Turánszki János
18108223df
Terrain Virtual Texture ( #422 )
2022-05-02 10:34:27 +02:00
Turánszki János
604140ad85
Procedural Terrain ( #408 )
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0.60.50:
- Added procedural terrain generator (for now this is Editor only preview version)
- Added LOD (Level Of Detail) support
- Added LOD Generator to Editor (Mesh Window -> LOD Gen), uses the meshoptimizer library
- Editor can merge multiple objects now into one mesh (Mesh window -> Merge Selected)
- Ocean: added occlusion culling support to detect when ocean is occluded
- can skip planar reflection render for ocean
- can skip ocean simulation
- can skip ocean rendering
- CPU ray tracing optimization: TMin and TMax parameter
- can improve Ray-AABB and Ray-Triangle tests
- improves performance of third person character controller script
- other fixes
2022-04-10 11:42:10 +02:00
Turánszki János
313fd0cd43
terragen and physics fixes
2022-03-10 12:30:07 +01:00
Turánszki János
f49ecdb60e
Rendering Updates ( #400 )
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* surface load updates
* ssr update
* rtao update
* raytracing updates
* ssr removed surface shader, visibilityresolve now resolves additional params
* surfel uid validation refactor
* msaa fix
* update
* update
* picking normal fix
* ray cone improvements
* rtreflection raycone improvement
* visibility resolve fast path
* comment update
* shadow mask fixes for planar reflection
* unrolled mesh and subset into shadergeometry buffer
* shadergeometry refactors
* interleaved uvset vertex buffers
* render queue sorting only for transparent and prepass rendering
* refactors
* refactors
* dx12, vulkan: draw-indirect-count implementations
* surface.load instance color fix
* surface.load instance emissive color
* profiler fix
2022-03-06 16:46:52 +01:00
Turánszki János
a1833c9639
graphicsdevice: descriptor format change; indexbuffer merged into general buffer;
2022-03-01 20:18:58 +01:00
Turánszki János
daa0f21681
combined mesh vertex buffers into one resource and refactors
2022-03-01 15:10:19 +01:00
Turánszki János
e599f40664
editor: undo/redo improvements; also added cut to Ctrl+X;
2022-02-13 00:28:17 +01:00
Turánszki János
74cb74d3c9
version 0.60 ( #367 )
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- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János
16d9a8de74
common improvements ( #366 )
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- std container replacements for vector, unordered_map, unordered_set
- unordered_map and unordered_set replaced with ska::flat_hash_map
- vector replacement is still std::
- unordered_map performance test (std:: vs ska::)
- backlog improvements
- wiArchive improvements
- editor: added option to dump scene to C++ header file
- common improvements, refactors
2021-11-28 22:12:05 +01:00
Turánszki János
3a08a2bfc6
editor: fixed subset selection when selecting from scene graph view
2021-11-26 17:15:10 +01:00
Turánszki János
8e8dfb1bb4
editor: subset and subset material selection from mesh window
2021-11-26 17:03:11 +01:00
Turánszki János
100e6b6c97
Basis Universal ( #313 )
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* added basis-universal library and KHR_texture_basisu gltf support
* fix
* added basisu license
* added basis transcode;
added basis encode;
added ktx2 encode;
resource manager file types query;
* added BC decompressor
* added lightmap compression BC6;
added DirectXTex BC libs;
* version bump
* removed directxtex, using simpler lightmap compression instead
* fix
* added ktx2 conv button; normal maps fix;
* don't rely on zero-initialization of graphics resources
* don't always enable vrs classification
2021-09-19 17:07:12 +02:00
Turanszki Janos
71314f3941
editor: added mesh optimizer
2021-06-12 16:49:56 +02:00
Turanszki Janos
f8a8c61b63
wireframe tessellation update
2021-06-07 20:48:06 +02:00
Turánszki János
f1ced24f05
Multi swapchain support ( #257 )
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* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turanszki Janos
02c9d0335d
improved scene gpu buffer updates
2021-04-05 00:06:38 +02:00
Turánszki János
9b308941fd
sheen and clearcoat ( #226 )
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* sheen and clearcoat
* updated material wnd
* clearcoat works
* sheen updates
* sheen working
* environment reflection alwyas from probe
* restore comment sheen energy conservation
* fixes and gui for sheen and clearcoat
* sheen fix
* ocean, rt reflection fix
* material wnd update
* updated features list
2021-02-01 01:11:30 +01:00
Turánszki János
2478e8108a
0.52.0
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* velocity buffer is now written by prepass
* major refactor
* critical fix
* fixes
* water fix
* tessellation rewrite
* vulkan: flip viewport instead of -fvk-invert-y
2021-01-19 01:52:40 +01:00
Turanszki Janos
cfcf71f051
editor fix
2020-12-29 21:21:34 +01:00
Turanszki Janos
960734e87a
physics updates #206 #207
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physics debug draw
editor physics updates
2020-12-28 17:21:47 +01:00
Turanszki Janos
0895e4b433
improved specular glossiness workflow; big shader refactor; updated tinygltf version;
2020-12-20 01:29:40 +01:00
Turanszki Janos
501fe734c9
editor: added delete impostor button
2020-11-09 20:37:32 +01:00
Turanszki Janos
1f14b1d80f
apply morph target normals, better morph updating
2020-11-07 12:44:12 +01:00
XthemeCore
2559f88c2e
Add Morph Target ( #180 )
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Support both glTF 2.0 and wiscene format.
