Turánszki János
04a35ba032
Constraints ( #1072 )
2025-04-05 07:56:04 +02:00
Turánszki János
b31895278d
terrain invalidateprops, select all instances of object button
2025-04-02 09:00:20 +02:00
Turánszki János
bc128fe6eb
added height field physics shape type
2025-03-31 09:55:40 +02:00
Turánszki János
76549fa85f
linux: added editor drag and drop file support
2025-03-30 18:35:44 +02:00
Turánszki János
4235e2c6e5
winapi cursor state improvements
2025-03-30 12:35:31 +02:00
Turánszki János
29fe3b7558
hdr window resize fix and cursor fix
2025-03-30 08:37:05 +02:00
Turánszki János
60d82edb7f
LOD and subset management fixes
2025-03-29 10:30:51 +01:00
Turánszki János
d1578b0179
added light color mask texture support
2025-03-28 08:58:56 +01:00
Turánszki János
b1b708d29c
camera render texture can be set to material
2025-03-26 19:19:49 +01:00
Turánszki János
f1ce71c533
editor: negative axes darkening control #1071
2025-03-25 08:40:19 +01:00
Turánszki János
8182c33aa1
renderpath2d improvement: resizebuffers will be called in prerender instead of update
2025-03-22 07:41:17 +01:00
Turánszki János
4f503da83f
HDR improvements
2025-03-21 08:22:35 +01:00
Turánszki János
652fe0da28
added crossfade fade type
2025-03-19 08:00:19 +01:00
Turánszki János
b588a8b7d6
model importer fix
2025-03-17 16:11:59 +01:00
Turánszki János
bf27a9fbe8
Linux hang fix
2025-03-12 11:33:35 +01:00
Dennis Brakhane
b0390c1f44
require cmake 3.19
...
We use features that aren't supported before that
2025-03-11 14:20:49 +01:00
Turánszki János
b937bab75c
added vehicle metadata type
2025-03-10 18:23:31 +01:00
Turánszki János
808421dbba
spherical harmonics ( #1056 )
2025-03-09 18:17:31 +01:00
Turánszki János
545e859ca7
Capsule shadows ( #1055 )
2025-03-04 09:19:24 +01:00
Turánszki János
4357dc5b90
Vehicle physics ( #1053 )
2025-03-02 15:00:50 +01:00
Turánszki János
591f808b6d
trail renderer: added continuous fade functionality; added Bin2CPP helper; fixes;
2025-02-20 18:21:14 +01:00
Turánszki János
849e71a922
fix: camera.GetRight() was returning left
2025-02-20 08:00:18 +01:00
Turánszki János
1ec618e532
improvements for wind, terrain, editor interaction picker
2025-02-17 18:46:35 +01:00
Turánszki János
efc8bdd939
hairparticle: billboard replication and gravity factor
2025-02-16 17:54:37 +01:00
Turánszki János
bee1d11567
hairparticle simulation rewrite and multisegment fix; added indirect debug draw features; added custom lod selection for shadow maps;
2025-02-15 18:34:21 +01:00
Turánszki János
1bc427d4d0
rewritten LOD selection to be screen-rect based; turned off depthclip for shadows;
2025-02-12 08:42:06 +01:00
Turánszki János
612afa3aee
added makehuman humanoid rig import
2025-02-05 08:45:55 +01:00
Turánszki János
a2ceb2c12b
model import: embedded image will use full file data hash as resource name to avoid collisions between multiple models
2025-02-02 07:21:58 +01:00
Turánszki János
ccb8723549
editor sound window wave graph fix
2025-02-01 17:29:59 +01:00
Turánszki János
7f93e6cd3c
gltf importer fix
2025-02-01 07:56:13 +01:00
Turánszki János
12f6abd4de
general improvements ( #1049 )
...
- Entity is now 64-bit uint
- terrain chunk hashing improvement
- structure memory alignment improvements
- light shafts improvements
2025-01-31 08:25:02 +01:00
Turánszki János
4c53158662
interior mapping ( #1047 )
2025-01-25 13:54:27 +01:00
Turánszki János
2726ff1737
editor: added master volume slider, object multiselection value fixes
2025-01-22 07:47:29 +01:00
Turánszki János
a19962fa77
editor fix: BVH must be rebuilt after LODgen
2025-01-21 09:08:40 +01:00
Turánszki János
32006f3d10
humanoid lookat can be set to entity and serialized
2025-01-21 06:56:04 +01:00
Turánszki János
03958b58ae
editor: translator snap to surface improvement; subset order modification button;
2025-01-20 09:02:40 +01:00
Turánszki János
13921bc1b0
wait for job system threads to shut down before exiting
2025-01-16 09:59:43 +01:00
Dennis Brakhane
17bf75fd35
linux: add simple crash handler that dumps stacktrace ( #1020 )
...
Since the Linux version seems much more unstable than the Windows one,
having more information where the crash occured will help with figuring
out where the problems are.
This commit adds a simple crash handler that dumps out the stacktrace,
it's only supported on Linux.
2025-01-16 08:42:40 +01:00
Dennis Brakhane
3ffe1d7771
add option to disable editor UI animations ( #1011 )
...
* add option to disable editor UI animations
* focus mode updates
---------
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
2025-01-15 16:00:03 +01:00
Turánszki János
7a3e488328
resources from compressed archive will be streaming from memory instead of file
2025-01-15 09:29:59 +01:00
Turánszki János
70ef11caa8
dx12 and vulkan error checking fixes
2025-01-14 16:29:10 +01:00
Turánszki János
73433bf842
Archive compression ( #1018 )
2025-01-14 12:57:40 +01:00
Dennis Brakhane
7f60d7a35b
main_sdl2: don't allocate Editor object on stack ( #1008 )
...
It became too big for the stack, causing segmentation faults.
Also fix this for the samples and tests.
2025-01-11 09:21:45 +01:00
Turánszki János
959f9bbbed
GUI highlight effect ( #1007 )
2025-01-10 17:15:04 +01:00
Turánszki János
252722243b
graphics error logging ( #999 )
2025-01-02 17:27:36 +01:00
Turánszki János
5aa4c1ce54
editor fix: mesh merging will retain tangents
2024-12-30 16:47:00 +01:00
Turánszki János
dfcc61bd6d
gui: auto window sizing to fit all widgets; editor: object lightmap preview, windows sizing updates;
2024-12-29 11:15:50 +01:00
Turánszki János
9f11982eed
gui: added flag for disabling window title bar
2024-12-25 10:17:00 +01:00
Turánszki János
30bb9e10d5
fixed lightmap atlas generation for soft body and 8-influence skinned mesh
2024-12-23 17:13:15 +01:00
Dennis Brakhane
4db6c94b22
get rid of compiler warning ( #995 )
2024-12-23 09:25:52 +01:00