Turánszki János
2a8d22124e
physics: LOD support for triangle mesh shape
2022-07-04 11:39:07 +02:00
Turánszki János
f7d28b1127
GUI scrollbar updates ( #447 )
2022-05-19 22:42:49 +02:00
Turánszki János
604140ad85
Procedural Terrain ( #408 )
...
0.60.50:
- Added procedural terrain generator (for now this is Editor only preview version)
- Added LOD (Level Of Detail) support
- Added LOD Generator to Editor (Mesh Window -> LOD Gen), uses the meshoptimizer library
- Editor can merge multiple objects now into one mesh (Mesh window -> Merge Selected)
- Ocean: added occlusion culling support to detect when ocean is occluded
- can skip planar reflection render for ocean
- can skip ocean simulation
- can skip ocean rendering
- CPU ray tracing optimization: TMin and TMax parameter
- can improve Ray-AABB and Ray-Triangle tests
- improves performance of third person character controller script
- other fixes
2022-04-10 11:42:10 +02:00
Turánszki János
74cb74d3c9
version 0.60 ( #367 )
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- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János
16d9a8de74
common improvements ( #366 )
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- std container replacements for vector, unordered_map, unordered_set
- unordered_map and unordered_set replaced with ska::flat_hash_map
- vector replacement is still std::
- unordered_map performance test (std:: vs ska::)
- backlog improvements
- wiArchive improvements
- editor: added option to dump scene to C++ header file
- common improvements, refactors
2021-11-28 22:12:05 +01:00
Turanszki Janos
35fa8e79c5
acceleration structure updating improvements
2021-06-24 11:34:54 +02:00
Turánszki János
f1ced24f05
Multi swapchain support ( #257 )
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* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turánszki János
fc2cbfcc1c
path tracing hardware acceleration #175 ( #253 )
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* path tracing hardware acceleration #175
* hlsl5 fix
* fixes
* random seed fix
* ci fix
* fixes
* re enable spirv validation in linux
* path trace updates
* pathtrace fix
* raytracing fixes
* path tracing normal map limit
2021-03-28 19:48:34 +02:00
Turánszki János
1be19b50d7
Bindless Descriptors ( #244 )
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* bindless descriptors implementation base
* push constants
* dx11 tonemap fix
* stressing bindless descriptors
* lots of fixes
* remove some stuff and cmake update
* cmake update
* performance optimization for scene buffer updating
* documentation and shader compiler updates
* general updates improving scene gpu data updating
* softbody gpu updating improvement
* readme update: gpu based validation
* dx12: omit IA from root when there is no input layout
* vulkan: bindless sampler fix
* vulkan critical fix and renderer update
* dx12 refactor
* fixed BLAS updates and vulkan rt hangs
* object setcastshadow fix
* vulkan raytracing fixes
* vulkan fix
* object shader fix
* documentation update
* rewritten constant buffer arrays as arrays of byte address buffers
* raytraced reflection env probe
* occlusion culling using push constants
* bindless vertex fetch
* fixes
2021-03-08 00:33:40 +01:00
Turánszki János
2478e8108a
0.52.0
...
* velocity buffer is now written by prepass
* major refactor
* critical fix
* fixes
* water fix
* tessellation rewrite
* vulkan: flip viewport instead of -fvk-invert-y
2021-01-19 01:52:40 +01:00
Turanszki Janos
4486de33d8
added per instance emissive color
2021-01-07 00:33:16 +01:00
Turanszki Janos
24cee6be6a
editor: lightmapper tangents fix
2020-12-29 17:53:41 +01:00
Turanszki Janos
960734e87a
physics updates #206 #207
...
