Turánszki János
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06e407ff6c
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lua: camera focal length fix
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2022-12-07 10:31:20 +01:00 |
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Turánszki János
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359fcb8c2a
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shader warning message coloring; backlog font color setting;
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2022-12-06 10:11:00 +01:00 |
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Turánszki János
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e90cc7cef3
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planar reflection: temporal AA improvement
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2022-12-04 11:14:33 +01:00 |
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Turánszki János
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5e9b0a8ef7
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transparent objects can also be in planar reflection
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2022-12-03 13:18:33 +01:00 |
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Turánszki János
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d5d5eb613c
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IK humanoid constraint, character foot placement
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2022-12-02 12:08:20 +01:00 |
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Turánszki János
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d0b95bdeac
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sparse morph target normals fix
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2022-11-29 10:58:49 +01:00 |
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Turánszki János
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438e575da7
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DDGI: packing to R9G9B9E5_SHAREDEXP format
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2022-11-28 10:42:56 +01:00 |
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Turánszki János
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c0bcd0742a
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fsr 2 fixes
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2022-11-27 10:10:34 +01:00 |
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Turánszki János
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00e4be5a4a
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FidelityFX FSR 2.1 (#597)
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2022-11-26 13:50:27 +01:00 |
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Turánszki János
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90cfe73a05
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fix: spring without collider is valid
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2022-11-23 17:34:25 +01:00 |
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Turánszki János
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e39c271e6d
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resource manager fix: don't create srgb image variant where it is invalid
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2022-11-23 16:44:00 +01:00 |
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Turánszki János
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7170008cac
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updated credits
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2022-11-22 14:14:48 +01:00 |
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Turánszki János
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632a3d1acd
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vulkan: bindless descriptor limit increases
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2022-11-21 11:03:26 +01:00 |
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Turánszki János
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39abea7f28
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fix for deferred mip gen: always execute on first command list in renderpath3d
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2022-11-19 20:32:08 +01:00 |
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Turánszki János
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428b3c398b
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backside tangent fix; terrain virtual texture fix;
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2022-11-19 18:48:22 +01:00 |
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Turánszki János
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bb83989039
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virtual texture: packed mips support
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2022-11-18 15:49:55 +01:00 |
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Turánszki János
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4941df4a79
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terrain: reduced resource creations, SVT shader improvement
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2022-11-17 13:07:08 +01:00 |
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Turánszki János
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69442cd14c
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Virtual texture atlas (#593)
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2022-11-16 18:57:21 +01:00 |
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Turánszki János
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965277f4ac
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fixes: terrain, backlog
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2022-11-15 22:12:56 +01:00 |
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Turánszki János
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10e783a472
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gui and editor updates:
- play button: execute last script
- stop button: kill background script processes
- improved multiple scene switching
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2022-11-14 15:09:51 +01:00 |
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Turánszki János
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497263e376
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tessellation displacement map fix for texMulAdd; paint tool srgb fix;
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2022-11-13 09:56:12 +01:00 |
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Turánszki János
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843ab49038
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mesh LOD fix for ray tracing
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2022-11-12 13:52:32 +01:00 |
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Turánszki János
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1bb67f9e91
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added camera shake sample script; lua binding updates;
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2022-11-11 12:00:34 +01:00 |
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Turánszki János
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e12d966028
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gfx: depth and stencil resolve feature reporting; font renderer fix;
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2022-11-10 17:38:25 +01:00 |
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Turánszki János
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8f26b106f6
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fix NAN in visibility buffer resolve
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2022-11-09 10:28:36 +01:00 |
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Turánszki János
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d335050511
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terrain: removed a lock in SparseFlush
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2022-11-09 09:58:32 +01:00 |
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Turánszki János
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e05995a186
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srgb resource fixes
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2022-11-08 21:29:42 +01:00 |
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Turánszki János
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c66955b449
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sky: force SRGB for non-HDR cubemap
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2022-11-08 18:49:54 +01:00 |
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Turánszki János
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b650bbc58c
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terrain: block compressed writed with sparse aliasing
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2022-11-08 11:33:38 +01:00 |
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Turánszki János
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0556ae6da7
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SRGB import pipeline (#589)
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2022-11-07 20:54:53 +01:00 |
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Turánszki János
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1ae278dc9b
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fluid simulation: replaced grid sorting with binning #120
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2022-11-06 11:12:11 +01:00 |
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Turánszki János
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d2b87fe0bc
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hair particle: simulation batching, atomic reduction by wave operation
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2022-11-05 11:26:00 +01:00 |
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Turánszki János
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87bd330163
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high polygon count meshlet overflow fix
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2022-11-04 10:31:22 +01:00 |
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Turánszki János
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ee6d94a7fe
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terrain: added tessellation option
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2022-11-04 00:48:16 +01:00 |
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Turánszki János
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2328d4dca9
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Terrain BC compression (#587)
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2022-11-02 10:21:04 +01:00 |
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Turánszki János
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635f96ea4f
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updated credits
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2022-10-31 09:45:08 +01:00 |
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Turánszki János
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2f07979424
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added brightness, contrast, saturation sliders
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2022-10-30 09:50:41 +01:00 |
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Turánszki János
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27ce30d8fc
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graphics fixes
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2022-10-29 14:02:52 +02:00 |
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Turánszki János
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205053652f
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emitter: disable colliders option
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2022-10-28 18:03:09 +02:00 |
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Turánszki János
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b6a2967f47
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lua: using protected call for process signals
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2022-10-25 10:31:29 +02:00 |
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Turánszki János
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8bcd61daaa
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dx12: handle resource tier < 2 for sparse tile pool
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2022-10-24 15:21:51 +02:00 |
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Turánszki János
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893e2d9339
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added double sided shadow property
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2022-10-10 18:02:23 +02:00 |
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Turánszki János
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75ca6a4bc6
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lightmap render fix
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2022-10-09 10:06:19 +02:00 |
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Turánszki János
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856b1d0457
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BakeVirtualTexturesToFiles() fix; handle R8G8_UNORM write to file;
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2022-10-04 19:20:02 +02:00 |
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Turánszki János
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1f0f13bd28
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terrain virtual texture atlas
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2022-10-04 18:55:24 +02:00 |
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Turánszki János
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e0db197981
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terrain: in-place mipgenerator for virtual texture update
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2022-10-03 18:29:44 +02:00 |
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Turánszki János
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1eba681e74
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terrain: virtual texture update on async compute
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2022-10-03 15:50:54 +02:00 |
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Turánszki János
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62b309fbb3
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terrain: grass distance, slope cast shadow, virtual texture mipmapping
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2022-10-03 14:56:31 +02:00 |
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Turánszki János
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4c579db2fb
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memory usage reductions
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2022-10-03 11:35:53 +02:00 |
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Turánszki János
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89a7448d18
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terrain: occlusion culling status affects virtual texture resolution
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2022-10-02 21:13:09 +02:00 |
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