Turánszki János
a44d321bd2
removal of libraries that no longer will be used: basis universal and qoi ( #1116 )
2025-06-03 08:26:02 +02:00
Turánszki János
19e493f0d9
Added initial support for VRMA import
2025-04-29 09:08:34 +02:00
Turánszki János
fb41bf83bd
Softbody simplification with bones ( #876 )
2024-07-04 09:24:47 +02:00
Turánszki János
137aec0c27
Texture streaming ( #850 )
2024-05-27 10:00:52 +02:00
Turánszki János
40c435251e
SSGI depth rejection slider
2024-04-02 18:00:51 +02:00
Turánszki János
fea9d9f702
Pathfinding ( #805 )
2024-02-25 18:40:50 +01:00
Turánszki János
f8863799cd
EXT_lights_image_based, DDS file writer, envprobe updates, fixes ( #741 )
2023-09-03 11:39:54 +02:00
Turánszki János
abe650eb55
GTLF: added support for KHR_materials_emissive_strength
2023-07-30 13:46:08 +02:00
Turánszki János
bbc71222af
readme, features and build script updates ( #711 )
2023-07-21 10:43:55 +02:00
Turánszki János
9efb99dbca
anisotropic map, aniso rotation, import/export GLTF KHR_materials_anisotropy
2023-04-05 18:36:04 +02:00
Turánszki János
1aa9a4905e
Animation retargeting ( #570 )
2022-09-22 18:13:46 +02:00
Turánszki János
6151fd82e6
VRM humanoid data import ( #567 )
...
* VRMhumanoid data import
* linux fix
* humanoid lookAt
* updates
* mouse look improvement
* head size
* theme color affects picker entity icons
* eye lookat
* blinking more random, collider aabb checks
* improvements
* editor: use humanoid information to improve bone picking
2022-09-16 15:05:23 +02:00
Turánszki János
ac4fc8540d
Sparse morph target and VRM expressions ( #536 )
2022-08-28 19:22:23 +02:00
Turánszki János
86c748ed98
Spotlight inner cone, GLTF KHR_lights_punctual ( #474 )
...
* added inner cone angle to spotlights
* refactors
* different shader entity packing
* KHR_lights_punctual
* features.txt
* spot cutoff
* seri
* fixes
* update
* angularAttenuation mad
* refactor
* attenuation refactors
2022-06-28 23:10:48 +02:00
Turánszki János
604140ad85
Procedural Terrain ( #408 )
...
0.60.50:
- Added procedural terrain generator (for now this is Editor only preview version)
- Added LOD (Level Of Detail) support
- Added LOD Generator to Editor (Mesh Window -> LOD Gen), uses the meshoptimizer library
- Editor can merge multiple objects now into one mesh (Mesh window -> Merge Selected)
- Ocean: added occlusion culling support to detect when ocean is occluded
- can skip planar reflection render for ocean
- can skip ocean simulation
- can skip ocean rendering
- CPU ray tracing optimization: TMin and TMax parameter
- can improve Ray-AABB and Ray-Triangle tests
- improves performance of third person character controller script
- other fixes
2022-04-10 11:42:10 +02:00
Turánszki János
e350dc3716
Surfel GI updates ( #388 )
...
* surfel gi updates; raytracing backface lighting fixes;
* renderer updates
2022-01-22 17:14:30 +01:00
Turánszki János
a4580ea2b0
DDGI ( #386 )
...
* start ddgi implementation
* update
* updates
* update
* ray data packing
* removed comment
* update
* features.txt
* ddgi disabled by default
* added comments
* comments
* offlineshadercompiler
* updates
2022-01-19 13:19:14 +01:00
Turánszki János
d3c11eddf6
HDR display support ( #341 )
...
* dx12: initial HDR support
* make dx12 more feature level compatible
* vulkan, dx12 hdr updates
* remove trash
* remove postprocess_LDR, tests
* fixes
* added custom display output mapping for hdr10
* renderpath2d srgb->linear mapping for compose blending
* hdr updates
* improvements
* documentation update
* documentation fixes
* vulkan: outdated swapchain handling
* minor fix
* vulkan: hdr workaround with color space change with same format
* improved vulkan swapchain destructor
* updated features.txt
2021-11-09 19:02:01 +01:00
Turánszki János
100e6b6c97
Basis Universal ( #313 )
...
