Turánszki János
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cc2685b5c5
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fbx non-skinned armature import fix #1335
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2026-01-15 17:07:21 +01:00 |
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Turánszki János
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3446829b4c
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fbx importer: improvement for mixamo animation name
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2025-07-26 11:19:02 +02:00 |
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Turánszki János
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b588a8b7d6
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model importer fix
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2025-03-17 16:11:59 +01:00 |
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Turánszki János
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612afa3aee
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added makehuman humanoid rig import
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2025-02-05 08:45:55 +01:00 |
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Turánszki János
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a2ceb2c12b
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model import: embedded image will use full file data hash as resource name to avoid collisions between multiple models
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2025-02-02 07:21:58 +01:00 |
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Turánszki János
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334597209a
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fbx: when model doesn't have skin clusters, but has bones then create an armature in a different way + updated ufbx library
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2024-09-17 07:28:26 +02:00 |
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Turánszki János
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258e1c7efa
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fbx import fix for more than 4 bone influence
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2024-09-07 18:02:26 +02:00 |
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Turánszki János
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b811efebe2
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fbx importer fix: ensure all vertex property counts are the same as positions, fixes issue with some mixamo models
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2024-09-07 11:33:06 +02:00 |
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Turánszki János
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6ba8f79ca7
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Metadata component (#902)
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2024-07-25 18:59:46 +02:00 |
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Turánszki János
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fb41bf83bd
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Softbody simplification with bones (#876)
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2024-07-04 09:24:47 +02:00 |
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Turánszki János
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10f42c4bb6
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fixes: springbone rest pose; reverse facing character ik; character controller script foot placement root offset to work without root bone (mixamo);
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2024-05-06 07:23:38 +02:00 |
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Turánszki János
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98be24d372
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FBX importer: improvements for ragdoll physics
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2024-05-05 07:00:32 +02:00 |
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Turánszki János
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81adeaae53
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FBX importer: override file callbacks to correctly handle UWP
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2024-05-02 07:43:00 +02:00 |
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Turánszki János
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fc592a2fa1
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FBX importer (#835)
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2024-05-01 17:31:55 +02:00 |
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