mat
0a5e170a49
Handle WM_INPUT in Template_Windows WndProc() ( #473 )
2022-06-27 10:57:44 +02:00
Turánszki János
74cb74d3c9
version 0.60 ( #367 )
...
- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turanszki Janos
521e081e8c
windows fix: don't resize to 0 window
2021-04-23 11:55:19 +02:00
Turánszki János
f1ced24f05
Multi swapchain support ( #257 )
...
* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turánszki János
666dd4ff03
platform code refactor ( #242 )
2021-02-23 00:29:29 +01:00
Turánszki János
c6f3611439
Event system ( #133 )
...
* event system
* more refactor
* fixes
* fixes
* fixes, documentation update
2020-07-04 13:22:11 +01:00
Turanszki Janos
df4bd55ba1
UWP platform updates
2020-05-09 18:48:14 +01:00
Turanszki Janos
b46fecbff2
set dpi awareness
2020-05-03 13:24:18 +01:00
Turanszki Janos
fa267b0e7d
large refactor
2019-12-12 22:15:16 +00:00
turanszkij
ab38bc7746
initialization logic updates
2018-11-02 19:12:25 +00:00
turanszkij
7680ff8a6b
updated tests,scripts,etc
2018-09-30 12:39:23 +01:00
turanszkij
26a12876bb
ecs serializers update + general refactors
2018-09-19 18:16:36 +01:00
turanszkij
9a2e810e2a
updates
2018-09-18 21:37:20 +01:00
turanszkij
21b4e280a0
updates, fixes and merge in master
2018-09-14 22:36:17 +01:00
turanszkij
f471f78934
fix: change resolution, resize window, gui scaling
2018-09-14 12:48:31 +01:00
turanszkij
28ef7ca0e7
testing
2018-08-28 13:33:20 +01:00
turanszkij
d0d62147da
[template-build] removed a lot
2018-08-25 16:24:34 +01:00
turanszkij
5649fd3d70
system update: way to create graphics device is now reorganized; added command line arguments support
2018-04-19 18:05:31 +01:00
turanszkij
f3b7426eef
widget updates, sample updates
2017-11-20 17:23:32 +00:00
Turanszki Janos
765e092163
added template project, added font path configurator, refactor
2017-10-09 23:19:31 +01:00