Turánszki János
5a0c423ddd
Updates:
...
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00
Turánszki János
196eb3ec38
gui: scrollbar improvements
2022-07-06 10:50:24 +02:00
Turánszki János
f7d28b1127
GUI scrollbar updates ( #447 )
2022-05-19 22:42:49 +02:00
Turánszki János
18108223df
Terrain Virtual Texture ( #422 )
2022-05-02 10:34:27 +02:00
Turánszki János
d0b3f63511
Starry sky ( #418 )
2022-04-27 12:51:53 +02:00
Turánszki János
b7ee504351
cloud shadows
2022-04-16 16:24:27 +02:00
Turánszki János
1a1749b3c4
editor: added "white furnace" weather preset
2022-03-10 23:47:59 +01:00
Turánszki János
c4c582d739
general improvements ( #368 )
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* custom implementation for wi::vector
* fix
* sdl vulkan fix
* linux fix
* fix
* vector fix
* shader compiler and job system will be initialized automatically on first use
* vector improvements
* updates
* update
* network and audio will be auto initializing on first use only
* fix
* for now, use std::vector
* vector refactor minor
* backlog: access safety
* shader clearcoat fix
* gui initialization on demand
* initializer updates
* job system will be explicitly initialized
2021-12-09 18:58:27 +01:00
Turánszki János
74cb74d3c9
version 0.60 ( #367 )
...
- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János
16d9a8de74
common improvements ( #366 )
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- std container replacements for vector, unordered_map, unordered_set
- unordered_map and unordered_set replaced with ska::flat_hash_map
- vector replacement is still std::
- unordered_map performance test (std:: vs ska::)
- backlog improvements
- wiArchive improvements
- editor: added option to dump scene to C++ header file
- common improvements, refactors
2021-11-28 22:12:05 +01:00
Turánszki János
100e6b6c97
Basis Universal ( #313 )
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* added basis-universal library and KHR_texture_basisu gltf support
* fix
* added basisu license
* added basis transcode;
added basis encode;
added ktx2 encode;
resource manager file types query;
* added BC decompressor
* added lightmap compression BC6;
added DirectXTex BC libs;
* version bump
* removed directxtex, using simpler lightmap compression instead
* fix
* added ktx2 conv button; normal maps fix;
* don't rely on zero-initialization of graphics resources
* don't always enable vrs classification
2021-09-19 17:07:12 +02:00
Silas Oler
4adbb67660
exponential height fog ( #275 )
2021-07-05 14:12:59 +02:00
Turanszki Janos
781916b62b
fixes
2021-06-21 11:12:49 +02:00
Turanszki Janos
657d391fb1
volumetric clouds: reduce blue noise sampling and reduce resolution
2021-06-17 13:55:19 +02:00
Turanszki Janos
1b7432a57f
volumetric cloud updates:
...
- added light shaft occlusion support
- moved into weather
- parameter access, serialization
2021-06-16 21:57:20 +02:00
Turanszki Janos
6995a64ec4
editor: weather window fix
2021-06-13 15:48:51 +02:00
Turanszki Janos
83c4467a54
raytracing updates; water and ocean shader fog alpha fix;
2021-05-26 10:20:25 +02:00
Turanszki Janos
fc982f19b7
exposed atmosphere settings in weather component, and added skyExposure
2021-05-10 21:12:48 +02:00
Turánszki János
f1ced24f05
Multi swapchain support ( #257 )
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* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turanszki Janos
dbd3e6df06
refactor: ocean, water ripples
2021-04-11 01:10:24 +02:00
Turanszki Janos
783c824139
resource manager upgrade: embedded resources support
2021-03-01 00:37:55 +01:00
Turanszki Janos
b937c023f3
color grading map is now part of weather
2021-02-08 22:07:29 +01:00
Turánszki János
e81baa9fef
renderer updates ( #191 )
...
Big renderer refactor to remove some global state.
- Renderer no longer uses "global scene", but instead takes scene as parameter to functions
- Visibility is exposed, user can generate visibility for arbitrary camera and some exposed parameters
- Big changes in renderer can make user render code in high level interface not compatible with previous versions
- Fixed occlusion culling const correctness
2020-11-23 02:30:10 +01:00
Kliaxe
11454a6e64
Precomputed Atmospheric Scattering ( #165 )
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* Precomputed Atmospheric Scattering
* SSR temporal change
* weather window fix; sky precomputation only when realistic sky enabled; linux fix?
* refactors, fix
* revert to correctly working dxc version
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
Co-authored-by: Turanszki Janos <turanszkij@gmail.com >
2020-10-29 20:12:45 +01:00
Turánszki János
180ddc3586
0.49 ( #160 )
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* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
Turanszki Janos
695ab45265
gui updates
2020-10-04 01:47:44 +02:00
Turanszki Janos
796f5e7a68
warning fixes, realistic sky is compile time switchable for now
2020-07-29 21:43:41 +01:00
Turanszki Janos
6d4992a22f
volumetric cloud updates
2020-07-27 20:14:45 +01:00
SIlas Martins
02e5f48cbc
New Atmospheric Scattering
2020-07-27 16:08:27 +02:00
Turanszki Janos
2f659443ba
use thread safe events for file picker
2020-07-22 21:04:27 +01:00
Turanszki Janos
df4bd55ba1
UWP platform updates
2020-05-09 18:48:14 +01:00
turanszkij
68147e6203
editor, gui and sponza update
2020-04-14 21:49:42 +01:00
turanszkij
57d0cea6e5
updated editor
2020-04-13 22:19:29 +01:00
turanszkij
72e88c4a7c
added option: simple sky; stencil sprite layers fix;
2020-04-12 16:43:35 +01:00
turanszkij
3f219076fb
various updates: editor, wind, hairparticle
2020-04-05 13:10:13 +01:00
turanszkij
182ec5bd88
hairparticle, wind, water, ocean updates
2020-04-03 22:23:15 +01:00
Turanszki Janos
c9c03b2d48
removed some macro use
2020-03-07 19:25:30 +00:00
turanszkij
d95dfa7ef2
stability improvements, fixes
2020-03-07 16:18:23 +00:00
Turanszki Janos
c53552a0a6
gui improvements: color picker, text input, slider, button
2020-02-18 22:47:46 +00:00
turanszkij
2e0f39935d
gui updates
2020-02-18 19:17:06 +00:00
Turanszki Janos
9986339cfe
ocean fix
2020-01-29 01:01:39 +00:00
Turanszki Janos
fd8d734860
ocean updates; editor: ocean parameters moved to weather window;
2020-01-28 23:30:23 +00:00
Turanszki Janos
fa267b0e7d
large refactor
2019-12-12 22:15:16 +00:00
Turanszki Janos
20e56802cc
graphics API texture refactor
2019-11-21 22:29:25 +00:00
turanszkij
3bc197d8f0
gui fixes
2019-10-24 22:36:35 +01:00
turanszkij
99ea7c067a
refactors
2019-10-09 19:44:17 +01:00
turanszkij
3af0fca0f5
added chromatic aberration post process
2019-09-14 17:21:46 +01:00
turanszkij
6fbfe36665
refactor
2019-04-05 00:05:27 +01:00
turanszkij
45e344cbfa
added feature: multiple uv sets; gltf updates; editor updates;
2019-03-16 18:19:49 +00:00
turanszkij
061c780ad9
refactor-part1:
...
removed rendertarget helpers;
non-static textures in render paths;
wiGraphicsTypes namespace renamed to wiGraphics;
2019-03-08 21:46:28 +00:00