Turánszki János
d832ee167f
Expression and humanoid lua bindings ( #569 )
...
* Expression and humanoid lua bindings
* add fog color override
* fix
* added scene saved indicator text
* win + D fix
2022-09-19 12:19:46 +02:00
Turánszki János
6151fd82e6
VRM humanoid data import ( #567 )
...
* VRMhumanoid data import
* linux fix
* humanoid lookAt
* updates
* mouse look improvement
* head size
* theme color affects picker entity icons
* eye lookat
* blinking more random, collider aabb checks
* improvements
* editor: use humanoid information to improve bone picking
2022-09-16 15:05:23 +02:00
Turánszki János
6c69ad82a9
soft body: allow registration when simulation is disabled, for better editing;
...
editor: physics checkbox saved in config.ini;
2022-09-14 18:47:22 +02:00
Turánszki János
a585fa8eb3
spring fix: initial bone axis is in local space;
...
editor: added missing spring icon;
2022-09-14 11:03:50 +02:00
Turánszki János
e44770aca0
editor save mode icons
2022-09-14 10:37:11 +02:00
james webb
bef00cd4db
Store active graphics device name and add it to the editor info display.
2022-09-10 14:12:39 +01:00
Turánszki János
03fe5dcce8
Physics updates, lua bindings ( #554 )
...
* physics updates, lua bindings
* velocity setters
* fix softbody gravity
* gui things
* colliders cpu and gpu separation
* terrain prop check for missing assets
* lua internal put in function
2022-09-04 16:34:50 +02:00
Turánszki János
60ef0ae251
Terrain refactor ( #549 )
...
- terrain separated into core logic and gui
- terrain can be serialized
- ddgi extents also saved, added control for smooth backface test
- raytraced shadow fixes
2022-09-01 18:42:16 +02:00
Turánszki János
4197633e18
editor updates:
...
- fix saving when path contains . and no extension specified
- 1 2 3 hotkey bindings
- Ctrl + Shift + Z as alternative redo
2022-08-30 20:03:00 +02:00
Turánszki János
ac4fc8540d
Sparse morph target and VRM expressions ( #536 )
2022-08-28 19:22:23 +02:00
Turánszki János
eff37576b5
Improving window layouts ( #532 )
...
* improving component window layouts
* sound window update
* transform window update
* editor top gui animation; delete callback for entity tree
* layer window update
* other layout changes
* grid helper ini
* don't allow negative or zero local scale
* version bump
* camera fps config check if exists
2022-08-26 09:21:19 +02:00
Turánszki János
6eb01f585a
Hierarchy window ( #531 )
2022-08-25 12:13:14 +02:00
Turánszki János
8aad16113d
GPU particle collider support ( #529 )
2022-08-24 14:52:13 +02:00
Turánszki János
1ba4014fc0
Collider editor ( #527 )
2022-08-23 13:13:00 +02:00
Turánszki János
bd41a54b3b
Script Component ( #521 )
2022-08-22 13:53:59 +02:00
Turánszki János
b5104b48a9
combobox ivalid-selection text
2022-08-21 10:13:09 +02:00
Turánszki János
64babc8fcd
Config file support ( #517 )
2022-08-20 18:32:16 +02:00
Turánszki János
9cc6566e0a
Editor updates ( #515 )
...
* renderer and postprocess windows combined into graphics window
* graphics window layout resize
* camera resizelayout, replace unordered map in terraingenerator for linux
* material userdata
* graphics window update
2022-08-19 08:43:10 +02:00
Turánszki János
084a1b1f1f
DDGI updates ( #514 )
...
DDGI updates:
- allow 0 raycount to keep static DDGI
- DDGI serialization for saving and loading with scene
- grid dimensions configurable
- refactors
2022-08-18 11:50:09 +02:00
Turánszki János
1c3b874a44
VRM springbone and collider import ( #513 )
2022-08-17 16:09:31 +02:00
Turánszki János
20e1989630
GLTF sparse accessor, VRM model import
2022-08-15 14:14:09 +02:00
Turánszki János
bebe54efc6
Light animation support ( #509 )
2022-08-14 22:46:54 +02:00
Turánszki János
56e2fe3845
editor: animation editing
2022-08-12 18:41:38 +02:00
Turánszki János
c31024f5b1
animation and gui fixes
2022-08-12 09:29:05 +02:00
Turánszki János
440ad123aa
added capsule-ray intersect functions; editor bone picking;
2022-08-11 09:43:43 +02:00
Turánszki János
0ee0098924
paint tool: axis locking, brush shape, brush rotation
2022-08-10 10:46:18 +02:00
Turánszki János
e741efea62
Image renderer improvements ( #502 )
...
* image renderer preparation for custom vertex buffer
* getcurrentrenderpass no longer needed
* corner rounding implementation
* treelist shadow fix
* image renderer border soften parameter
2022-08-08 00:08:54 +02:00
Turánszki János
90fbbba9ba
Text Input Caret ( #500 )
2022-08-01 18:25:15 +02:00
Turánszki János
a0ad653d7d
GUI ResizeLayout ( #495 )
...
* gui resizelayout #51
* checkbox icons
* updates
* weather reset
* embedded logo asset
2022-07-31 19:28:41 +02:00