Turánszki János
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180ddc3586
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0.49 (#160)
* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
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2020-10-17 13:17:07 +02:00 |
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Turanszki Janos
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d3b18bc504
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gui updates, editor window refactors
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2020-10-04 14:24:22 +02:00 |
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Turanszki Janos
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5c4e80a515
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fixed GUI scaling issues
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2020-05-05 22:45:31 +01:00 |
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Turánszki János
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4a11d6a202
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Dpi awareness (#109)
* dpi awareness test
* dpi scaling updates
* dpi scaling updates
* missing mouse inputs fix (I hope finally)
* finishing up the dpi branch...
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2020-05-05 00:04:38 +01:00 |
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Turanszki Janos
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dc6c068f33
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added heap allocation counter; reduced string allocations;
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2020-04-24 23:48:54 +01:00 |
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turanszkij
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68147e6203
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editor, gui and sponza update
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2020-04-14 21:49:42 +01:00 |
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turanszkij
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57d0cea6e5
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updated editor
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2020-04-13 22:19:29 +01:00 |
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turanszkij
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2ba847cf58
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gui update: put newly appearing windows on top
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2020-04-11 19:17:15 +01:00 |
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turanszkij
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69616149e5
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gui: blurred transparency and usability improvements
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2020-04-10 17:09:04 +01:00 |
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turanszkij
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9b0cc2524b
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transform hierarchy fix #76
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2020-03-09 19:55:11 +00:00 |
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turanszkij
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d95dfa7ef2
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stability improvements, fixes
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2020-03-07 16:18:23 +00:00 |
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turanszkij
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484313989b
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gui updates
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2020-02-24 20:24:26 +00:00 |
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Turanszki Janos
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6aafe04a43
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gui updates
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2020-02-23 18:12:58 +00:00 |
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turanszkij
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2e0f39935d
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gui updates
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2020-02-18 19:17:06 +00:00 |
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Turanszki Janos
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7d6fb9bccc
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handle controller disconnect and reconnect; input refactor #64
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2019-11-30 00:19:28 +00:00 |
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Turanszki Janos
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fbb53e3a6d
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input refactor
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2019-11-23 04:33:03 +00:00 |
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Amer Koleci
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3d6134b402
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Use standard types where possible instead of WIN32 types.
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2019-11-22 15:24:48 +01:00 |
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turanszkij
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7aa3e3ad6f
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refactors, fixes, everything seems to work now with multithreaded renderer
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2019-07-02 19:04:00 +01:00 |
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turanszkij
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7e514bdf56
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lot of refactor, things are sort of working but not everything yet
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2019-06-30 15:12:19 +01:00 |
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turanszkij
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39eb173635
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constness refactor in renderpath, gui and others
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2019-03-09 19:09:33 +00:00 |
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turanszkij
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061c780ad9
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refactor-part1:
removed rendertarget helpers;
non-static textures in render paths;
wiGraphicsTypes namespace renamed to wiGraphics;
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2019-03-08 21:46:28 +00:00 |
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turanszkij
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381f571458
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general updates, refactors
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2018-11-01 19:15:32 +00:00 |
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Turanszki Janos
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4d19872e51
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gui fix
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2018-10-31 00:05:15 +00:00 |
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turanszkij
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a12b291e47
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serialize + refactor in progress...
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2018-09-16 19:51:50 +01:00 |
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turanszkij
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21b4e280a0
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updates, fixes and merge in master
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2018-09-14 22:36:17 +01:00 |
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turanszkij
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f471f78934
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fix: change resolution, resize window, gui scaling
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2018-09-14 12:48:31 +01:00 |
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turanszkij
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8184f47f35
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widget now uses new transformcomponent but not in an ecs way
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2018-08-28 17:17:03 +01:00 |
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turanszkij
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61bac38dae
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experimenting....
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2018-08-28 15:18:43 +01:00 |
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turanszkij
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28ef7ca0e7
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testing
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2018-08-28 13:33:20 +01:00 |
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turanszkij
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6daec30786
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widget updates
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2018-08-25 20:45:49 +01:00 |
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turanszkij
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d0d62147da
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[template-build] removed a lot
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2018-08-25 16:24:34 +01:00 |
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turanszkij
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2e0121cec6
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graphics device update/refactor
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2018-07-23 18:00:33 +01:00 |
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turanszkij
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bcc407073f
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set gui visible mode + editor cinema mode
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2018-07-05 12:50:29 +02:00 |
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turanszkij
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811c054fde
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further transitions to PSO-based renderer
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2017-11-30 16:34:46 +00:00 |
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turanszkij
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821135afae
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disallow implicitly threaded rendering commands part1
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2017-05-12 16:34:58 +02:00 |
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turanszkij
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32805b8c15
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removed std namespace pollution
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2017-05-03 17:02:00 +02:00 |
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turanszkij
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5c373f69eb
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gui update behaviour changed
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2017-03-06 19:56:45 +01:00 |
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turanszkij
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638cfa5e93
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All around engine + editor updates + new animated model for testing added
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2017-02-13 00:42:52 +01:00 |
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turanszkij
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e35dd0d162
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Implemented a frame profiler
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2017-02-02 23:56:59 +01:00 |
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turanszkij
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6b0961c4b0
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Added tooltip support to the gui
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2016-11-22 00:27:17 +01:00 |
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turanszkij
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bc65a19278
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all around updates, refactors
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2016-11-12 23:55:07 +01:00 |
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turanszkij
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fc34c359ef
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updated water shaders;
added some render event annotations;
updated editor;
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2016-10-22 00:11:31 +02:00 |
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turanszkij
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0a6af9f0f9
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gui focus behaviour added
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2016-10-16 20:51:22 +02:00 |
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turanszkij
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a1e2a66fb7
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Added scissorrect support
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2016-05-28 21:30:47 +02:00 |
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turanszkij
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c2fbca6ffe
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updated gui
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2016-05-28 00:15:36 +02:00 |
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turanszkij
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1f029b9360
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gui update
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2016-05-26 23:35:52 +02:00 |
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turanszkij
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4009511a21
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updated image, font, gui
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2016-05-24 00:42:32 +02:00 |
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turanszkij
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83b659be87
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started gui
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2016-04-13 23:18:55 +02:00 |
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