Commit Graph

20 Commits

Author SHA1 Message Date
mat 0a5e170a49 Handle WM_INPUT in Template_Windows WndProc() (#473) 2022-06-27 10:57:44 +02:00
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turanszki Janos 521e081e8c windows fix: don't resize to 0 window 2021-04-23 11:55:19 +02:00
Turánszki János f1ced24f05 Multi swapchain support (#257)
* multi swapchain draft

* uwp fix

* swapchain resize handling

* swapchain buffercount

* vsync toggle

* tests fix

* update

* everything removed from graphicsdevice regarding global screen params, engine refactor

* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain

* linux fix: vulkan device needs window handle for instance creation

* refactor

* removed unused includes

* shader refactor and lensflare fix

* swapchain clearcolor and other refactors

* vulkan: no vector allocation in submit

* tests fix

* refactors

* lens flare canvas size fix

* gui refactor for canvas support

* refactors

* removed global canvas state

* msaa fix

* fixes

* refactor to minimize interface changes

* gui changes

* checkbox fix

* gui fixes

* fixes

* input system will accept window handle

* editor fixes

* refactor and removed resolution related system events

* small editor update

* refactor: renderpath inherits from canvas

* fixed tests duh

* image refactor

* image fix

* removed every using namespace std

* pushconstant fix

* editor: object picking only when necessary

* removed include

* dx12: copy fence waiting performed on CPU

* dx12 copyallocator update

* vulkan: copy allocator with timeline semaphores

* missing include

* dx12 copy allocator update

* refactor

* editor update

* vulkan copy allocator fix

* dx12 update

* vulkan, dx12 fixes

* version bump

* vsync event helper

* documentation update

* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turánszki János 666dd4ff03 platform code refactor (#242) 2021-02-23 00:29:29 +01:00
Turánszki János c6f3611439 Event system (#133)
* event system

* more refactor

* fixes

* fixes

* fixes, documentation update
2020-07-04 13:22:11 +01:00
Turanszki Janos df4bd55ba1 UWP platform updates 2020-05-09 18:48:14 +01:00
Turanszki Janos b46fecbff2 set dpi awareness 2020-05-03 13:24:18 +01:00
Turanszki Janos fa267b0e7d large refactor 2019-12-12 22:15:16 +00:00
turanszkij ab38bc7746 initialization logic updates 2018-11-02 19:12:25 +00:00
turanszkij 7680ff8a6b updated tests,scripts,etc 2018-09-30 12:39:23 +01:00
turanszkij 26a12876bb ecs serializers update + general refactors 2018-09-19 18:16:36 +01:00
turanszkij 9a2e810e2a updates 2018-09-18 21:37:20 +01:00
turanszkij 21b4e280a0 updates, fixes and merge in master 2018-09-14 22:36:17 +01:00
turanszkij f471f78934 fix: change resolution, resize window, gui scaling 2018-09-14 12:48:31 +01:00
turanszkij 28ef7ca0e7 testing 2018-08-28 13:33:20 +01:00
turanszkij d0d62147da [template-build] removed a lot 2018-08-25 16:24:34 +01:00
turanszkij 5649fd3d70 system update: way to create graphics device is now reorganized; added command line arguments support 2018-04-19 18:05:31 +01:00
turanszkij f3b7426eef widget updates, sample updates 2017-11-20 17:23:32 +00:00
Turanszki Janos 765e092163 added template project, added font path configurator, refactor 2017-10-09 23:19:31 +01:00