Turánszki János
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f1ced24f05
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Multi swapchain support (#257)
* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
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2021-04-22 11:36:22 +02:00 |
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Turanszki Janos
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1d3759565e
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removed warnings
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2020-11-11 00:05:52 +01:00 |
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Turanszki Janos
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0c3f100d7f
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gui improvement: combobox userdata
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2020-11-08 17:38:43 +01:00 |
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Turanszki Janos
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8d13f6cae1
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entity duplication will keep full hierarchy #184
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2020-11-08 11:24:00 +01:00 |
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Turánszki János
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180ddc3586
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0.49 (#160)
* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
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2020-10-17 13:17:07 +02:00 |
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Turanszki Janos
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d3b18bc504
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gui updates, editor window refactors
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2020-10-04 14:24:22 +02:00 |
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Turanszki Janos
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2a86f71cd6
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input fix and editor improvements
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2020-05-02 12:26:37 +01:00 |
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turanszkij
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68147e6203
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editor, gui and sponza update
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2020-04-14 21:49:42 +01:00 |
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turanszkij
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57d0cea6e5
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updated editor
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2020-04-13 22:19:29 +01:00 |
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