Commit Graph

14 Commits

Author SHA1 Message Date
Turánszki János cc2685b5c5 fbx non-skinned armature import fix #1335 2026-01-15 17:07:21 +01:00
Turánszki János 3446829b4c fbx importer: improvement for mixamo animation name 2025-07-26 11:19:02 +02:00
Turánszki János b588a8b7d6 model importer fix 2025-03-17 16:11:59 +01:00
Turánszki János 612afa3aee added makehuman humanoid rig import 2025-02-05 08:45:55 +01:00
Turánszki János a2ceb2c12b model import: embedded image will use full file data hash as resource name to avoid collisions between multiple models 2025-02-02 07:21:58 +01:00
Turánszki János 334597209a fbx: when model doesn't have skin clusters, but has bones then create an armature in a different way + updated ufbx library 2024-09-17 07:28:26 +02:00
Turánszki János 258e1c7efa fbx import fix for more than 4 bone influence 2024-09-07 18:02:26 +02:00
Turánszki János b811efebe2 fbx importer fix: ensure all vertex property counts are the same as positions, fixes issue with some mixamo models 2024-09-07 11:33:06 +02:00
Turánszki János 6ba8f79ca7 Metadata component (#902) 2024-07-25 18:59:46 +02:00
Turánszki János fb41bf83bd Softbody simplification with bones (#876) 2024-07-04 09:24:47 +02:00
Turánszki János 10f42c4bb6 fixes: springbone rest pose; reverse facing character ik; character controller script foot placement root offset to work without root bone (mixamo); 2024-05-06 07:23:38 +02:00
Turánszki János 98be24d372 FBX importer: improvements for ragdoll physics 2024-05-05 07:00:32 +02:00
Turánszki János 81adeaae53 FBX importer: override file callbacks to correctly handle UWP 2024-05-02 07:43:00 +02:00
Turánszki János fc592a2fa1 FBX importer (#835) 2024-05-01 17:31:55 +02:00