Commit Graph

134 Commits

Author SHA1 Message Date
Turánszki János 07de5c28c3 decal baking into skinned mesh 2024-09-04 07:27:14 +02:00
Turánszki János 8a70bd80c9 added coplanar blending mode for materials 2024-09-03 08:03:01 +02:00
Turánszki János 3e638bba2e added texture.IsValid() lua binding 2024-08-31 06:34:53 +02:00
Turánszki János c5c77b0605 saturation control for sprites, materials and some improvements 2024-08-30 08:28:41 +02:00
Turánszki János 87723657a6 added ragdoll intersection filtering tools 2024-08-29 08:04:27 +02:00
Turánszki János b62c7ff48b added per-object rim highlight 2024-08-28 06:36:12 +02:00
Turánszki János 839b22aa63 more precise occlusion culling for ocean; shadow occlusion culling for hair particle; other updates; 2024-08-25 07:48:36 +02:00
Turánszki János 6b8ff71daa let character jump up forward when pushing against a wall; other fixes; 2024-08-23 07:24:46 +02:00
Turánszki János 15badd4f27 voxel flood filling and meshing improvement; character updates; 2024-08-22 07:46:54 +02:00
Turánszki János 6b3c74e5cd script documentation update 2024-08-17 10:55:12 +02:00
Turánszki János a902485135 Renderpath3D distortion overlay 2024-08-17 07:19:47 +02:00
Turánszki János f75a692da9 Object rendering with mesh shader (#923) 2024-08-15 18:38:16 +02:00
Turánszki János 4717d75cb4 character to character collision control 2024-08-12 06:17:12 +02:00
Turánszki János 99c1d78211 character foot placement also works when moving; leaning control; improvements; 2024-08-11 15:21:41 +02:00
Turánszki János cefd746bda Character component (#914) 2024-08-08 18:03:17 +02:00
Turánszki János b343932652 some lua bindings and improvements 2024-07-31 20:59:05 +02:00
Turánszki János 9d913d0a28 various updates:
- buoyancy parameter
- ragdoll buyancy
- terrain region blending improvement
- application activation fixes
2024-07-31 07:39:29 +02:00
Turánszki János 6ba8f79ca7 Metadata component (#902) 2024-07-25 18:59:46 +02:00
Romildo Franco ed6e930c96 Improve AnimationComponent and AnimationWindow (#900)
Add new logic and buttons to AnimationWindow for playing backwards and for the new loop types.
Add new methods to control looping: AnimationComponent::IsPingPong, AnimationComponent::IsPlayingOnce, AnimationComponent::SetPingPong, and AnimationComponent::SetPlayOnce.
Add checks in Scene::RunAnimationUpdateSystem for the new loops when the animation reaches the end.
2024-07-23 11:46:11 +02:00
Turánszki János 7ba00d2692 font renderer flipping #888 (#891) 2024-07-18 17:22:20 +02:00
Turánszki János ff0fe12595 Ocean wet maps (#881) 2024-07-11 16:40:20 +02:00
rs189 24534926e5 SetBorderSoften lua binding (#878) 2024-07-07 18:28:51 +02:00
Turánszki János b1c822f493 added GetOceanPosAt() which reads ocean displaced pos from GPU, character sample: can swim in ocean 2024-07-06 11:47:06 +02:00
Turánszki János fb41bf83bd Softbody simplification with bones (#876) 2024-07-04 09:24:47 +02:00
Turánszki János d7518cdd8e Soft body updates (#869)
- vertex radius
- detail
- multi-selection edit
2024-06-27 09:37:40 +02:00
Turánszki János d0b91e814f Jolt physics interpolation (#868) 2024-06-25 08:17:08 +02:00
Turánszki János 1e3c51e9b9 emitter multi location burst 2024-06-20 05:53:58 +02:00
Turánszki János 3eb4c6cc37 resource manager hot reload (#864) 2024-06-19 07:28:00 +02:00
Turánszki János b375b09561 physics: cylinder shape, local offset;
added per-instance alpha test;
grass disable cast shadow fix;
editor: hierarchy remove will use proper detaching;
2024-06-17 08:27:01 +02:00
Turánszki János d233f405dc CreateLensDistortionNormalMap lua binding 2024-06-15 07:19:40 +02:00
Turánszki János 43d485b417 image distortion mask (#862) 2024-06-13 08:04:43 +02:00
matpx 8c55507eb8 Fix links in WickedEngine-Documentation (#849)
fix engine doc links
2024-05-26 19:19:18 +02:00
matpx faefd11d17 fix SetShadowProps2D and SetShadowPropsCube lua binds (#847) 2024-05-23 05:44:27 +02:00
Turánszki János 0dde1ee2bd lua documentation update 2024-05-21 07:36:22 +02:00
Turánszki János 862d13aec8 Lua Async task tracking (#842) 2024-05-10 07:55:27 +02:00
Turánszki János 5ce492c6c6 debug draw improvements 2024-05-08 08:45:38 +02:00
Turánszki János a9d7c2af77 path finding: search for cover 2024-04-11 10:07:05 +02:00
Turánszki János 4cfc23eb28 SSGI (#822) 2024-04-02 08:45:02 +02:00
Turánszki János cc42133a2a lua binding updates 2024-03-24 08:18:51 +01:00
Turánszki János 29c784d63c PaintIntoTexture lua binding and some other things 2024-03-20 06:36:18 +01:00
Turánszki János ef401d2235 loading screen: background image always scaled to best fit screen while keeping correct aspect;
audio lua binding simplified constructors;
2024-03-19 08:40:23 +01:00
Turánszki János bef7cef6f8 emitter debug fix, lua binding 2024-03-18 09:07:31 +01:00
Turánszki János e4d3c64631 lua loading screen interface (#816) 2024-03-14 17:47:16 +01:00
Turánszki János 30e7b60acb trail renderer (#811) 2024-03-11 18:01:39 +01:00
Turánszki János 305ca85140 occlusion raytest, ragdoll fatness, ragdoll headsize 2024-03-06 09:09:07 +01:00
Turánszki János a83bf5ce14 lua documentation update 2024-03-05 07:03:58 +01:00
Turánszki János 6772ec1880 added some helper functions 2024-03-03 11:20:11 +01:00
Turánszki János 9ec92f33a5 voxel occlusion testing 2024-02-28 19:37:50 +01:00
Turánszki János 1c49e4984a font word wrap fix, added some lua bindings, etc. 2024-02-27 08:40:26 +01:00
Turánszki János d2842b9d41 character controller pathfinding tweaks 2024-02-26 08:52:53 +01:00