Turánszki János
|
933080a2e4
|
Unified Shader Compiler (#250)
|
2021-03-21 18:54:04 +01:00 |
|
Turánszki János
|
a0a12ad4ec
|
uwp: port cx to winrt #238
|
2021-02-22 00:15:42 +01:00 |
|
Turánszki János
|
087e6ee9dc
|
removed win32 and ARM builds (#228)
|
2021-02-03 20:48:30 +01:00 |
|
Turánszki János
|
496a15909d
|
raytraced shadow updates
|
2021-01-16 20:41:22 +01:00 |
|
Turanszki Janos
|
de22c5251c
|
build script update
|
2020-11-16 19:19:04 +01:00 |
|
Matteo De Carlo
|
3cd9e77889
|
WIP: Initial linux support using SDL (#136)
* Initial linux support using SDL
* fixed link error and gitignore
* fix in working directory initialization (windows side)
* Added README_Linux and fixed a few compilation issues in ubuntu
* Rename main to main_Windows in Tests
* Better default renderering backend selector
* Added backlog terminal output on linux
* added asserts on all missing vulkan function call results
* added portable file dialogs
also small tests update and cleanup
* Added Editor compile target
* linux ci
* linux ci
* cmake update
* cmake update?
* cmake
* Editor_Windows fix
* build test
* make
* build tools?
* update
* ubuntu 20.04
* fix?
* cmake
* build
* build?
* package linux build
* updates, bump version
* backslash to forward slash, eof newlines, add portable-file-dialogs license
* xcopy needs backslash duh; update readme;
* copy fix
* updated readme
* readme update
* updated readme
* updated readme
* fix incorrect file encoding linux
* paint tool fix
* linux: add missing shaders
* packaging update
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
Co-authored-by: Turanszki Janos <turanszkij@gmail.com>
|
2020-10-05 00:03:22 +02:00 |
|
Turanszki Janos
|
fefc361087
|
improved cpp conformance
|
2020-06-12 22:09:04 +01:00 |
|
Turánszki János
|
eaae8c57ec
|
UWP (#111)
* project restructure
* editor fix: camera shouldn't reset on render path change
|
2020-05-12 00:59:06 +01:00 |
|
Turanszki Janos
|
e49006e99c
|
uwp platform updates
|
2020-05-08 23:38:34 +01:00 |
|