Turánszki János
7a98632309
Profiler graph, editor updates ( #608 )
2022-12-16 19:50:21 +01:00
Turánszki János
afbe49f344
Editor: terrain prop placement config file ( #595 )
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* Editor: terrain prop placement config file
* grass config ini
2022-11-20 22:19:59 +01:00
Turánszki János
ee6d94a7fe
terrain: added tessellation option
2022-11-04 00:48:16 +01:00
Turánszki János
481570e0df
Sparse resources ( #579 )
2022-10-20 16:38:05 +02:00
Turánszki János
62b309fbb3
terrain: grass distance, slope cast shadow, virtual texture mipmapping
2022-10-03 14:56:31 +02:00
Turánszki János
768ad1fdca
reduced gpu memory usage
2022-09-29 17:15:03 +02:00
Turánszki János
e081dcc089
relative path is not computed if already relative; editor updates;
2022-09-27 22:33:47 +02:00
Turánszki János
3a9bee53e1
terrain generator: grass length, texture target resolution
2022-09-27 19:26:54 +02:00
Turánszki János
647a1198a9
changes in object update system
2022-09-11 21:48:35 +02:00
Turánszki János
bcffb27ead
Parallel scene intersections ( #563 )
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- scene intersections using multithreading
- scene intersections can specify LOD level
2022-09-10 15:24:01 +02:00
Turánszki János
03fe5dcce8
Physics updates, lua bindings ( #554 )
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* physics updates, lua bindings
* velocity setters
* fix softbody gravity
* gui things
* colliders cpu and gpu separation
* terrain prop check for missing assets
* lua internal put in function
2022-09-04 16:34:50 +02:00
Turánszki János
c359395cea
Terrain physics ( #552 )
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* terrain physics
* terrain props physics configuration
* asset refactors
* fix
* warning
2022-09-03 19:58:14 +02:00
Turánszki János
60ef0ae251
Terrain refactor ( #549 )
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- terrain separated into core logic and gui
- terrain can be serialized
- ddgi extents also saved, added control for smooth backface test
- raytraced shadow fixes
2022-09-01 18:42:16 +02:00