Turánszki János
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f386f6865a
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added video sprite support for RenderPath2D (#1122)
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2025-06-09 08:54:37 +02:00 |
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Turánszki János
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2183ddaac4
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Linux cursor loading, texture to cursor helper (#1121)
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2025-06-09 06:50:59 +02:00 |
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Turánszki János
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594df515dd
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added support for custom splash screen
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2025-06-08 10:44:07 +02:00 |
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Turánszki János
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a44d321bd2
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removal of libraries that no longer will be used: basis universal and qoi (#1116)
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2025-06-03 08:26:02 +02:00 |
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Turánszki János
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a948117ee6
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added textured rectangle lights and improved video frame pacing logic
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2025-05-18 15:52:12 +02:00 |
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Turanszki Janos
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eaddee3d29
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video: raw h264 file loading support and lua bindings
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2025-05-06 08:47:18 +02:00 |
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Turanszki Janos
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a583004458
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video: Nvidia default buffer workaround for bitstream buffer; video usable for light mask texture; begin h265 api; added video_test model;
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2025-05-05 08:11:51 +02:00 |
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Turanszki Janos
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8ce78e3929
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added breakable pickdrag constraint
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2025-04-30 09:40:32 +02:00 |
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Turánszki János
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e20770493d
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added MoveCharacter() to physics system
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2025-04-29 07:42:01 +02:00 |
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Turánszki János
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60a832081d
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Jolt physics character (#1091)
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2025-04-23 17:20:40 +02:00 |
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Turánszki János
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3dd1c10a99
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added option to disable shadow LOD override
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2025-04-18 11:16:45 +02:00 |
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Turánszki János
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c51c1970a1
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spline component (#1080)
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2025-04-15 08:57:50 +02:00 |
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Turánszki János
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57f0c8dead
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added utility to remove duplicate colliders and updated character models
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2025-04-10 09:22:14 +02:00 |
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Turánszki János
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5fbb71053c
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added slider constraint
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2025-04-10 08:35:15 +02:00 |
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Turánszki János
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1b3f322f83
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added swing-twist constraint and constraint debug size control
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2025-04-07 08:50:14 +02:00 |
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Turánszki János
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8bff4ee849
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sixdof constraint
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2025-04-06 12:45:41 +02:00 |
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Turánszki János
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27c770b9cc
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physics teleport
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2025-04-06 08:16:25 +02:00 |
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Turánszki János
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04a35ba032
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Constraints (#1072)
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2025-04-05 07:56:04 +02:00 |
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Turánszki János
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f1cd3b9bc1
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physics ghost mode improvements
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2025-04-04 07:27:34 +02:00 |
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Turánszki János
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591104d174
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camera feed mipmapping; stencil scaling check; nan fixup; other improvements;
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2025-03-27 18:16:09 +01:00 |
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Turánszki János
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0da0f3b57c
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improved stencil composition for renderpath2D
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2025-03-20 08:20:45 +01:00 |
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Turánszki János
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652fe0da28
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added crossfade fade type
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2025-03-19 08:00:19 +01:00 |
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Turánszki János
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bf27a9fbe8
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Linux hang fix
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2025-03-12 11:33:35 +01:00 |
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Dennis Brakhane
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b0390c1f44
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require cmake 3.19
We use features that aren't supported before that
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2025-03-11 14:20:49 +01:00 |
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Turánszki János
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b937bab75c
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added vehicle metadata type
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2025-03-10 18:23:31 +01:00 |
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Turánszki János
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b87a31dd7d
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physics: added ragdoll ghost mode
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2025-03-10 08:52:28 +01:00 |
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Turánszki János
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808421dbba
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spherical harmonics (#1056)
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2025-03-09 18:17:31 +01:00 |
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Turánszki János
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f3cb98b623
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capsuleshadow and character controller improvements
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2025-03-05 08:37:35 +01:00 |
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Turánszki János
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4357dc5b90
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Vehicle physics (#1053)
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2025-03-02 15:00:50 +01:00 |
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Turánszki János
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591f808b6d
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trail renderer: added continuous fade functionality; added Bin2CPP helper; fixes;
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2025-02-20 18:21:14 +01:00 |
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Turánszki János
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7c93a17512
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ragdoll will also work as GPU particle collider
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2025-02-18 09:20:51 +01:00 |
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Turánszki János
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bee1d11567
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hairparticle simulation rewrite and multisegment fix; added indirect debug draw features; added custom lod selection for shadow maps;
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2025-02-15 18:34:21 +01:00 |
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Turánszki János
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1bc427d4d0
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rewritten LOD selection to be screen-rect based; turned off depthclip for shadows;
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2025-02-12 08:42:06 +01:00 |
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Turánszki János
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95b1720db3
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buoyancy physics objects can generate water ripples; character movement improvements; force return to editor on lua error;
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2025-02-11 07:58:54 +01:00 |
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Turánszki János
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03f81760c0
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fixed normals of fighting game sample model
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2025-02-07 14:22:16 +01:00 |
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Turánszki János
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4c53158662
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interior mapping (#1047)
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2025-01-25 13:54:27 +01:00 |
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Phil Schumann
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257206d60f
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character_controller.lua: remove unused fields / vars (#1040)
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2025-01-21 06:48:40 +01:00 |
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Turánszki János
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1db7abd065
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script bindings for version things
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2025-01-19 14:05:45 +01:00 |
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Phil Schumann
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79c16973e4
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Docs: clarify how to achieve looping audio playback (#1033)
[Background](https://wickedengine.net/forum/topic/how-to-make-the-soundinstance-in-samples-tests-loop/)
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2025-01-19 07:43:24 +01:00 |
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Phil Schumann
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73d7a0d2f8
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Mini docs fix: get entity via GetEntity (#1024)
Fix: get entity via GetEntity
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2025-01-16 07:55:50 +01:00 |
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Turánszki János
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1a91ab93af
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documentation updates (#1013)
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2025-01-12 14:23:16 +01:00 |
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Turánszki János
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2e9d3bac90
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scripting documentation formatting fixes
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2024-12-30 16:46:37 +01:00 |
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Turánszki János
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e46bb6d62c
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added missing keyboard button lua bindings
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2024-12-16 09:09:41 +01:00 |
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Turánszki János
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97e08abfe5
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impostor fix, character controller script fix, and some other refactors
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2024-12-14 12:13:57 +01:00 |
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Turánszki János
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15d9c944b6
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added HDR calibration
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2024-11-07 09:26:13 +01:00 |
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Turánszki János
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d6d870706a
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added lua functions: IsThisEditor(), ReturnToEditor(), IsThisDebugBuild()
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2024-11-06 17:04:00 +01:00 |
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Turánszki János
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b1b2cb8513
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added some lua bindings and emitter spritesheet fix
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2024-10-31 18:01:31 +01:00 |
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Turánszki János
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162c21eed7
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added cursor image loading
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2024-10-28 07:00:21 +01:00 |
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Turánszki János
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61987641e1
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input system upgrades to help with creating in-game button config
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2024-10-27 08:01:05 +01:00 |
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Turánszki János
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87cb99a205
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input: added helpers to check analog sticks and triggers in a similar way to buttons
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2024-10-22 17:36:07 +02:00 |
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