Turánszki János
100e6b6c97
Basis Universal ( #313 )
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* added basis-universal library and KHR_texture_basisu gltf support
* fix
* added basisu license
* added basis transcode;
added basis encode;
added ktx2 encode;
resource manager file types query;
* added BC decompressor
* added lightmap compression BC6;
added DirectXTex BC libs;
* version bump
* removed directxtex, using simpler lightmap compression instead
* fix
* added ktx2 conv button; normal maps fix;
* don't rely on zero-initialization of graphics resources
* don't always enable vrs classification
2021-09-19 17:07:12 +02:00
Turánszki János
f3687dbf4e
DX11 removal, Surfel GI
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version 0.57.0:
- DX11 removed, DX12 is default now on Windows
- graphics interfaces improved:
- Bindless descriptor support is now assumed
- GPU Buffers with USAGE_UPLOAD and USAGE_READBACK will be persistently mapped after creation
- Removed Map/Unmap
- added BindDynamicConstantBuffer helper function
- improved AllocateGPU helper function
- GPU Queries resolving can be done directly into GPUBuffer
- UpdateBuffer now doesn't synchronize internally, this allows batching updates
- removed support for bindless constant buffers (uniform buffers)
- BindConstantBuffer will accept offset
- RESOURCE_STATES refactor, they can be combined now in the barriers
- many other refactors
- gbuffer normals removed, implemented visibility buffer
- bindless decals, bindless lightmaps, bindless hair particles, bindless software path tracing
- hair particles path tracing support
- path tracing eye adaption supported
- Surfel GI (experimental)
2021-09-05 18:59:03 +02:00
Turanszki Janos
1ee087f4b8
double sided property gltf compliance
2021-05-27 19:35:59 +02:00
Turánszki János
662470520e
Raytraced shadow updates ( #263 )
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* rtshadow and rtao refactors
* vulkan update
* blue noise for rtshadow, rtao
* path trace fix
* rt shadow multi spp
* path trace fix
* fidelity-fx raytraced shadows denoiser
* fixes
* raytracing light sampling improvement
* blue noise packed into texture
* vulkan fix
* blue noise refactor
* rtao svgf denoiser
* denoiser fixes
* fix
* blue noise update
* precompute blue noise phase
* rtao forces 1spp
* denoise 4 lights
* fixes
* unshadowed light fix
2021-05-18 13:11:55 +02:00
Turánszki János
f1ced24f05
Multi swapchain support ( #257 )
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* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turánszki János
4049947a50
raytraced shadows updates
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raytraced shadows separated from object shaders
2021-01-16 16:10:55 +01:00
Turanszki Janos
f8e64ae3b5
dx11, dx12, vulkan updates: common samplers, auto samplers, auto root constantbuffers (dx12)
2021-01-15 01:10:07 +01:00
Turanszki Janos
960734e87a
physics updates #206 #207
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physics debug draw
editor physics updates
2020-12-28 17:21:47 +01:00
Turanszki Janos
0895e4b433
improved specular glossiness workflow; big shader refactor; updated tinygltf version;
2020-12-20 01:29:40 +01:00
Turanszki Janos
8f1690087b
small editor update
2020-12-13 18:26:07 +01:00
Turanszki Janos
8b60c1bf4a
raytracing updates:
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-improved descriptor layouts
-rt reflection vulkan fix
-rt reflection specular fix
-rt shadows sample count adjustment
2020-12-13 16:31:56 +01:00
Turanszki Janos
b047e87240
occlusion culling update
2020-12-09 00:50:54 +01:00
Turanszki Janos
1bad51256f
added disable albedo debug view;
...
downsample4x fix;
voxelizer terrain shader fix;
renderpath refactor;
postprocess fix;
2020-12-07 22:22:25 +01:00
Turánszki János
5efe28fdf9
0.51.0 ( #200 )
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* large renderer state refactor;
added subsurface scattering energy conservation;
added emitted particle subsurface scattering;
removed area lights;
optimizations;
* added layerMask support in shaders
* fixed incorrect shadow priority for directional light;
fix point light shadow disconnect;
* fix incorrect shadow assignment
2020-12-07 01:32:44 +01:00
Turanszki Janos
8118fd57cb
shadow priority refactor
2020-12-06 02:11:37 +01:00
Turánszki János
180ddc3586
0.49 ( #160 )
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* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
Matteo De Carlo
3cd9e77889
WIP: Initial linux support using SDL ( #136 )
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* Initial linux support using SDL
* fixed link error and gitignore
* fix in working directory initialization (windows side)
* Added README_Linux and fixed a few compilation issues in ubuntu
* Rename main to main_Windows in Tests
* Better default renderering backend selector
* Added backlog terminal output on linux
* added asserts on all missing vulkan function call results
* added portable file dialogs
also small tests update and cleanup
* Added Editor compile target
* linux ci
* linux ci
* cmake update
* cmake update?
* cmake
* Editor_Windows fix
* build test
* make
* build tools?
* update
* ubuntu 20.04
* fix?
* cmake
* build
* build?