* added basis-universal library and KHR_texture_basisu gltf support
* fix
* added basisu license
* added basis transcode;
added basis encode;
added ktx2 encode;
resource manager file types query;
* added BC decompressor
* added lightmap compression BC6;
added DirectXTex BC libs;
* version bump
* removed directxtex, using simpler lightmap compression instead
* fix
* added ktx2 conv button; normal maps fix;
* don't rely on zero-initialization of graphics resources
* don't always enable vrs classification
2021-09-19 17:07:12 +02:00
Turanszki Janos
0fc3356be6
stochastic transparency disabled for envmap rendering
2021-07-07 00:11:53 +02:00
Turanszki Janos
d26a31d3bb
added KHR_materials_ior and KHR_materials_specular GLTF extension support
2021-05-29 17:41:30 +02:00
Turánszki János
9b308941fd
sheen and clearcoat ( #226 )
...
* sheen and clearcoat
* updated material wnd
* clearcoat works
* sheen updates
* sheen working
* environment reflection alwyas from probe
* restore comment sheen energy conservation
* fixes and gui for sheen and clearcoat
* sheen fix
* ocean, rt reflection fix
* material wnd update
* updated features list
2021-02-01 01:11:30 +01:00
Turanszki Janos
961414186b
added screen space contact shadows
2021-01-28 01:09:25 +01:00
Turanszki Janos
34522e0b5a
updated buffer subresource management; other fixes;
2020-09-28 00:33:51 +02:00
Turanszki Janos
a1acf8920a
added variable rate shading support #152
2020-08-28 22:56:58 +02:00
turanszkij
aa96b42bd7
terrain #104
2020-04-05 22:11:58 +01:00
turanszkij
270184edcd
added multi scale ambient occlusion
2020-03-22 20:38:16 +00:00
turanszkij
3f8b060a8d
added hbao and wide gaussian blur support
2020-03-21 11:54:49 +00:00
Turánszki János
7d4d9dfa6b
Inverse Kinematics ( #97 )
...
* start ik experiment #93
* inverse kinematics fixes, test #93
* bump version
* ik + animation fix
2020-03-11 00:25:40 +00:00
turanszkij
5943e49696
updated features and readme
2019-12-30 00:05:40 +01:00
Turanszki Janos
51941389aa
updated features.txt
2019-12-06 21:04:08 +00:00
turanszkij
40700a2de1
audio system rewrite, added 3D audio support
2019-10-05 18:19:13 +01:00
turanszkij
95eda1eb7c
updated readme and features
2019-03-02 20:02:17 +00:00
turanszkij
9a81726f8d
lightmap updates: static lights, direct light contribution
2018-12-21 15:27:49 +01:00
turanszkij
7fdfe73922
added true type font rendering support, removed old font format support
2018-10-28 20:11:15 +00:00
turanszkij
b404150f04
added feature: entity-component system
2018-09-29 20:19:48 +01:00
turanszkij
bb10f92b7c
merge in path tracer branch
2018-06-22 17:42:36 +01:00
turanszkij
f15c3902c1
merge in SPH fluid simulator branch
2018-05-08 17:39:47 +01:00
turanszkij
ac213e6716
added vulkan to features list
2018-04-23 21:42:12 +01:00
turanszkij
00fd6ce281
new feature: volumetric light scattering
2018-03-17 20:27:06 +00:00
turanszkij
98d876ccbb
merged in local-envmaps, shader mega refactor + general updates
2018-02-02 17:30:55 +00:00
turanszkij
569723b3f2
updated transparent shadow maps, added refraction caustics
2018-01-15 17:18:22 +00:00
turanszkij
a74169827d
finalize merge for DX12 renderer
2017-12-13 17:14:22 +00:00
turanszkij
cbe24ddbf9
merge in ocean simulator branch
2017-11-17 14:57:23 +00:00
Turanszki Janos
409eb8ced4
new feature: particle-depth buffer collisions
2017-11-04 16:41:46 +00:00
turanszkij
198bb0c574
updated force field simulation
2017-10-30 17:12:10 +00:00
Turanszki Janos
2680e25fbb
refactored emitters
2017-10-29 12:54:38 +00:00
turanszkij
6a1d176126
implemented reversed Z-buffer approach to support huge draw distances;
...
additional bugfixes;
2017-09-02 15:43:24 +02:00
turanszkij
a24873544d
updated basic information
2017-07-19 21:01:43 +02:00
turanszkij
d90f2345e8
updated documentation
2017-04-10 02:03:07 +02:00