camera cb should not be overwritten in gaussian splat update Turánszki János 2026-03-04 07:56:25 +01:00
  • c96df11240 gaussian splat render into cubemap (#1574) Turánszki János 2026-03-03 17:52:32 +01:00
  • 4d2f91afc7 gaussian splat improvements Turánszki János 2026-03-03 08:49:35 +01:00
  • 9f9f166a18 Sort entities by depth in the hierarchy component (#1573) Stanislav Denisov 2026-03-03 07:15:49 +01:00
  • 5765e1d5e1 Implement LODs deletion button (#1572) Stanislav Denisov 2026-03-03 07:15:17 +01:00
  • 54af19d004 Gaussian splatting (#1571) Turánszki János 2026-03-02 17:29:16 +01:00
  • d32904516f Fix texture resolution and mip levels display (#1570) Stanislav Denisov 2026-03-02 08:02:55 +01:00
  • 4626aabe2b Fix editor doesn't restore prop region (#1569) Stanislav Denisov 2026-03-01 07:02:28 +01:00
  • 95059d4fc3 Implement persistence for the profiler window's size (#1568) Stanislav Denisov 2026-02-26 15:35:05 +01:00
  • 55eaad719a Implement optimization of the physics broadphase for terrain props (#1567) Stanislav Denisov 2026-02-26 15:34:45 +01:00
  • 01f7c9de22 async compute fix for particle-shadowmap interaction Turánszki János 2026-02-26 07:54:36 +01:00
  • 74f30c28e8 Implement optimization of the physics broadphase optimize-broadphase-physics nxrighthere 2026-02-26 01:06:53 +01:00
  • e3720792ec dx12 multidraw command signature creation at shader creation time Turánszki János 2026-02-25 08:09:21 +01:00
  • 7dcc39ad95 dx12 multidraw counters support and some other thing Turánszki János 2026-02-24 18:10:21 +01:00
  • b6d683680f metal graphics device fix János Turánszki 2026-02-22 18:57:30 +01:00
  • a2af5b4a3b dx12: removed one fence operation Turánszki János 2026-02-22 17:55:40 +01:00
  • 4444c96929 fix for barriers in depthoffield and motionblur Turánszki János 2026-02-22 11:58:28 +01:00
  • 78da764cf8 Fix building with PIC (#1563) Martin Knecht 2026-02-22 07:48:12 +01:00
  • 423c49a809 Add toggle for RTTI (#1564) Martin Knecht 2026-02-22 07:47:53 +01:00
  • a09c0e3154 some synchronization improvements Turánszki János 2026-02-21 09:04:18 +01:00
  • 6c1c1c16c7 Improve the transform tool (#1560) Stanislav Denisov 2026-02-20 14:06:04 +01:00
  • 241caa782a Fix light shafts MSAA resolve bind flags (#1561) Stanislav Denisov 2026-02-20 14:01:05 +01:00
  • 0066c94858 emitted particle shadowmap support (#1558) Turánszki János 2026-02-20 06:50:07 +00:00
  • 18c85cf325 fixes for updated vulkan validation Turánszki János 2026-02-19 15:23:56 +01:00
  • a07cdbbed5 fixes: MSAA outline, opaque material alpha in envprobe Turánszki János 2026-02-19 08:21:58 +01:00
  • e65c436293 planar reflection depth pass will be drawn earlier for better async compute usage Turánszki János 2026-02-18 17:41:41 +01:00
  • 835e41fbe3 envprobe large lighting value flickering fix Turánszki János 2026-02-18 07:32:29 +01:00
  • b37b99f637 envprobe: ocean and recursive reflection support (#1556) Turánszki János 2026-02-17 16:59:51 +00:00
  • 9df332114f custom view distance and lod selection for envprobe rendering Turánszki János 2026-02-17 08:54:40 +01:00
  • 040958e59e small changes Turánszki János 2026-02-16 12:21:06 +01:00
  • 30a4cdae78 editor: pinned window behaviour change #1552 Turánszki János 2026-02-16 07:58:24 +01:00
  • 99f2e4cda8 added preview to envprobe window Turánszki János 2026-02-15 13:03:59 +01:00
