Turanszki Janos
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8d13f6cae1
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entity duplication will keep full hierarchy #184
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2020-11-08 11:24:00 +01:00 |
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Turánszki János
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180ddc3586
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0.49 (#160)
* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
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2020-10-17 13:17:07 +02:00 |
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Turanszki Janos
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d3b18bc504
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gui updates, editor window refactors
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2020-10-04 14:24:22 +02:00 |
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Turanszki Janos
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2a86f71cd6
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input fix and editor improvements
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2020-05-02 12:26:37 +01:00 |
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turanszkij
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68147e6203
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editor, gui and sponza update
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2020-04-14 21:49:42 +01:00 |
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turanszkij
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57d0cea6e5
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updated editor
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2020-04-13 22:19:29 +01:00 |
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