physics debug draw
editor physics updates
2020-12-28 17:21:47 +01:00
Turánszki János
180ddc3586
0.49 ( #160 )
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* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
Turanszki Janos
d3b18bc504
gui updates, editor window refactors
2020-10-04 14:24:22 +02:00
Turanszki Janos
c7f5c1a17e
job system updates, cpu performance improvements
2020-05-31 00:38:03 +01:00
Turanszki Janos
2a86f71cd6
input fix and editor improvements
2020-05-02 12:26:37 +01:00
Turanszki Janos
ce5638ed21
editor: xatlas update
2020-04-28 19:57:48 +01:00
turanszkij
235450e313
editor: translator update
2020-03-11 19:39:44 +00:00
turanszkij
9b0cc2524b
transform hierarchy fix #76
2020-03-09 19:55:11 +00:00
Turanszki Janos
c9c03b2d48
removed some macro use
2020-03-07 19:25:30 +00:00
turanszkij
d95dfa7ef2
stability improvements, fixes
2020-03-07 16:18:23 +00:00
Turanszki Janos
c53552a0a6
gui improvements: color picker, text input, slider, button
2020-02-18 22:47:46 +00:00
Turanszki Janos
fa267b0e7d
large refactor
2019-12-12 22:15:16 +00:00
turanszkij
3bc197d8f0
gui fixes
2019-10-24 22:36:35 +01:00
turanszkij
a5da17dc86
minor updates, fixes
2019-10-23 19:15:52 +01:00
turanszkij
4bdd89e79f
jobsystem update: context to separate workloads; now jobs are able to spawn other jobs;
2019-06-29 15:02:23 +01:00
turanszkij
fdad279871
editor update: lightmap gen atlas source UV
2019-05-04 02:54:25 +01:00
turanszkij
6fbfe36665
refactor
2019-04-05 00:05:27 +01:00
turanszkij
45e344cbfa
added feature: multiple uv sets; gltf updates; editor updates;
2019-03-16 18:19:49 +00:00
turanszkij
30a4f4910b
material emissive color separated from base color; voxel gi fix; gamma fixes; slightly reordered gbuffer;
2019-03-02 16:23:54 +00:00
turanszkij
f01e701564
editor update: distribute atlas gen with job system
2018-12-18 23:00:58 +01:00
Turanszki Janos
5775bcbea5
editor update
2018-12-12 21:03:35 +00:00
turanszkij
acb0e6fadb
lightmapping updates
2018-12-11 19:01:11 +00:00
turanszkij
7cf2b634fd
minor lightmap updates
2018-12-09 17:51:17 +00:00
turanszkij
156e481a38
lightmapper updates
2018-12-07 21:08:15 +00:00
turanszkij
c85d947ae8
lightmapper updates
2018-12-06 18:52:28 +00:00
turanszkij
721651be95
lightmapper update: progressive lightmapping, fp16 format + fixes
2018-12-04 23:42:55 +00:00
turanszkij
d286fa7b88
basic lightmapping is working now
2018-12-03 21:24:17 +00:00
turanszkij
238003529b
atlas generation done, working towards adding lightmapping...
2018-12-02 20:54:01 +00:00
turanszkij
78e4a9d16b
wiColor refactor
2018-11-14 19:15:16 +00:00
Turanszki Janos
e29097c765
refactors
2018-10-27 02:22:48 +01:00
turanszkij
7680ff8a6b
updated tests,scripts,etc
2018-09-30 12:39:23 +01:00
turanszkij
4277332f7f
physics rewrite
2018-09-23 19:40:14 +01:00
turanszkij
61e2e3addd
wiRenderer moved to namespace (finally...)
2018-09-22 14:15:44 +01:00
turanszkij
471103686d
merge in master, fixed mipgen sample offset bug, system updates, refactors, serializations
2018-09-17 21:33:37 +01:00
turanszkij
307090bfd5
physics tmp commit
2018-09-10 15:19:32 +01:00
turanszkij
14425c70cc
updates...
2018-09-08 16:39:56 +01:00
turanszkij
381d4163d4
updates
2018-09-04 18:05:23 +01:00
turanszkij
bd09400f07
editor running but not much happening yet
2018-08-29 17:10:28 +01:00