Megumumpkin
da94fa2641
Lua Extend Refactor ( #537 )
...
* Add More Properties to Lua Bindings
* Fis class_parameters.lua Script
* Update Transform Bindings
* Update TransformComponent Bindings
2022-08-28 12:36:47 +02:00
Megumumpkin
da6a2e53ba
New Lua Scripting ( #501 )
...
* New Lua Scripting System
* Update Scripts
* Small fix on wiLua Globals
* Add One More Note To The New Demo
* -path fix
-renamed new_script_demo.lua to script_tracking.lua
-refactors
-version bump to 0.71.0
* removed GetScriptPath()
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
2022-08-07 18:26:28 +07:00
Turánszki János
74cb74d3c9
version 0.60 ( #367 )
...
- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János
f1ced24f05
Multi swapchain support ( #257 )
...
* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turanszki Janos
3a4a3c9b91
file system improvements
2021-02-24 21:39:24 +01:00
Turanszki Janos
3d1b67cc67
updated lua interface
2020-07-05 19:39:40 +01:00
turanszkij
d95dfa7ef2
stability improvements, fixes
2020-03-07 16:18:23 +00:00
Turanszki Janos
fa267b0e7d
large refactor
2019-12-12 22:15:16 +00:00
turanszkij
705fae5780
big refactor, moved post processes to compute shader
2019-08-11 15:31:30 +01:00
turanszkij
8c21ec9352
resurrected wiImage drawrect;
...
added sprite test;
refactors;
2018-11-19 19:04:42 +00:00
turanszkij
fb227f5f3a
many refactors and starting postprocess refactor...
2018-11-17 21:17:23 +00:00
turanszkij
32805b8c15
removed std namespace pollution
2017-05-03 17:02:00 +02:00
turanszkij
b97858c2fc
updated font and sprite lua bindings
2015-10-24 15:55:16 +02:00
turanszkij
d27fb149f7
updated font, lua bindings, render pipeline
2015-09-12 15:28:26 +02:00
turanszkij
a5a4d429a4
updated lua bindings
2015-08-07 12:45:18 +02:00
turanszkij
1a4b03c296
lua binders updated
2015-08-07 00:38:10 +02:00
turanszkij
596362a812
updated lua bindings
2015-08-06 23:51:45 +02:00