* package linux build
* updates, bump version
* backslash to forward slash, eof newlines, add portable-file-dialogs license
* xcopy needs backslash duh; update readme;
* copy fix
* updated readme
* readme update
* updated readme
* updated readme
* fix incorrect file encoding linux
* paint tool fix
* linux: add missing shaders
* packaging update
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
Co-authored-by: Turanszki Janos <turanszkij@gmail.com >
2020-10-05 00:03:22 +02:00
Turanszki Janos
d3b18bc504
gui updates, editor window refactors
2020-10-04 14:24:22 +02:00
Turanszki Janos
34522e0b5a
updated buffer subresource management; other fixes;
2020-09-28 00:33:51 +02:00
Turanszki Janos
d3f9a2a1b9
rtao denoiser improvements
2020-09-25 00:24:05 +02:00
Turanszki Janos
256fda93fc
variable rate shading tier2 #152
2020-08-30 20:20:24 +02:00
Turánszki János
c6f3611439
Event system ( #133 )
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* event system
* more refactor
* fixes
* fixes
* fixes, documentation update
2020-07-04 13:22:11 +01:00
Turánszki János
8ed65ef031
Raytracing API - Vulkan ( #130 )
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* vulkan acceleration structure implementation
* vulkan: optimized resource binding
* dx12 optimizations
* vulkan shadercompiler update
* dx12 raytracing resource binding update
* dx12 descriptor refactor
* dx12 and vulkan updates
* VK_KHR_raytracing
* vulkan acceleration structure fix
* vk acceleration structure fix
* dx12 acceleration structure build fix
* vulkan shader shifts refactor
* vulkan raytracing fixes
* uwp: cannot use dxcompiler.dll for shader reflection
* updated version
* refactors, shader compiler updates
* updated shader build tools
* updated shader compilers
* raytraced shadows
* revert shader model
* try fix shader validate error
* ray traced shadow refactors
2020-06-28 13:34:59 +01:00
Turánszki János
4a11d6a202
Dpi awareness ( #109 )
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* dpi awareness test
* dpi scaling updates
* dpi scaling updates
* missing mouse inputs fix (I hope finally)
* finishing up the dpi branch...
2020-05-05 00:04:38 +01:00
Turanszki Janos
7c8b88b435
editor: MSAA switch fix
2020-04-25 15:29:46 +01:00
Turanszki Janos
7bdcfc14c6
minor updates
2020-04-25 12:41:35 +01:00
turanszkij
57d0cea6e5
updated editor
2020-04-13 22:19:29 +01:00
turanszkij
1516b5cd78
ssr updates #80
2020-03-13 18:36:07 +00:00
Turanszki Janos
c9c03b2d48
removed some macro use
2020-03-07 19:25:30 +00:00
turanszkij
d95dfa7ef2
stability improvements, fixes
2020-03-07 16:18:23 +00:00
turanszkij
2e0f39935d
gui updates
2020-02-18 19:17:06 +00:00
turanszkij
8ee2f97c4a
voxel gi update
2019-12-23 13:39:34 +01:00
turanszkij
4c87f6c218
fixed #45 and some other things
2019-11-03 17:11:54 +00:00
turanszkij
a5da17dc86
minor updates, fixes
2019-10-23 19:15:52 +01:00
turanszkij
6d8112db37
3D sounds can be placed in scene now; updated editor; added sound3D sample model;
2019-10-06 13:30:29 +01:00
turanszkij
95d5bec746
editor: ray bounce count slider now applies to path tracer
2019-06-04 23:39:28 +01:00
turanszkij
061c780ad9
refactor-part1:
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removed rendertarget helpers;
non-static textures in render paths;
wiGraphicsTypes namespace renamed to wiGraphics;
2019-03-08 21:46:28 +00:00
turanszkij
657666a300
bvh visualizer added
2019-02-28 18:33:20 +00:00
turanszkij
557037ccc2
graphicsdevice refactors
2019-02-06 22:52:46 +00:00
turanszkij
0a0d7444e7
user can now select number of indirect bounces for lightmap baking
2018-12-25 16:21:05 +01:00
Turanszki Janos
be2595e4f3
refactored high level systems; added some documentation
2018-11-03 13:48:29 +00:00
turanszkij
e1aaab09a3
optimize, refactor
2018-09-25 17:56:07 +01:00
turanszkij
61e2e3addd
wiRenderer moved to namespace (finally...)
2018-09-22 14:15:44 +01:00
turanszkij
ecea9f086d
simplified transform component;
...
resurrected hair particle + added editor window
2018-09-12 18:34:54 +01:00
turanszkij
a897ec4f75
general system refactors, updates
2018-08-20 20:54:02 +01:00
turanszkij
6f66c2c75a
editor updates
2018-08-19 13:54:06 +01:00
turanszkij
9c99764e46
update: armature picking
2018-08-19 13:39:39 +01:00
Turanszki Janos
f45f08e8ee
mipgen updates
2018-08-06 23:37:03 +01:00
turanszkij
873cf6f2bf
system update: camera proxy blending; editor update
2018-05-25 14:01:55 +01:00
turanszkij
631853ab38
alpha composition effect setting moved to renderer
2018-03-16 17:36:14 +00:00