Turánszki János
74cb74d3c9
version 0.60 ( #367 )
...
- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János
100e6b6c97
Basis Universal ( #313 )
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* added basis-universal library and KHR_texture_basisu gltf support
* fix
* added basisu license
* added basis transcode;
added basis encode;
added ktx2 encode;
resource manager file types query;
* added BC decompressor
* added lightmap compression BC6;
added DirectXTex BC libs;
* version bump
* removed directxtex, using simpler lightmap compression instead
* fix
* added ktx2 conv button; normal maps fix;
* don't rely on zero-initialization of graphics resources
* don't always enable vrs classification
2021-09-19 17:07:12 +02:00
Silas Oler
4adbb67660
exponential height fog ( #275 )
2021-07-05 14:12:59 +02:00
Turanszki Janos
1b7432a57f
volumetric cloud updates:
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- added light shaft occlusion support
- moved into weather
- parameter access, serialization
2021-06-16 21:57:20 +02:00
Turanszki Janos
fc982f19b7
exposed atmosphere settings in weather component, and added skyExposure
2021-05-10 21:12:48 +02:00
Turanszki Janos
b937c023f3
color grading map is now part of weather
2021-02-08 22:07:29 +01:00
Turánszki János
180ddc3586
0.49 ( #160 )
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* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
Turanszki Janos
695ab45265
gui updates
2020-10-04 01:47:44 +02:00
Turanszki Janos
6d4992a22f
volumetric cloud updates
2020-07-27 20:14:45 +01:00
SIlas Martins
02e5f48cbc
New Atmospheric Scattering
2020-07-27 16:08:27 +02:00
turanszkij
57d0cea6e5
updated editor
2020-04-13 22:19:29 +01:00
turanszkij
72e88c4a7c
added option: simple sky; stencil sprite layers fix;
2020-04-12 16:43:35 +01:00
turanszkij
3f219076fb
various updates: editor, wind, hairparticle
2020-04-05 13:10:13 +01:00
turanszkij
182ec5bd88
hairparticle, wind, water, ocean updates
2020-04-03 22:23:15 +01:00
Turanszki Janos
fd8d734860
ocean updates; editor: ocean parameters moved to weather window;
2020-01-28 23:30:23 +00:00
Turanszki Janos
fa267b0e7d
large refactor
2019-12-12 22:15:16 +00:00
turanszkij
3bc197d8f0
gui fixes
2019-10-24 22:36:35 +01:00
turanszkij
848afcbdc0
updated material texture serialization; added sponza test scene; editor updates;
2018-12-20 14:31:48 +01:00
Turanszki Janos
d7fb55959a
weather window simplified
2018-09-30 22:03:06 +01:00
turanszkij
142ced9583
weather updates
2018-09-21 21:03:27 +01:00