  • 64a3ae5d37 when using sdr texture for envprobe, it must use gamma correct format Turánszki János 2026-02-15 12:25:00 +01:00
  • bc363c210e fullscreen state fixes (#1555) Turánszki János 2026-02-15 08:10:25 +00:00
  • c14b89abc8 resourcemanager: D3DFMT_R8G8B8 legacy format srgb-ness will be decided by descriptor Turánszki János 2026-02-15 07:53:24 +01:00
  • 016bcbd5d2 faster update rate for cloud map Turánszki János 2026-02-14 16:11:45 +01:00
  • 1118e46014 impostor msaa nan fix Turánszki János 2026-02-14 14:24:52 +01:00
  • 4219e9a849 resource manager: added support for legacy D3DFMT_R8G8B8 dds format handling Turánszki János 2026-02-14 09:51:46 +01:00
  • 6d1fdb84f5 volumetric cloud reprojection: fallback to cloud map on disocclusion reduces noise Turánszki János 2026-02-14 08:39:03 +01:00
  • c22ae82bca volumetric cloud async compute will be scheduled during opaque scene pass Turánszki János 2026-02-13 07:45:50 +01:00
  • a40f06b8a7 backlog button fix Turánszki János 2026-02-13 07:03:14 +01:00
  • c665514731 Add pulsing animation to log button (#1553) Stanislav Denisov 2026-02-13 06:55:26 +01:00
  • 4c667481c8 Fix pinning of editor component windows (#1552) Stanislav Denisov 2026-02-13 06:55:00 +01:00
  • ee2ea4331e Fix editor's camera movement deadzone (#1551) Stanislav Denisov 2026-02-13 06:54:00 +01:00
  • 89f4a97b6f Implement scroll propagation for child widgets (#1550) Stanislav Denisov 2026-02-13 06:53:28 +01:00
  • fd2e07fc7a moving streaming feedback to async copy queue (#1547) Turánszki János 2026-02-12 08:01:38 +00:00
  • a019459f86 customize grid helper color for editor theme Turánszki János 2026-02-12 08:20:12 +01:00
  • 0c6d30848b cmake: don't enable LTO by default (#1548) Dennis Brakhane 2026-02-12 07:49:22 +01:00
  • b0cc4bdf58 path tracing volumetric cloud fix Turánszki János 2026-02-11 17:26:35 +01:00
  • c2bcd5f879 vulkan buffer destroyer fix 0.72.33 Turánszki János 2026-02-11 08:07:31 +01:00
  • 69701fdf88 mapped buffer alignment fix (#1545) Turánszki János 2026-02-11 06:14:53 +00:00
  • 08217deb4f Volumetric cloud map, support for raytracing effects (#1542) Turánszki János 2026-02-10 19:26:59 +00:00
  • a0a8c01e48 dx12 fix for updated validation layer Turánszki János 2026-02-10 08:56:30 +01:00
  • 750d68bec2 fix: check for pipeline creation when reloading shaders (#1543) Dennis Brakhane 2026-02-08 21:45:09 +01:00
  • d1856f0e7f fixed undefined behavior in volumetric cloud and aerial perspective cubemap capture Turánszki János 2026-02-08 14:21:11 +01:00
  • 8beff1fd7f Emitter, surfelgi, GPU sort refactor (#1541) Turánszki János 2026-02-08 08:37:48 +00:00
  • 940669f2e6 fixed particle-plane collision Turánszki János 2026-02-07 15:04:05 +01:00
  • eacf5b781d fix for mutex deadlock in ClearPipelineStateCache after recent changes Turánszki János 2026-02-07 14:44:40 +01:00
  • 5226f07cf6 emitter and surfelgi indirect arguments refactor Turánszki János 2026-02-07 13:00:10 +01:00
  • 81f4973313 Implement the Uchimura tonemapping (#1540) Stanislav Denisov 2026-02-07 08:41:52 +01:00
  • e5553daaa4 Fix overlapped style condition check for full-screen mode (#1539) Stanislav Denisov 2026-02-07 08:40:49 +01:00
  • ca470aea19 small simplification, stackvector not needed Turánszki János 2026-02-07 08:40:18 +01:00