2020-11-06 20:12:51 +01:00
Turánszki János
180ddc3586
0.49 ( #160 )
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* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
Turanszki Janos
d3b18bc504
gui updates, editor window refactors
2020-10-04 14:24:22 +02:00
Turanszki Janos
2f659443ba
use thread safe events for file picker
2020-07-22 21:04:27 +01:00
Turanszki Janos
df4bd55ba1
UWP platform updates
2020-05-09 18:48:14 +01:00
turanszkij
cf2b24e78d
terrain generator also creates generic uv sets
2020-04-11 19:39:16 +01:00
turanszkij
bda4956a5e
terrain update: emissive #104 ; added hairparticle sprite sheet support
2020-04-09 00:41:27 +01:00
Turanszki Janos
75657a188d
terrain updates #104
2020-04-08 00:10:06 +01:00
turanszkij
fb0d3c2f20
terrain and sculpt tool update #104
2020-04-07 00:07:27 +01:00
turanszkij
aa96b42bd7
terrain #104
2020-04-05 22:11:58 +01:00
turanszkij
8b059485fe
editor: paint tool (softbody, hairparticle) #94 ;
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editor: undo fix with rotation, scale operations;
debug draw updates;
2020-03-26 00:45:12 +00:00
turanszkij
9b0cc2524b
transform hierarchy fix #76
2020-03-09 19:55:11 +00:00
Turanszki Janos
c9c03b2d48
removed some macro use
2020-03-07 19:25:30 +00:00
turanszkij
d95dfa7ef2
stability improvements, fixes
2020-03-07 16:18:23 +00:00
Turánszki János
f6a0cecbc9
Device upgrade ( #91 )
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* safety commit
* all seems working
* fixes, refactors
* minor updates
2020-03-05 01:05:23 +00:00
Turanszki Janos
fa267b0e7d
large refactor
2019-12-12 22:15:16 +00:00
turanszkij
a5da17dc86
minor updates, fixes
2019-10-23 19:15:52 +01:00
turanszkij
6fbfe36665
refactor
2019-04-05 00:05:27 +01:00
turanszkij
45e344cbfa
added feature: multiple uv sets; gltf updates; editor updates;
2019-03-16 18:19:49 +00:00
turanszkij
197d1175c8
added vertex colors feature; fixed tessellation; removed stereogram effect because no longer needed; some refactor; debug bonelines fix;
2019-03-12 19:20:23 +00:00
turanszkij
9f056b4cfe
updated engine initialization logic;
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fade manager is now time-based instead of frame-based;
wiImage moved to namespace instead of static class;
refactors;
editor updates;
contributing updates;
2018-10-26 18:35:11 +01:00
turanszkij
a8091cc895
softbody vertices can be pinned in editor now + added cloth test
2018-10-20 20:27:59 +01:00
turanszkij
c6ef1a6553
updated physics, skinning, systems; added softbody to physics test
2018-10-19 18:51:43 +01:00
turanszkij
6033098218
physics updates
2018-10-18 18:43:16 +01:00
turanszkij
9f98c9ff9d
system updates; gltf importer updates; editor updates
2018-10-03 18:48:21 +01:00
turanszkij
3f88eae324
impostor system revived
2018-09-26 21:54:49 +01:00
turanszkij
30e71881ff
updates
2018-09-23 20:43:36 +01:00