Turánszki János
07de5c28c3
decal baking into skinned mesh
2024-09-04 07:27:14 +02:00
Turánszki János
8a70bd80c9
added coplanar blending mode for materials
2024-09-03 08:03:01 +02:00
Turánszki János
3e638bba2e
added texture.IsValid() lua binding
2024-08-31 06:34:53 +02:00
Turánszki János
c5c77b0605
saturation control for sprites, materials and some improvements
2024-08-30 08:28:41 +02:00
Turánszki János
87723657a6
added ragdoll intersection filtering tools
2024-08-29 08:04:27 +02:00
Turánszki János
b62c7ff48b
added per-object rim highlight
2024-08-28 06:36:12 +02:00
Turánszki János
839b22aa63
more precise occlusion culling for ocean; shadow occlusion culling for hair particle; other updates;
2024-08-25 07:48:36 +02:00
Turánszki János
6b8ff71daa
let character jump up forward when pushing against a wall; other fixes;
2024-08-23 07:24:46 +02:00
Turánszki János
15badd4f27
voxel flood filling and meshing improvement; character updates;
2024-08-22 07:46:54 +02:00
Turánszki János
6b3c74e5cd
script documentation update
2024-08-17 10:55:12 +02:00
Turánszki János
a902485135
Renderpath3D distortion overlay
2024-08-17 07:19:47 +02:00
Turánszki János
f75a692da9
Object rendering with mesh shader ( #923 )
2024-08-15 18:38:16 +02:00
Turánszki János
4717d75cb4
character to character collision control
2024-08-12 06:17:12 +02:00
Turánszki János
99c1d78211
character foot placement also works when moving; leaning control; improvements;
2024-08-11 15:21:41 +02:00
Turánszki János
cefd746bda
Character component ( #914 )
2024-08-08 18:03:17 +02:00
Turánszki János
b343932652
some lua bindings and improvements
2024-07-31 20:59:05 +02:00
Turánszki János
9d913d0a28
various updates:
...
- buoyancy parameter
- ragdoll buyancy
- terrain region blending improvement
- application activation fixes
2024-07-31 07:39:29 +02:00
Turánszki János
6ba8f79ca7
Metadata component ( #902 )
2024-07-25 18:59:46 +02:00
Romildo Franco
ed6e930c96
Improve AnimationComponent and AnimationWindow ( #900 )
...
Add new logic and buttons to AnimationWindow for playing backwards and for the new loop types.
Add new methods to control looping: AnimationComponent::IsPingPong, AnimationComponent::IsPlayingOnce, AnimationComponent::SetPingPong, and AnimationComponent::SetPlayOnce.
Add checks in Scene::RunAnimationUpdateSystem for the new loops when the animation reaches the end.
2024-07-23 11:46:11 +02:00
Turánszki János
7ba00d2692
font renderer flipping #888 ( #891 )
2024-07-18 17:22:20 +02:00
Turánszki János
ff0fe12595
Ocean wet maps ( #881 )
2024-07-11 16:40:20 +02:00
rs189
24534926e5
SetBorderSoften lua binding ( #878 )
2024-07-07 18:28:51 +02:00
Turánszki János
b1c822f493
added GetOceanPosAt() which reads ocean displaced pos from GPU, character sample: can swim in ocean
2024-07-06 11:47:06 +02:00
Turánszki János
fb41bf83bd
Softbody simplification with bones ( #876 )
2024-07-04 09:24:47 +02:00
Turánszki János
d7518cdd8e
Soft body updates ( #869 )
...
- vertex radius
- detail
- multi-selection edit
2024-06-27 09:37:40 +02:00
Turánszki János
d0b91e814f
Jolt physics interpolation ( #868 )
2024-06-25 08:17:08 +02:00
Turánszki János
1e3c51e9b9
emitter multi location burst
2024-06-20 05:53:58 +02:00
Turánszki János
3eb4c6cc37
resource manager hot reload ( #864 )
2024-06-19 07:28:00 +02:00
Turánszki János
b375b09561
physics: cylinder shape, local offset;
...
added per-instance alpha test;
grass disable cast shadow fix;
editor: hierarchy remove will use proper detaching;
2024-06-17 08:27:01 +02:00
Turánszki János
d233f405dc
CreateLensDistortionNormalMap lua binding
2024-06-15 07:19:40 +02:00
Turánszki János
43d485b417
image distortion mask ( #862 )
2024-06-13 08:04:43 +02:00
matpx
8c55507eb8
Fix links in WickedEngine-Documentation ( #849 )
...
fix engine doc links
2024-05-26 19:19:18 +02:00
matpx
faefd11d17
fix SetShadowProps2D and SetShadowPropsCube lua binds ( #847 )
2024-05-23 05:44:27 +02:00
Turánszki János
0dde1ee2bd
lua documentation update
2024-05-21 07:36:22 +02:00
Turánszki János
862d13aec8
Lua Async task tracking ( #842 )
2024-05-10 07:55:27 +02:00
Turánszki János
5ce492c6c6
debug draw improvements
2024-05-08 08:45:38 +02:00
Turánszki János
a9d7c2af77
path finding: search for cover
2024-04-11 10:07:05 +02:00
Turánszki János
4cfc23eb28
SSGI ( #822 )
2024-04-02 08:45:02 +02:00
Turánszki János
cc42133a2a
lua binding updates
2024-03-24 08:18:51 +01:00
Turánszki János
29c784d63c
PaintIntoTexture lua binding and some other things
2024-03-20 06:36:18 +01:00
Turánszki János
ef401d2235
loading screen: background image always scaled to best fit screen while keeping correct aspect;
...
audio lua binding simplified constructors;
2024-03-19 08:40:23 +01:00
Turánszki János
bef7cef6f8
emitter debug fix, lua binding
2024-03-18 09:07:31 +01:00
Turánszki János
e4d3c64631
lua loading screen interface ( #816 )
2024-03-14 17:47:16 +01:00
Turánszki János
30e7b60acb
trail renderer ( #811 )
2024-03-11 18:01:39 +01:00
Turánszki János
305ca85140
occlusion raytest, ragdoll fatness, ragdoll headsize
2024-03-06 09:09:07 +01:00
Turánszki János
a83bf5ce14
lua documentation update
2024-03-05 07:03:58 +01:00
Turánszki János
6772ec1880
added some helper functions
2024-03-03 11:20:11 +01:00
Turánszki János
9ec92f33a5
voxel occlusion testing
2024-02-28 19:37:50 +01:00
Turánszki János
1c49e4984a
font word wrap fix, added some lua bindings, etc.
2024-02-27 08:40:26 +01:00
Turánszki János
d2842b9d41
character controller pathfinding tweaks
2024-02-26 08:52:53 +01:00