Commit Graph

268 Commits

Author SHA1 Message Date
Turánszki János f386f6865a added video sprite support for RenderPath2D (#1122) 2025-06-09 08:54:37 +02:00
Turánszki János 2183ddaac4 Linux cursor loading, texture to cursor helper (#1121) 2025-06-09 06:50:59 +02:00
Turánszki János 594df515dd added support for custom splash screen 2025-06-08 10:44:07 +02:00
Turánszki János a44d321bd2 removal of libraries that no longer will be used: basis universal and qoi (#1116) 2025-06-03 08:26:02 +02:00
Turánszki János a948117ee6 added textured rectangle lights and improved video frame pacing logic 2025-05-18 15:52:12 +02:00
Turanszki Janos eaddee3d29 video: raw h264 file loading support and lua bindings 2025-05-06 08:47:18 +02:00
Turanszki Janos a583004458 video: Nvidia default buffer workaround for bitstream buffer; video usable for light mask texture; begin h265 api; added video_test model; 2025-05-05 08:11:51 +02:00
Turanszki Janos 8ce78e3929 added breakable pickdrag constraint 2025-04-30 09:40:32 +02:00
Turánszki János e20770493d added MoveCharacter() to physics system 2025-04-29 07:42:01 +02:00
Turánszki János 60a832081d Jolt physics character (#1091) 2025-04-23 17:20:40 +02:00
Turánszki János 3dd1c10a99 added option to disable shadow LOD override 2025-04-18 11:16:45 +02:00
Turánszki János c51c1970a1 spline component (#1080) 2025-04-15 08:57:50 +02:00
Turánszki János 57f0c8dead added utility to remove duplicate colliders and updated character models 2025-04-10 09:22:14 +02:00
Turánszki János 5fbb71053c added slider constraint 2025-04-10 08:35:15 +02:00
Turánszki János 1b3f322f83 added swing-twist constraint and constraint debug size control 2025-04-07 08:50:14 +02:00
Turánszki János 8bff4ee849 sixdof constraint 2025-04-06 12:45:41 +02:00
Turánszki János 27c770b9cc physics teleport 2025-04-06 08:16:25 +02:00
Turánszki János 04a35ba032 Constraints (#1072) 2025-04-05 07:56:04 +02:00
Turánszki János f1cd3b9bc1 physics ghost mode improvements 2025-04-04 07:27:34 +02:00
Turánszki János 591104d174 camera feed mipmapping; stencil scaling check; nan fixup; other improvements; 2025-03-27 18:16:09 +01:00
Turánszki János 0da0f3b57c improved stencil composition for renderpath2D 2025-03-20 08:20:45 +01:00
Turánszki János 652fe0da28 added crossfade fade type 2025-03-19 08:00:19 +01:00
Turánszki János bf27a9fbe8 Linux hang fix 2025-03-12 11:33:35 +01:00
Dennis Brakhane b0390c1f44 require cmake 3.19
We use features that aren't supported before that
2025-03-11 14:20:49 +01:00
Turánszki János b937bab75c added vehicle metadata type 2025-03-10 18:23:31 +01:00
Turánszki János b87a31dd7d physics: added ragdoll ghost mode 2025-03-10 08:52:28 +01:00
Turánszki János 808421dbba spherical harmonics (#1056) 2025-03-09 18:17:31 +01:00
Turánszki János f3cb98b623 capsuleshadow and character controller improvements 2025-03-05 08:37:35 +01:00
Turánszki János 4357dc5b90 Vehicle physics (#1053) 2025-03-02 15:00:50 +01:00
Turánszki János 591f808b6d trail renderer: added continuous fade functionality; added Bin2CPP helper; fixes; 2025-02-20 18:21:14 +01:00
Turánszki János 7c93a17512 ragdoll will also work as GPU particle collider 2025-02-18 09:20:51 +01:00
Turánszki János bee1d11567 hairparticle simulation rewrite and multisegment fix; added indirect debug draw features; added custom lod selection for shadow maps; 2025-02-15 18:34:21 +01:00
Turánszki János 1bc427d4d0 rewritten LOD selection to be screen-rect based; turned off depthclip for shadows; 2025-02-12 08:42:06 +01:00
Turánszki János 95b1720db3 buoyancy physics objects can generate water ripples; character movement improvements; force return to editor on lua error; 2025-02-11 07:58:54 +01:00
Turánszki János 03f81760c0 fixed normals of fighting game sample model 2025-02-07 14:22:16 +01:00
Turánszki János 4c53158662 interior mapping (#1047) 2025-01-25 13:54:27 +01:00
Phil Schumann 257206d60f character_controller.lua: remove unused fields / vars (#1040) 2025-01-21 06:48:40 +01:00
Turánszki János 1db7abd065 script bindings for version things 2025-01-19 14:05:45 +01:00
Phil Schumann 79c16973e4 Docs: clarify how to achieve looping audio playback (#1033)
[Background](https://wickedengine.net/forum/topic/how-to-make-the-soundinstance-in-samples-tests-loop/)
2025-01-19 07:43:24 +01:00
Phil Schumann 73d7a0d2f8 Mini docs fix: get entity via GetEntity (#1024)
Fix: get entity via GetEntity
2025-01-16 07:55:50 +01:00
Turánszki János 1a91ab93af documentation updates (#1013) 2025-01-12 14:23:16 +01:00
Turánszki János 2e9d3bac90 scripting documentation formatting fixes 2024-12-30 16:46:37 +01:00
Turánszki János e46bb6d62c added missing keyboard button lua bindings 2024-12-16 09:09:41 +01:00
Turánszki János 97e08abfe5 impostor fix, character controller script fix, and some other refactors 2024-12-14 12:13:57 +01:00
Turánszki János 15d9c944b6 added HDR calibration 2024-11-07 09:26:13 +01:00
Turánszki János d6d870706a added lua functions: IsThisEditor(), ReturnToEditor(), IsThisDebugBuild() 2024-11-06 17:04:00 +01:00
Turánszki János b1b2cb8513 added some lua bindings and emitter spritesheet fix 2024-10-31 18:01:31 +01:00
Turánszki János 162c21eed7 added cursor image loading 2024-10-28 07:00:21 +01:00
Turánszki János 61987641e1 input system upgrades to help with creating in-game button config 2024-10-27 08:01:05 +01:00
Turánszki János 87cb99a205 input: added helpers to check analog sticks and triggers in a similar way to buttons 2024-10-22 17:36:07 +02:00